Ok this is my latest character I've been playing and it's been tons of fun.

Pros:
-hardest-to-hit character I've ever seen (50% concealment, epic dodge, and 70+ AC with good equipment)
-with the 2-weapon fighting feats and great cleave you're certainly not all defense as you can carve your way through a battlefield with some of the best
-Plenty of rouge levels giving you the ability to take care of traps/locks/stealth and everything rouges are famous for
-You can hide in plain sight and have a killer sneak attack which can fell the most hardy melee opponents

Cons:
-low Constitution means you may die often in the earlier levels
-magic directed directly at you can cause some problems, (area affect spells usually go with reflex saves so you will take no damage from these with improved evasion)


Starting stats
Str 13
Dex 18
Con 11
Int 14
Wis 8
Cha 12


Lvl 1:Rouge-Weapon Finesse
Lvl 2:Rouge-
Lvl 3:Rouge-Dodge
Lvl 4:Rouge-Stat increase:Dex
Lvl 5:Rouge-
Lvl 6:Rouge-Mobility
Lvl 7:Rouge-(make sure you have 10 hide, 8 move silently, and 5 tumble when you level 7)
Lvl 8:Shadow Dancer-Stat increase:Dex
Lvl 9:Fighter-Ambidexterity/2-weapon fighting
Lvl 10:Fighter-Power Attack
Lvl 11:Fighter-
Lvl 12:Fighter-Cleave/Great Cleave-Stat Increase:Dex
Lvl 13:Rouge-
Lvl 14:Rouge-
Lvl 15:Rouge-Improved 2-weapon fighting/Improved Evasion
Lvl 16:Rouge-Stat Increase:Dex
Lvl 17:Rouge-
Lvl 18:Rouge-Iron Will
Lvl 19:Rouge-
Lvl 20:Rouge-Stat Increase:Dex
Lvl 21:Fighter-Great Dexterity I
Lvl 22:Fighter-Armor Skin
Lvl 23:Rouge-Slippery Mind
Lvl 24:Rouge-Great Dexterity II-Stat Increase:Dex
Lvl 25:Rouge-
Lvl 26:Rouge-Epic Dodge
Lvl 27:Rouge-Great Dexterity III
Lvl 28:Rouge-Stat Increase:Dex
Lvl 29:Rouge-
Lvl 30:Rouge-Great Dexterity IV
Lvl 31:Rouge-Skill Mastery
Lvl 32:Rouge-Stat Increase:Dex
Lvl 33:Rouge-Self Concealment I
Lvl 34:Rouge-
Lvl 35:Rouge-Self Concealment II
Lvl 36:Rouge-Self Concealment III-Stat Increase:Con
Lvl 37:Rouge-
Lvl 38:Rouge-
Lvl 39:Rouge-Self Concealment IV/Self Concealment V
Lvl 40:Shadow Dancer-Stat Increase:Str

Final Stats:
Str 14
Dex 30
Con 12
Int 14
Wis 8
Cha 12

You end up Rouge 32/Fighter 6/Shadow Dancer 2

The biggest thing you have to figure out is where you want to put all your skill points. Keep in mind you must have 30 tumble for Epic Dodge, and 30 hide and tumble for self concealment.
I would recommend getting tumble up to 40 (to give you +8 AC giving you 30 AC wearing nothing at all).
Set Trap, Disable Trap, and Open Lock all get the +10 bonus from your dexterity so they don't need to be more than 25 or so (you'll be rolling 55 on them even in battle because of skill mastery). The intelligence based skills, as well as listen and spot could use a boost though.
Use Magical Device is always nice, especially since you will want to wear monk robes, because wearing any type of armor will kill your dexterity bonus.
Parry can be maxxed out with no real detrement to the main rouge skills if you that's your cup o' tea.

Basically, this is a character that will only be hit on an opponent's critical hits (using equpiment I obtained in completing HotU my character had an AC of 71, meaning you need an attack bonus of +52 to hit me on a non-critical hit), but 50% of those will miss because of the concealment and the first one that DOES hit each round will be evaded because of epic dodge. I do recommend a good cloak of fortification (+7ish at least) or some magical item that will boost your will saves, as that can be your downfall.

All in all, a beautiful melee defense character as well as a very skilled rouge that can be used in dungeon crawls


There are lots of ways you can alter the character slightly to suit your tastes, enjoy
_________________
"I've got to follow them. I'm their leader."
--Ledru-Rollin,
watching the mob, 1848

Edited By Lancer347 on 03/04/04 18:11:19

Lancer347
Game Owner
NWN
NWN: SoU
NWN: HotU
SW: KotOR PC


Joined: 31 Jan 2003
From: Dallas, Texas Posted: Thursday, 04 March 2004 06:27PM
Doh, forgot to mention one more con to the character:
starting at level 9 when you pick up fighter you will be hit by the 20% xp penalty for the rest of your days....but great things take great sacrifices
_________________
"I've got to follow them. I'm their leader."
--Ledru-Rollin,
watching the mob, 1848

o0ophrostbyteo0o
Game Owner
NWN
NWN: SoU
NWN: HotU


Joined: 06 Dec 2003
From: Pittsburgh, PA Posted: Thursday, 04 March 2004 06:40PM

Quote: Posted 03/04/04 23:27:44 (GMT) by Lancer347

Doh, forgot to mention one more con to the character:
starting at level 9 when you pick up fighter you will be hit by the 20% xp penalty for the rest of your days....but great things take great sacrifices


nope. prestiege classes don't count for favored classes, unless it's the highest class and you're human (and that's a bug). so Your favored class is rogue, and you only have one other class (fighter) so there is no xp penalty.
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Toturi Sezaru
Game Owner
NWN
NWN: SoU
NWN: HotU


Joined: 02 Jul 2002 Posted: Thursday, 04 March 2004 07:12PM

Quote: Posted 03/04/04 22:56:31 (GMT) by Lancer347
Basically, this is a character that will only be hit on an opponent's critical hits (using equpiment I obtained in completing HotU my character had an AC of 71, meaning you need an attack bonus of +52 to hit me on a non-critical hit), but 50% of those will miss because of the concealment and the first one that DOES hit each round will be evaded because of epic dodge.


I do not believe that to be correct. Epic Dodge dodges the first attack in a round, whether it hits or not. So if it doesn't hit, it is useless. The Fort saves of your build is a little shaky, you'll need the Cloak of Fort.

o0ophrostbyteo0o
Game Owner
NWN
NWN: SoU
NWN: HotU


Joined: 06 Dec 2003
From: Pittsburgh, PA Posted: Thursday, 04 March 2004 08:12PM

Quote: Posted 03/05/04 00:12:49 (GMT) by Toturi Sezaru

Quote: Posted 03/04/04 22:56:31 (GMT) by Lancer347
Basically, this is a character that will only be hit on an opponent's critical hits (using equpiment I obtained in completing HotU my character had an AC of 71, meaning you need an attack bonus of +52 to hit me on a non-critical hit), but 50% of those will miss because of the concealment and the first one that DOES hit each round will be evaded because of epic dodge.


I do not believe that to be correct. Epic Dodge dodges the first attack in a round, whether it hits or not. So if it doesn't hit, it is useless. The Fort saves of your build is a little shaky, you'll need the Cloak of Fort.

I don't think so, I just tested it and it said nothing about epic dodge. (granted they didn't hit my ac, so that may be it) If that's the case though, the feat is fairly useless. with concealment 50% you wouldn't need it because there's only a 50% chance that the first hit will hit you, even if they can hit your ac.
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Edited By Cinnabar Din on 02/27/08 16:50