Playable from level 1 - 40 ..PvM Build

I went back over my Preacher of Wilderness character, fixed some mistakes in the original post, and came up with a second variant. The second variant has more cleric levels and gets the full benefit from divine favor, but of course loses a favoured enemy and +1 to the same feat. I can't figure which one is better. Anyone have any suggestions for improvemnt? What spells would you suggest I focus on? One of the domains I chose gives divine power at level 3, so I could fill up with regular divine power at 3, and extended divine power at levels 4 and 5.

Here is variant 1

Clerical Domains: War and Strength

Level 1 Human (Subrace Aasimar), GG Ranger
Base Attributes
STR 14
DEX 12
CON 12
WIS 16
INT 14
CHA 8
Feats: weapon focus (greatsword), power attack, favoured enemy (undead)

Level 3 Ranger 3
Feat: cleave

Level 4 Ranger 4
STR +1

Level 5 Ranger 5
Feat: favoured enemy (elemental)

Level 6 Ranger 6
Feat: great cleave

Level 8 Ranger 8
STR +1

Level 9 Ranger 9
Feat: improved power attack

Level 10 Ranger 10
Feat: favoured enemy (construct)

Level 12 Ranger 12
STR +1
Feat: improved critical (greatsword)

Level 15 Ranger 15
Feats: knockdown, favoured enemy (outsider)

Level 16 Ranger 16
STR +1

Level 18 Ranger 18
Feat: improved knockdown

Level 20 Ranger 20
STR +1
Feat: favoured enemy (dragon)

Level 21 Ranger 21
Feat: great strength I

Level 24 Ranger 21/Cleric 2/Fighter 1
STR +1
Feat: epic weapon focus (greatsword), great strength II

Level 25 Ranger 21/Cleric 2/Fighter 2
Feat: epic prowess

Level 27 Ranger 21/Cleric 2/Fighter 4
Feat: weapon specialization (greatsword), epic weapon specialization (greatsword)

Level 28 Ranger 22/Cleric 2/Fighter 4
STR +1

Level 29 Ranger 23/Cleric 2/Fighter 4
Feat: bane of enemies

Level 30 Ranger 24/Cleric 2/Fighter 4
Feat: overwhelming critical (greatsword)

Level 32 Ranger 24/Cleric 4/Fighter 4
STR +1

Level 33 Ranger 24/Cleric 5/Fighter 4
Feat: extend spell

Level 36 Ranger 24/Cleric 8/Fighter 4
STR +1
Feat: devastating critical (greatsword)

Level 39 Ranger 24/Cleric 11/Fighter 4
Feat: silent spell

Level 40 Ranger 25/Cleric 11/Fighter 4
STR +1
Feat: favoured enemy (dwarf)

Final Attributes
STR 26
DEX 12
CON 12
WIS 16
INT 14
CHA 8

Final Saves
Fortitude 23
Reflexes 17
Will 18

HP (max every level) 418

AB and damage (no buffs, normal greatsword)
42/37/32/27 18+2D6 (17-20 X2)
(44/39/34/29 24+4D6 (17-20 X2) vs. favoured enemy)

Devastating Critical DC 38

AB and damage (with +12 to STR, and +10 keen greatsword)
60/55/50/45 37+2D6 (15-20 X2)
(62/57/52/47 43+4D6 (15-20 X2) vs. favoured enemy)

Devastating Critical DC 44

AC (with no items) 15

271 skill points, suggested use
Concentration 43
Discipline 43
Hide 43
Move Silently 43
Set Trap 19
Spellcraft 40
Tumble 20

And variant 2

Clerical Domains: War and Strength

Level 1 Human (Subrace Aasimar), GG Ranger
Base Attributes
STR 16
DEX 10
CON 10
WIS 16
INT 14
CHA 8
Feats: weapon focus (greatsword), power attack, favoured enemy (undead)

Level 3 Ranger 3
Feat: cleave

Level 4 Ranger 4
STR +1

Level 5 Ranger 5
Feat: favoured enemy (elemental)

Level 6 Ranger 6
Feat: great cleave

Level 8 Ranger 8
STR +1

Level 9 Ranger 9
Feat: improved power attack

Level 10 Ranger 10
Feat: favoured enemy (construct)

