People who are looking for a monk build, which is both interesting and effective to play with, in both single or multiplayer modes will find this build very efficient. The build has been optimized so that game play from level one to level forty will be balanced. Although, i have two other slightly different variations from this build, i think this one is the most effective. Anyone interested in the other builds should let me know and i will post them too.

Level 1 Monk Human(any lawful)
Strength: 14(18)
Dexterity: 13(14)
Constitution:14(21)
Wisdom: 14(18)
Intelligence:13(13)
Charisma: 10(10)
Concentration 4, Discipline 4, Heal 4, Parry 4,
Persuade 4, Tumble 4.
Dodge, Mobility
*Cleave, *Evasion, *Flurry of Blows,
*Improved Unarmed Strike, *Monk AC Bonus,
*Quick to Master, *Stunning Fist,
*Weapon Proficiency(Monk)

Level 2 Monk
Discipline 1, Parry 1, Intimidate 1,
Persuade 1, Tumble 1.
*Deflect Arrows

Level 3 Fighter
Discipline 1, Parry 1, Intimidate 1,
Expertise, Weapon Focus(Greatsword)
*Armor Proficiency(Heavy), *Armor Proficiency(Medium),
*Armor Proficiency(Light), *Shield Proficiency,
*Weapon Proficiency(Martial), *Weapon Proficiency(Simple)

Level 4 Monk
Strength 1
Discipline 1, Parry 1, Persuade 2, Tumble 2.
*Monk Speed, *Still Mind

Level 5 Fighter
Discipline 1, Parry 1, Intimidate 1,
Spring Attack

Level 6 Monk
Intimidate 1, Persuade 2, Tumble 2.
Whirlwind Attack

Level 7 Weapon Master
Spot 4,
*Ki Damage, *Weapon of Choice(Greatsword)

Level 8 Weapon Master
Strength 1
Spot 4,

Level 9 Weapon Master
Discipline 4,
Improved Critical(Greatsword)

Level 10 Weapon Master
Spot 4,

Level 11 Weapon Master
Discipline 2, Spot 2,
*Increased Multiplier,
*Superior Weapon Focus

Level 12 Monk
Wisdom 1
Tumble 6.
Blind Fight
*Purity of Body

Level 13 Monk
Parry 6,
*Knockdown, *Improved Knockdown

Level 14 Monk
Parry 3, Persuade 1, Tumble 2
*Wholeness of Body

Level 15 Weapon Master
Discipline 4
Iron Will

Level 16 Weapon Master
Wisdom 1
Spot 4,
*Ki Critical

Level 17 Weapon Master
Discipline 2, Spot 2

Level 18 Weapon Master
Discipline 1, Spot 1, Save 2

Level 19 Weapon Master
Discipline 1, Spot 1, Save 4

Level 20 Monk
Parry 3, Persuade 4, Tumble 3

Level 21 Monk
Parry 2, Tumble 4
Great Constitution I
*Improved Evasion, *Epic Character

Level 22 Monk
Parry 3, Persuade 2, Tumble 1
*Ki Strike +1

Level 23 Weapon Master
Discipline 4
*Epic Weapon Master

Level 24 Weapon Master
Constitution 1
Spot 4
Great Constitution II

Level 25 Weapon Master
Discipline 2, Spot 2
Epic Weapon Focus(Greatsword)
*Epic Superior Weapon Focus


Level 26 Weapon Master
Discipline 1, Spot 1, Save 2


Level 27 Weapon Master
Discipline 1, Spot 1, Save 4
Great Constitution III


Level 28 Monk
Constitution 1
Tumble 6, Parry 4
*Diamond Body


Level 29 Weapon Master
Discipline 2, Spot 2
Armor Skin


Level 30 Weapon Master
Discipline 1, Spot 1, Save 2
Great Constitution IV


Level 31 Weapon Master
Discipline 1, Spot 1, Save 4

Level 32 Monk
Constitution 1
Parry 6, Tumble 4
*Diamond Soul

Level 33 Weapon Master
Discipline 2, Spot 2
Great Wisdom I
Epic Prowess

Level 34 Weapon Master
Discipline 1, Spot 1, Save 2

Level 35 Weapon Master
Discipline 1, Spot 1, Save 4

Level 36 Weapon Master
Strength 1
Discipline 1, Spot 1, Save 6
Great Wisdom II
Epic Damage Reduction I

