These two high dex builds, while they could be better, should be able to handle anything you throw at them. My only regret is that I couldn't take the skill mastery feat, but you could drop a rank of self concealment for it. The first build is the halfling fighter/rogue, the second is his elven counterpart. The elf has better stats, but an XP penalty (why the race that is the most perfectly suited to fighter/rogues has wizard for a favoured class is a mystery to me?). For the elf I noted a second set of feat selection that may be better (you have the sneak attack damage, you don't really need the critical damage and not too many enemies have damage resistance vs. bludgeoning). Well without further delay...
Level 1 Elf, CG Rogue Base Attributes STR 14 DEX 18 CON 10 WIS 10 INT 14 CHA 10 Feat: ambidexterity
Final Attributes STR 14 DEX 32 CON 10 WIS 10 INT 14 CHA 10
Final Saves Fortitude 20 Reflexes 31 Will 16
Final Skill Points 344, sugested use Craft Trap 20 Disable Trap 23 Discipline 42 Hide 43 Lockpick 23 Move Silently 43 Persuade 21 Search 23 Set Trap 23 Tumble 40 Use Magic Devices 43 _________________ If at first you don't succeed, avoid skydiving.
Edited By griphook on 05/31/05 14:50
This character was designed as a template for players who want to play a DEX based rogue. He was posted on March 17th, Click Here This variant has better stats than the Calf-Biter, but he has an XP penalty
Advantages
-Self concealment V. 50% concealment that can't be dispelled -Epic dodge. He ignores the first attack from his opponents. -Improved Evasion. He has a good reflex save, giving him fair damage resitance from spells. -Hide in Plain Sight. -Use Magic Device. He can cast any spell from a scroll.
Disadvantages
-low hit points. -AB of 40. Pretty good for a character with this many levels of rogue. -poor fortitude and will saves. This is easily remedied by items. -low damage. He's a high DEX character, but he does a fair bit of damage for a high DEX character. Throw in improved power attack and he should be able to hold his own against critical hit immune creatures with 5-15 points of damage reduction. Since many of enemies with damage reduction are constructs or undead, who don't have bludgeoning resistance the mace variant may do better against these opponents. -XP penalty. I've typed it before and I'll type it again; why does the race most suited to be a rogue have wizard for a favoured class?
Variant Comparison
-The kukri variant gets more critical hits. -The mace variant has bludgeoning damage and improved knockdown.
Sylvan Shadow
Level 1 Elf, CG Rogue Base Attributes STR 14 DEX 18 CON 10 WIS 10 INT 14 CHA 10 Feat: ambidexterity