Level 12 Ranger 12
STR +1
Feat: improved critical (greatsword)

Level 15 Ranger 15
Feats: knockdown, favoured enemy (outsider)

Level 16 Ranger 16
STR +1

Level 18 Ranger 18
Feat: improved knockdown

Level 20 Ranger 20
STR +1
Feat: favoured enemy (dragon)

Level 21 Ranger 20/Cleric 1
Feat: great strength I

Level 24 Ranger 20/Cleric 3/Fighter 1
STR +1
Feat: epic weapon focus (greatsword), great strength II

Level 25 Ranger 20/Cleric 3/Fighter 2
Feat: epic prowess

Level 27 Ranger 20/Cleric 3/Fighter 4
Feat: weapon specialization (greatsword), epic weapon specialization (great sword)

Level 28 Ranger 20/Cleric 4/Fighter 4
STR +1

Level 30 Ranger 20/Cleric 6/Fighter 4
Feat: overwhelming critical (greatsword)

Level 32 Ranger 20/Cleric 8/Fighter 4
WIS +1

Level 33 Ranger 20/Cleric 9/Fighter 4
Feat: devastating critical (greatsword)

Level 36 Ranger 20/Cleric 12/Fighter 4
WIS +1
Feat: extend spell

Level 39 Ranger 21/Cleric 14/Fighter 4
Feat: bane of enemies

Level 40 Ranger 21/Cleric 15/Fighter 4
STR +1

Final Attributes
STR 26
DEX 10
CON 10
WIS 18
INT 14
CHA 8

Final Saves
Fortitude 23
Reflexes 16
Will 20

HP (max every level) 378

AB and damage (no buffs, normal greatsword)
42/37/32/27 18+2D6 (17-20 X2)
(44/39/34/29 23+4D6 (17-20 X2) vs. favoured enemy)

Devastating Critical DC 38

AB and damage (with +12 to STR, and +10 keen greatsword)
60/55/50/45 37+2D6 (15-20 X2)
(62/57/52/47 42+4D6 (15-20 X2) vs. favoured enemy)

Devastating Critical DC 44

AC (with no items) 14

263 skill points, suggested use
Concentration 43
Discipline 42
Hide 42
Move Silently 42
Set Trap 14
Spellcraft 40
Tumble 20
_________________
If at first you don't succeed, avoid skydiving.

Edited By Cinnabar Din on 02/26/08 07:58

I reposted the corrected first variant of the Preacher of the Wilderness under the original Preacher of the Wilderness build.

This is the second variant to the Preacher of the Wilderneess. Originally posted on March 22.
Click Here

Advantages

-Does a lot of damage per hit. Can bypass most damage reduction.
-Can cast level 8 cleric spells.
-Devastating Critical
-Decent AB. It could be better but it's pretty good against the favoured enemy

Disadvantages

-Has a limited number favoured enemies
-Low HP
-Low Saves

Preacher of the Wilderness V. 2

Clerical Domains: Travel and Trickery

Level 1 Human (Subrace Aasimar), GG Ranger
Base Attributes
STR 16
DEX 10
CON 10
WIS 16
INT 14
CHA 8
Feats: weapon focus (greatsword), power attack, favoured enemy (undead)

Level 3 Ranger 3
Feat: cleave

Level 4 Ranger 4
STR +1

Level 5 Ranger 5
Feat: favoured enemy (elemental)

Level 6 Ranger 6
Feat: great cleave

Level 8 Ranger 8
STR +1

Level 9 Ranger 9
Feat: improved power attack

Level 10 Ranger 10
Feat: favoured enemy (construct)

Level 12 Ranger 12
STR +1
Feat: improved critical (greatsword)

Level 15 Ranger 15
Feats: knockdown, favoured enemy (outsider)

Level 16 Ranger 16
STR +1

Level 18 Ranger 18
Feat: improved knockdown

Level 20 Ranger 20
STR +1
Feat: favoured enemy (dragon)

Level 21 Ranger 20/Cleric 1
Feat: great strength I

Level 24 Ranger 20/Cleric 3/Fighter 1
STR +1
Feat: epic weapon focus (greatsword), great strength II