Level 37 Weapon Master
Discipline 1, Spot 1, Save 8

Level 38 Weapon Master
Discipline 1, Spot 1, Save 10

Level 39 Monk
Parry 7, Persuade 4, Tumble 5
Epic Damage Reduction II
*Ki Strike +2

Level 40 Weapon Master
Strength 1
Discipline 2, Spot 2
Epic Damage Reduction III

Edited By Amzard on 10/26/04 06:01

got final stats for us?
AB, damage, damage resist, saves, skills.. etc. The Blade Monk's final stats are

Strength: 18
Dexterity: 14
Constitution: 21
Intelligence: 13
Wisdom: 18
Charisma: 10

Fortitude: 29
Reflex: 25
Will: 25
Base Attack: 28
Spell Resistance: 23
Discipline: 43
Parry: 42
Persuade: 20
Spot: 43
Tumble: 40 Tried it out briefly this morning and it seems pretty effective... not to mention, very cool looking to have a character with angel wings in robes wielding a burning greatsword. ::cackle::

What's the reason for not picking up more Fighter levels and getting Weapon Specialization / Epic Weapon Specialization? I agree. Why not go 13/5/23? The +6 damage is very nice and adds to any build. This one needs it too because it won't have full d10 hit points, so it will need to kill enemies quickly. The 5 fighter gives an extra feat too, which is never a bad thing. so.. whats the final :

Naked AC?
Attack bonus(unarmed)?
Attack bonus(with mundane sword)? The combination Monk 14/ Fighter 4/ Weapon Master /22 is much better than Monk 13/ Fighter 5/ Weapon Master /22, because with the 14 monk levels his spell resistance increases by one and he gets more skill points at the expense of 2 hit points reduction(not that this is very important). I prefer the Monk 13/ Fighter 2/ Weapon Master /25 because from all effective combinations, the cost of picking the weapon specialization and epic weapon specialization is the loss of two other important feats such as armor skin and epic prowess (remember the epic weapon master gets a bonus feat every three levels). Also his attack bonus with his chosen weapon is reduced by 1. I weighed the options and decided that the damage, which the character already deals out is sufficient (due to the greatsword being held as a two-handed weapon) and chose to make the character more difficult to hit and impove the character's hit ability. The monk 14/ fighter 4 /weapon master 22 build is only more effective if the epic damage reduction feats are removed and the constitution dropped to 14. The extra ability points are allocated to both strength and wisdom. I have another character, which i call the spirit warrior, with this particular abilities. I will post it tomorrow, so you guys can try it out.

Edited By Amzard on 10/28/04 03:04

The Blade Monk's ability are

Naked AC: 28
Attack bonus(unarmed): 33
Attack bonus(with mundane sword): 42 By the way, the Blade monk has the epic damage resistance III feat, which grants him a 9/- damage resistance. In order words, the character can shrug off 9 points of damage from every hit. By taking Con to 21 and spending 3 feats you get extra HP and DR/9. However by spending points in STR instead you would get better AB and more damage, and could also use the Fi4 build to get 6 more points of damage per hit, and of course the Crit feats beckon.

I get the feeling that this build spreads its stats around too thinly.

Maybe if you start with a Dwarf you could get a Mo/DD/WM build that would get you the DR without having to put all those points in Con. Thorsson64, what you said is quite right. However, you have to look at the reason for the Blade Monk build. The character is meant to be a balance between the monk and the weapon master classes. It is not meant to be a replica of a weapon master. I think you might want to check out my spirit warrior build. That build should be more to your liking. I will try the combination with the dwarven defender and see how it turns out. Thanks for the suggestion.

By the way, at level 18 the Blade Monk gets the great fortitude feat. Sorry guys i forgot to include it in the post.

Edited By Amzard on 11/01/04 08:57

I thought, when I saw Monk13 and WM25 that this was more Blade than Monk...

I generally think that with Monk you either take low levels (1, 6 or maybe 9 at a stretch), or you take at least 20 to get the full set of feats and a decent SR.

Of course this is not a bad build, you do get SR23 by going to 13 in Monk. And I like the Blade, I get sick of dual Kama wielding Monks...

I've tried a similar builds, with 6 and 9 Monk levels, e.g. Mo9/F6/WM25 and Mo6/F6/WM28, but I generally look to get good AC, IKD and Dev Crit.