Playable: (1-40) PvM low-mid magic world,..... PvP (not the greatest but can hold it's own... plus anything with Harm can stand a chance in most fights)
Although this character is designed to be a party support character, capable of filling a number of different jobs as needed… such as healing in dire situation and taunting away then tanking an enemy for a big damage character to get to it.


Advantages-

Race: Human
Class: Bard/ Cleric/ Champion of Torm
ST 14
DX 8
CO 12
WI 14 (18)
IN 12
CH 16 (30)

Skills Discipline, Spellcraft, Tumble, UMD, Perform (24), Taunt

Level Class Notes
1 Bard 1 Curse Song, Power Attack
2 Bard 2
3 Cleric 1 Good Domain, Plant Domain, Divine Shield
4 Cleric 2 (Wis 15)
5 Cleric 3
6 Cleric 4 Weapon Focus: Mace**
7 Bard 3
8 Bard 4 (Wis 16)
9 Cleric 5 Extend Spell
10 Cleric 6
11 CoT 1
12 Cleric 7 Divine Might (Char 17)
13 Cleric 8
14 CoT 2 Improved Crit(Mace)**
15 CoT 3 Toughness*
16 CoT 4 Cleave (Char 18)
17 Bard 5
18 Bard 6 Extra Music
19 Bard 7
20 Bard 8 (Char 19)

Epic Level Class Notes
21 CoT 5 Armor Skin
22 CoT 6 Great Wisdom I
23 CoT 7
24 CoT 8 Great Wisdom II, Great Chraisma I
25 Cleric 9
26 Cleric 10
27 Bard 9 Great Charisma II
28 Bard 10
29 Cleric 11
30 Cleric 12 Great Charisma III
31 Cleric 13
32 Bard 11
33 Cleric 14 Great Charisma IV
34 Cleric 15
35 Bard 12
36 Bard 13 Great Charisma V
37 Bard 14
38 Bard 15
39 CoT 9 Great Charisma VI
40 CoT 10 Epic Weapon Focus(Mace)

BAB: 26 (buffed fully)
naked AC 30 (66)
~300 HP, I had 319 (379)
AB with a regular Mace 31/26/21/16 (47/42/37/32)
Damage 1-6 +2 (1-6 +2 + 5 Bludgeon +2 Slashing +3 Bludgeoning +12 Divine +5 Divine)
Saves (vs. Spell) <Buffed (Vs. Spell)>
Fort: 28 (37) < 36 (45)>
Ref: 26 (35) < 35 (44)>
Will: 32 (27) < 41 (50)>

Bard Spells
0- All Cantrip
1- Balagarn’s Iron Horn, Charm Person, Identify, Mage Armor
2- Cat’s Grace, Hold Person, Invisibility, Silence
3- Gust of Wind, Haste, Invisibility Sphere, Keen Edge
4- Cure Critical Wounds, Dominate Person, Improve Invisibility, War Cry
5- Ethereal Visage, Greater Dispelling, Summon Creature V

Cleric Spells
0- Resistance x6
1- Bless x7
2- +Sheild of Faith, +Sanctuary x6
3- Protection From Elements, +Bulls Str, +Owls Wis, +Endurance, +Eagle’s Char, +Fox’s Cunning, +Barskin
4- +Magic Circle, +Magic Vest x2, +Darkfire, +Hammer of Gods x2
5- +Death Ward, +Freedom, + GMW, +Divine Power x2
6- +Spell Resist, +True Seeing, +Stoneskin, Harm
7- +Planar Ally, Greater Restore x2
8- Mass Heal x2

+ Extended Spell

* Not crucial and can be taken out to change to a different race such as an elf that gets Rapiers and Longswords as starting weapons.

** Not crucial for the build, I choose it for RP reasons, Clerics and their maces but they don't have a lot of options of melee weapons.

Edited By griphook on 09/23/05 20:03

I quite like this build. I would recommend on taking something like knockdown or lingering song since you already have 15 uses of bard song. I wanted to stay away from Lingering Song... I think it's a waste unless you are going for Lasting Inspration. But I was thinking about trying to work in Knockdown and IKD. But that brings me to what feats should I drop. Imp. Crit isn't necessary... I mean I like it because your Divine Damage gets double also but if I depend on Crits with this build... that would just be stupid.

