Joined: 05 Jan 2002 Posted: Thursday, 18 March 2004 07:00PM This one's just for fun (built for the sake of uniqueness rather than pure power):
Planar Guardian~
Race: Human Alignment: Lawful Good Classes: Cleric/Sorcerer/Monk, 16/23/1 Domains: Good and Air Familiar: Pseudodragon Description: Perhaps the champion of a benevolent diety, or a servant to some higher power yet unseen, the Planar Guardian delivers justice and order to throughout the planes. He possesses the power to banish or summon, with barely more than a thought, all but the most powerful of extra-planar beings. His long travels have given him unparalleled insight into the innermost workings of the universe.
NOTE: The Cleric spells aren't as important, so I won't list every spell choice that would "maximize" this build. I do recommend mixing in some of the following, however:
NOTE: Save 25 points for Tumble at the Monk level at level 40.
NOTE: The Guardian absolutely MUST have Spellcraft 34 by level 39.
VITALS~ Attack Bonus: 27/22/17 (With a mundane Longbow equipped) Armor Class: 19 (completely naked) Saving Throws: Fortitude 20, Reflex 16, Will 28 (+9 against spells from Spellcraft bonus) Turns per day: 16 Special: Flurry of Blows Stunning Fist 1x per day (nearly useless) Cleave Evasion Turn Outsiders and Elementals as Undead
STRATEGIES~
I won't go too in-depth concerning actual gameplay, since there are many ways that this character could be played. As far as combat goes, Cleric spells should focus on Evocation spells and AB and damage improving spells. True Strike, Divine Power, Divine Favor, and a decent longbow can make a pretty deadly combination. The larger portion of the Guardian's power is focused on banishing and manipulating planar creatures, casting them into their own plane of existence or bringing them to the prime on a whim. In addition, the Scribe Scroll, Craft Wand, and Brew Potion feats will make the Guardian far more adaptable.