Level 25 Ranger 20/Cleric 3/Fighter 2
Feat: epic prowess

Level 27 Ranger 20/Cleric 3/Fighter 4
Feat: weapon specialization (greatsword), epic weapon specialization (great sword)

Level 28 Ranger 20/Cleric 4/Fighter 4
STR +1

Level 30 Ranger 20/Cleric 6/Fighter 4
Feat: overwhelming critical (greatsword)

Level 32 Ranger 20/Cleric 8/Fighter 4
WIS +1

Level 33 Ranger 20/Cleric 9/Fighter 4
Feat: devastating critical (greatsword)

Level 36 Ranger 20/Cleric 12/Fighter 4
WIS +1
Feat: extend spell

Level 39 Ranger 21/Cleric 14/Fighter 4
Feat: bane of enemies

Level 40 Ranger 21/Cleric 15/Fighter 4
STR +1

Final Attributes
STR 26
DEX 10
CON 10
WIS 18
INT 14
CHA 8

Hit Points (max every level) 378

Final Saves
Fortitude 23
Reflexes 16
Will 20

AB and damage

(no buffs, normal greatsword)
42/37/32/27 18+2D6 (17-20 X2)
(44/39/34/29 23+4D6 (17-20 X2) vs. favoured enemy)
Devastating Critical DC 38

(with +12 to STR, divine favor, divine power, and +10 keen greatsword)
64/59/54/49 32+2D6 +5 Magic (15-20 X2)
(66/61/56/51 37+4D6 +5 Magic (15-20 X2) vs. favoured enemy)
Devastating Critical DC 44

AC (with no items) 14

263 skill points, suggested use
Concentration 43
Discipline 42
Hide 42
Move Silently 42
Set Trap 14
Spellcraft 40
Tumble 20

Edited By Mithdradates on 03/30/04 05:35

I was looking at Cdaulepp's blade jugernaut, and thinking that's a lot of damage. Then I decided to see what the minumum and maximum damage was on a hit from the Preacher of the Wilderness V. 2. For comparison I switched the trickery domain for the war domain (he loses out on improved invisibility)

Minimum Damage
+2 Weapon
+12 Base Strength
+10 Improved Power Attack
+9 +12 Strength
+5 Greater Magic Weapon
+6 Darkfire
+5 Divine Favor
+2 Battletide
+1 Prayer
+1 Bless
+6 Epic Weapon Specialization
+4 War Domain
(+5 Favoured enemy)
(+2 Bane of Enemies)
____________________
63 (70 vs. Favoured Enemy)

Maximum Damage
+12 Weapon
+12 Base Strength
+10 Improved Power Attack
+9 +12 Strength
+5 Greater Magic Weapon
+11 Darkfire
+5 Divine Favor
+2 Battletide
+1 Prayer
+1 Bless
+6 Epic Weapon Specialization
+4 War Domain
(+5 Favoured enemy)
(+12 Bane of Enemies)
_____________________
78 (95 vs. favoured enemy)
_________________
Two wrongs don't make a right but three lefts do.

Edited By Mithdradates on 04/23/04 19:25

Quote: Posted 03/25/04 08:36:36 (GMT) -- billb0

Level 1 Human (Subrace Aasimar), GG Ranger
Base Attributes
STR 14
DEX 12
CON 12
WIS 16
INT 14
CHA 8

I thought Aasimars have +2 Wis and +2 Cha? If so, the minimum charisma it could have would be 10. Other than that, cool and looking build . Might have to give this one a whirl.

Steve
Quote: Posted 06/17/04 03:07:09 (GMT) -- Stravinsky00

Quote: Posted 03/25/04 08:36:36 (GMT) -- billb0

Level 1 Human (Subrace Aasimar), GG Ranger
Base Attributes
STR 14
DEX 12
CON 12
WIS 16
INT 14
CHA 8

I thought Aasimars have +2 Wis and +2 Cha? If so, the minimum charisma it could have would be 10. Other than that, cool and looking build . Might have to give this one a whirl.

Steve

Thanks,

I based the stats around standard human, as you need custom content to apply the subrace bonuses. But if you can apply the Aasimar bonuses this character only gets better.
_________________
Two wrongs don't make a right but three lefts do.