all around skilled, incredibly stealthy, hard to hit and gets a second chance at virtually everything shadowdancer. This build is also heavy on strategy and a hell of a lot of fun to play.

Race : halfling

Stats:
strength : 12
dexterity : 18
constitution : 12
intelligence : 14
wisdom : 10
charisma : 10

put all bonus attribute points into dexterity.

skills to max out:
(rogue)
appraise
disable trap
hide
lore
move silently
open lock
persuade
search
tumble
use magic device

(shadowdancer - save extra skill points to max out rogue skills later)
hide
lore
move silently

racial abilities :
fearless : +2 vs fear spells and effects
good aim : +1 to attack with thrown weapons
lucky : +1 luck bonus to saving throws
skill affinity - listen/move silently : +2 to listed skills
small stature : bonuses to hide, attack rolls and ac when dealing with larger creatures

1 - rogue 1 (sneak attack +1d6 / expertise)
2 - rogue 2 (evasion)
3 - rogue 3 (sneak attack +2d6 / uncanny dodge 1 / weapon finesse)
4 - rogue 4
5 - rogue 5 (sneak attack +3d6)
6 - rogue 6 (uncanny dodge 2 / dodge)
7 - rogue 7 (sneak attack +4d6)
8 - rogue 8
9 - rogue 9 (sneak attack +5d6 / mobility)
10 - rogue 9/shadowdancer 1 (hide in plain sight)
11 - rogue 9/shadowdancer 2 (darkvision)
12 - rogue 9/shadowdancer 3 (shadow daze / summon shadow / shield proficiency)
13 - rogue 9/shadowdancer 4 (shadow evade)
14 - rogue 9/shadowdancer 5 (defensive roll)
15 - rogue 10/shadowdancer 5 (max out appraise, hide, move silently, use magic device / crippling strike / spring attack)
16 - rogue 10/shadowdancer 6 (slippery mind)
17 - rogue 10/shadowdancer 7
18 - rogue 10/shadowdancer 8 (whirlwind attack)
19 - rogue 10/shadowdancer 9
20 - rogue 10/shadowdancer 10 (improved evasion / uncanny dodge 3)
21 - rogue 11/shadowdancer 10 (appraise/use magic device 20, hide/move silently/lore/persuade/search/tumble max, open lock 16 / sneak attack +6d6 / improved whirlwind)
22 - rogue 11/shadowdancer 11
23 - rogue 11/shadowdancer 12
24 - rogue 11/shadowdancer 13 (epic shadowlord / stealthy)
25 - rogue 11/shadowdancer 14
26 - rogue 11/shadowdancer 15
27 - rogue 12/shadowdancer 15 (max out shadowdancer skills and use magic device / open lock 20 / improved initiative)
28 - rogue 12/shadowdancer 16 (epic dodge)
29 - rogue 12/shadowdancer 17
30 - rogue 12/shadowdancer 18 (superior initiative)
31 - rogue 12/shadowdancer 19 (epic skill focus : hide)
32 - rogue 12/shadowdancer 20
33 - rogue 13/shadowdancer 20 (max out shadowdancer skills / spellcraft 7 [for saving throw vs. spells] / sneak attack +7d6 / great dexterity 1 / opportunist)
34 - rogue 13/shadowdancer 21 (start putting excess skill points into spellcraft)
35 - rogue 13/shadowdancer 22 (epic skill focus : move silently)
36 - rogue 13/shadowdancer 23 (great dexterity 2)
37 - rogue 13/shadowdancer 24
38 - rogue 13/shadowdancer 25 (epic reflexes)
39 - rogue 14/shadowdancer 25 (uncanny dodge 4/great dexterity 3)
40 - rogue 15/shadowdancer 25 (sneak attack +8d6)

Breakdown :
strengths - naked this character has a hide of 65 and a move silently of 67, as well as an ac of 28, 34 if expertise is used. this ac is touch, so even touch spells have a hard time breaking through to hit him. it is capable of doing large ammounts of damage to a single person, using it's shadow to flank so it gets sneak attacks. when it sneak attacks, it steals 2 points of strength per hit, as does the shadow if a fortitude save is not made. as for large groups, going in the middle of them in stealth mode and improved whirlwind attacking allows for large ammounts of sneak attack damage on the group and 2 points of strength damage to everyone involved. he can use monk items to boost his ac without wearing dexterity restricting armor, it's a dead shot at long range with darts, can use bucklers to gain more ac with a minimal reduction to stealth skills, and works best while holding a shortsword. it's reflex save is horrendously high (39 naked at 40th level) and so makes excellent use of the defensive roll feat to make up for a small ammount of hit points. This combined with epic dodge makes it harder to kill then the low ammount of hit points would first make you guess, and when death is imminent it can run away, hide in plain sight, and drink potions to heal/buff up as necessary, returning to sneak attack again. shadow evade is 16/+6, and the shadow is a 24th level fighter, with whirlwind attack as well.

weaknesses - ok, this character is TERRIBLE against undead, as are most rogue builds. it tends to not get hit often, but deals very little damage (due to the low strength), and the shadow is no help until 25th or so level, after which he gains a lot of power very quickly. Oh, and the reason he needs a buckler, a short sword and monk armor is that besides that, too many pebbles in his pocket slow him down. (maximum weight - 100 lbs) get a strong pack mule... I mean cohort. then tell them to wait at the entrance of the dungeon, because this character actually does worse when he has help.

Variants : you can cut back on some of the skills you use less (appraise and persuade come to mind) and switch them for set trap and craft trap. traps and hiding are really nice, especially if you replace opportunist for skill mastery, hide in plain sight and set traps while people are fighting to catch multiple opponents in a deadly trap.

Edited By Kail Pendragon on 10/10/07 14:35