Extra Music is nice for those 24 hour rest servers, like the one I built this one on... but I probably wouldn't need the extra songs if I could knock my opponents over. But, I'd like to take IKD early in my build, pre-epic, so I'll have to figure that in.

Thanks for the advice Jesh...

I've also had some other thoughts... Like taking Bard on my last level to be able to boost all my stats then. So, back to the drawing board. just an idea to improve playability a little bit. switch where you take EWF and Armor Skin. that will give you the extra +2 to AB almost 20 levels sooner. the AC is probably not too bad, since cleric spells can help with that. just really my preference.

-c
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Et Earello Endorenna utulien.
Sinome maruvan ar Hildinyar tenn' Ambar-metta. Is Armor Skin a CoT/ Fighter bonus feat? Yet another thing I'll have to check... if it is then it WILL play a WHOLE lot better... and you are right... this build can afford to save an AC feat for later... since it can get to around 50 without trying, from Divine SHeild and the Cleric spells.

I've been playing with the idea of just dropping CoT 9/ 10 and taking 2 more Cleric levels... I'd have level 9 spells plus a few more spells in other levels but would sacrifice AB, Saving Throws and a feat (and this build is very light on the feat). I quite like this build...I am a fan of multiple casting schools.

However, what I do not like is the fact that I only have a total of 30 slots to put spells in---at epic levels, this is not nearly enough, particularly for a build of this type. Does anyone know of a UI enhancement that might work-around this issue?

I hope that NWN2 has something like horizons had---a customizable quickbar that allowed you to have unlimited slots and as many as you wanted on the screen at a time.
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Favorite PW's: Hall of the Worlds, Higher Ground, World of Iniquity. Man... I feel you... I remember trying to squeeze all my spells and skills into those dumb slots with my Cleric/ Druid build (imagine 46 wisdom after bonuses and level 9 spells in both classes) and the buffing... it took me longer to buff then to sleep.

But one reason I like this biuld is that it's not as reliant on spells as some dual casting builds and only uses about 22 slots regularly.

Thanks for the comments... and I like this build... especially since I took on 2 god-like Demiliches and lived to tell the tale... that Divine damage is a lot better than most people give it credit for. Nifty build. I like the use of the high CHA. Very different.

Just a note on an earlier comment you made:

Lingering Song is far more useful for a build that's not going for Lasting Inspiration. Lingering gives you 5 more rounds duration on your Bard Song and is not multiplied by the Lasting feat.

Lasting = 100 rounds. Lasting + Lingering = 105 rounds.

If you can fit Lingering into your build, it would help a lot, giving you a 50% extension on the duration of your Song (15 rounds instead of 10).
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It's rogue, dammit, ROGUE!!!
Quote: Posted 09/27/05 19:05:53 (GMT) -- Cinnabar Din

Nifty build. I like the use of the high CHA. Very different.

Just a note on an earlier comment you made:

Lingering Song is far more useful for a build that's not going for Lasting Inspiration. Lingering gives you 5 more rounds duration on your Bard Song and is not multiplied by the Lasting feat.

Lasting = 100 rounds. Lasting + Lingering = 105 rounds.

If you can fit Lingering into your build, it would help a lot, giving you a 50% extension on the duration of your Song (15 rounds instead of 10).

I meant that Long Bard Songs wasn't a prioriety... I've already decided to cut Extra Music/ Imp Crit for Knockdown and IKD. I'd love to take Lingering Song but the there are advantages to having it shortened.

1. Can use it to heal party members more often.
2. Can use Curse Song more often... that 16 damage starts to hurt after awhile and since it pierces Spell Resist, Dam Resist and any other type of protection it's really helped in those long dog fights.
3. It's only 5 rounds... so it'd be 25 percent more 15 to 20 not 50 percent longer. (If it was 50 percent longer of a lvl 15 song I might take it.)
4. It'd screw up my whole big battle buffing system since Bard Song and Divine tend to end about the same time, I've gotten use when they all will fall down. Of course I could get use to the new way quickly.

