Well, I didn't really want to repost my earlier build, but I couldn't edit the one that's locked down. I added the totals for the skills; so, here is my Shifter build, with the edits:

I know there are a lot of Monk/Druid/Shifter builds out there, but I wanted one that wouldn't be broken if BioWare ever fixed the Monk attack bug. Also, it just seems more "right" to play characters that don't use game exploits.

Also, you will notice a few places where the feats are listed like "Feat1/Feat2" this is because I had a hard time role-playing wise to allow a neutral or good Shifter to take Undead Shape as a feat. It just seemed wrong somehow. However, if I had an evil Shifter then I felt I could justify it. So, below is the build for both an evil shifter and a neutral or good shifter (just the feat differences really).

I hope you all enjoy.



Long Death Shifter/Old Order Shifter

I chose Half-elf as the race, but others would work as well.

Base Abilities
Strength 10
Dexterity 10
Constitution 10
Wisdom 18
Intelligence 14
Charisma 10

Clvl Class ClassLvl StatIncr Feats
1 Druid 1 Strong Soul
2 Monk 2
3 Druid 2 Expertise
4 Druid 3 Wis +1
5 Druid 4
6 Druid 5 Alertness
7 Shifter 1
8 Shifter 2 Wis +1
9 Shifter 3 Improved Initiative
10 Shifter 4
11 Shifter 5
12 Shifter 6 Wis +1 Toughness
13 Shifter 7
14 Shifter 8
15 Shifter 9 Weapon Finesse
16 Shifter 10 Wis +1
17 Monk 2
18 Monk 3 Improved Expertise
19 Monk 4
20 Monk 5 Wis +1
21 Monk 6 Great Wisdom
22 Monk 7
23 Monk 8
24 Shifter 11 Wis +1 Undead Shape/Outsider Shape
25 Monk 9
26 Monk 10
27 Monk 11 Great Wisdom
28 Monk 12 Wis +1
29 Monk 13
30 Monk 14 Great Wisdom
31 Monk 15
32 Monk 16 Wis +1
33 Shifter 12 Outsider Shape/Epic Prowess
34 Shifter 13 Construct Shape
35 Shifter 14
36 Shifter 15 Wis +1 Epic Prowess/Superior Initiative
37 Shifter 16 Dragon Shape
38 Shifter 17
39 Monk 17 Improved Ki Strike I
40 Monk 18 Wis +1

Level 40 Abilities
Strength 10
Dexterity 10
Constitution 10
Wisdom 31
Intelligence 14
Charisma 10

On Skills:

This was pretty hard to figure out for this build, the problem is almost too many skill points. A few pointers, get the 5 or so levels of Spellcraft when it's available (Druid Levels). This builds all about the AC, so raise Tumble when available. I also tend to raise the stealth skills and Spot and Listen as they are class skills for the shifter. Oh, and don't forget to at least put one point into Open Locks and Disarm Traps by the time the Kobold Commando is available.

Here is a possible outcome for the skills at level 40

Animal Empathy 8
Concentration 20
Disable Trap 5
Discipline 30
Heal 5
Hide 20
Listen 15
Lore 25
Move Silently 20
Open Lock 5
Persuade 6
Search 10
Spellcraft 9
Spot 15
Tumble 40
_________________
"Illusion can be a most powerful tool in gaining admiration and trust, though it is rarely effective in maintaining it." - Me

Edited By Cinnabar Din on 02/27/08 02:22