But thanks for the advice... and yes it is fun utilizing that seldom used but oh so powerful Attribute know as Charisma. The turning from this build is very nice as well because of that Charisma score.
Quote: Posted 09/27/05 19:53:19 (GMT) -- theshadow0015

I meant that Long Bard Songs wasn't a prioriety... I've already decided to cut Extra Music/ Imp Crit for Knockdown and IKD. I'd love to take Lingering Song but the there are advantages to having it shortened.

1. Can use it to heal party members more often.
2. Can use Curse Song more often... that 16 damage starts to hurt after awhile and since it pierces Spell Resist, Dam Resist and any other type of protection it's really helped in those long dog fights.
3. It's only 5 rounds... so it'd be 25 percent more 15 to 20 not 50 percent longer. (If it was 50 percent longer of a lvl 15 song I might take it.)
4. It'd screw up my whole big battle buffing system since Bard Song and Divine tend to end about the same time, I've gotten use when they all will fall down. Of course I could get use to the new way quickly.

Good points. However, I think you're under the wrong impression as to Bard Song durations. No matter what level your Bard is, the Song only lasts for 10 rounds (Lasting Inspiration notwithstanding). Thus, Lingering Song will give you an additional 50% duration.

Anyway, since you're not going to be taking it in this build, the point is moot.
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It's rogue, dammit, ROGUE!!!
Quote: Posted 09/27/05 18:42:58 (GMT) -- chsmi

I quite like this build...I am a fan of multiple casting schools.

However, what I do not like is the fact that I only have a total of 30 slots to put spells in---at epic levels, this is not nearly enough, particularly for a build of this type. Does anyone know of a UI enhancement that might work-around this issue?


Someone once wrote...

Quote: 
For a caster character, I have a piece of paper next to me with all spells and a casting shortcut. they are sorted by duration because this is the way they are casted most of the time.

e.g. for Dark Lord (Druid Spells)
09339 Protection from elements (24 Hours)
09366 One with the Land (13 Hours)
...
09328 Stoneskin (13 Hours)
09399 Camouflage (13 Turns)
...
09363 Blood Frenzy (13 Rounds)

Kaliban
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This space for rent P-A-P-E-R... never thought of that. I have to use my Computer for everything... so I guess I could type the radial quick buttons out... only problem is my Laptop's 2 key sticks a lot but I could work around that. Actually if I started doing that I could memorize the keys like I've done with the Voice- Chat shortcuts.

BUT THANK YOU SO MUCH KALIBAN... now I must leave and form the world's greatest Dual-Caster... Mahahahahaha.
Quote: Posted 09/27/05 18:33:41 (GMT) -- theshadow0015

Is Armor Skin a CoT/ Fighter bonus feat? Yet another thing I'll have to check... if it is then it WILL play a WHOLE lot better... and you are right... this build can afford to save an AC feat for later... since it can get to around 50 without trying, from Divine SHeild and the Cleric spells.

...


i believe that armor skin is a CoT bonus feat. last i tried it anyways.

-c
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"Do not meddle in the affairs of Wizards, for they are subtle and quick to anger." Yeps... it is. I had to check... Armor Skin is a Bonus Feat for most classes but I remember once I couldn't take it... don't remember why.
Quote: Posted 09/29/05 19:29:13 (GMT) -- theshadow0015

Yeps... it is. I had to check... Armor Skin is a Bonus Feat for most classes but I remember once I couldn't take it... don't remember why.

Probably you were playing a Ranger? They don't get Armor Skin as a bonus feat, which caught me by surprise once when I was building a character. The other classes that don't are:

Bard
Druid
Rogue
WIZ
SOR

Prestige classes that don't get it as a bonus feat are:

AA
Assn
Shifter
PM
Shadowdancer
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It's rogue, dammit, ROGUE!!! Well... that leaves a lot of possiblities... maybe I tried it as a druid... my favorite class... I think I was going to take it as the lvl 24 (final Druid of that build... for the 12 Wisdom of course) and couldn't. Anyway thanks for the info... I also got a mesage that I should just look at the "Epic {put class here}" feat I get and it tells me if I can get what or not.