Playable from level 1 - 40 ..PvM Build
....( Duel Kukri )

These two high dex builds, while they could be better, should be able to handle anything you throw at them. My only regret is that I couldn't take the skill mastery feat, but you could drop a rank of self concealment for it. The first build is the halfling fighter/rogue, the second is his elven counterpart. The elf has better stats, but an XP penalty (why the race that is the most perfectly suited to fighter/rogues has wizard for a favoured class is a mystery to me?). For the elf I noted a second set of feat selection that may be better (you have the sneak attack damage, you don't really need the critical damage and not too many enemies have damage resistance vs. bludgeoning). Well without further delay...

Level 1 Elf, CG Rogue
Base Attributes
STR 14
DEX 18
CON 10
WIS 10
INT 14
CHA 10
Feat: ambidexterity

Level 3 Rogue 3
Feat: weapon finesse

Level 3 Rogue 4
DEX +1

Level 5 Rogue 4/Fighter 1
Feat: exotic weapon proficiency knockdown

Level 6 Rogue 4/Fighter 2
Feats: weapon focus (kukri), two-weapon fighting weapon focus (mace), two-weapon fighting

Level 8 Rogue 4/Fighter 4
DEX +1
Feat: weapon specialization (kukri) weapon specialization (mace)

Level 9 Rogue 4/Fighter 5
Feats: dodge

Level 10 Rogue 4/Fighter 6
Feat: improved two-weapon fighting

Level 12 Rogue 4/Fighter 8
DEX +1
Feats: improved critical (kukri), power attack improved knockdown, power attack

Level 15 Rogue 7/Fighter 8
Feat: improved power attack

Level 16 Rogue 8/Fighter 8
DEX +1

Level 18 Rogue 10/Fighter 8
Feats: improved evasion, mobility

Level 20 Rogue 12/Fighter 8
DEX +1

Level 21 Rogue 13/Fighter 8
Feats: great dexterity I, defensive roll

Level 24 Rogue 14/Fighter 10
DEX +1
Feats: great dexterity II, epic weapon focus (kukri) great dexterity II, epic weapon focus (mace)

Level 27 Rogue 16/Fighter 11
Feat: great dexterity III, epic dodge

Level 28 Rogue 16/Fighter 12
DEX +1
Feats: epic weapon specialization (kukri) epic weapon specialization (mace)

Level 30 Rogue 16/Fighter 13/Shadowdancer 1
Feat: great dexterity IV

Level 32 Rogue 18/Fighter 13/Shadowdancer 1
DEX +1

Level 33 Rogue 19/Fighter 13/Shadowdancer 1
Feats: self concealment I, self concealment II


Level 36 Rogue 22/Fighter 13/Shadowdancer 1
DEX +1
Feat: self concealment III


Level 38 Rogue 24/Fighter 13/Shadowdancer 1
Feat: self concealment IV

Level 39 Rogue 24/Fighter 14/Shadowdancer 1
Feats: self concealment V, epic prowess

Level 40 Rogue 25/Fighter 14/Shadowdancer 1
DEX +1

Final Attributes
STR 14
DEX 32
CON 10
WIS 10
INT 14
CHA 10

Final Saves
Fortitude 20
Reflexes 31
Will 16

Final Skill Points 344, sugested use
Craft Trap 20
Disable Trap 23
Discipline 42
Hide 43
Lockpick 23
Move Silently 43
Persuade 21
Search 23
Set Trap 23
Tumble 40
Use Magic Devices 43
_________________
If at first you don't succeed, avoid skydiving.

Edited By griphook on 05/31/05 14:50

This character was designed as a template for players who want to play a DEX based rogue. He was posted on March 17th,
Click Here
This variant has better stats than the Calf-Biter, but he has an XP penalty

Advantages

-Self concealment V. 50% concealment that can't be dispelled
-Epic dodge. He ignores the first attack from his opponents.
-Improved Evasion. He has a good reflex save, giving him fair damage resitance from spells.
-Hide in Plain Sight.
-Use Magic Device. He can cast any spell from a scroll.

Disadvantages

-low hit points.
-AB of 40. Pretty good for a character with this many levels of rogue.
-poor fortitude and will saves. This is easily remedied by items.
-low damage. He's a high DEX character, but he does a fair bit of damage for a high DEX character. Throw in improved power attack and he should be able to hold his own against critical hit immune creatures with 5-15 points of damage reduction. Since many of enemies with damage reduction are constructs or undead, who don't have bludgeoning resistance the mace variant may do better against these opponents.
-XP penalty. I've typed it before and I'll type it again; why does the race most suited to be a rogue have wizard for a favoured class?

Variant Comparison

-The kukri variant gets more critical hits.
-The mace variant has bludgeoning damage and improved knockdown.

Sylvan Shadow

Level 1 Elf, CG Rogue
Base Attributes
STR 14
DEX 18
CON 10
WIS 10
INT 14
CHA 10
Feat: ambidexterity

Level 3 Rogue 3
Feat: weapon finesse

Level 3 Rogue 4
DEX +1

Level 5 Rogue 4/Fighter 1
Feat: exotic weapon proficiency | knockdown

Level 6 Rogue 4/Fighter 2
Feats: weapon focus (kukri), two-weapon fighting | weapon focus (mace), two-weapon fighting

Level 8 Rogue 4/Fighter 4
DEX +1
Feat: weapon specialization (kukri) | weapon specialization (mace)

Level 9 Rogue 4/Fighter 5
Feats: dodge

Level 10 Rogue 4/Fighter 6
Feat: improved two-weapon fighting

Level 12 Rogue 4/Fighter 8
DEX +1
Feats: improved critical (kukri), power attack | improved knockdown, power attack

Level 15 Rogue 7/Fighter 8
Feat: improved power attack

Level 16 Rogue 8/Fighter 8
DEX +1

Level 18 Rogue 10/Fighter 8
Feats: improved evasion, mobility

Level 20 Rogue 12/Fighter 8
DEX +1

Level 21 Rogue 13/Fighter 8
Feats: great dexterity I, defensive roll

Level 24 Rogue 14/Fighter 10
DEX +1
Feats: great dexterity II, epic weapon focus (kukri) | great dexterity II, epic weapon focus (mace)

Level 27 Rogue 16/Fighter 11
Feat: great dexterity III, epic dodge

Level 28 Rogue 16/Fighter 12
DEX +1
Feats: epic weapon specialization (kukri) | epic weapon specialization (mace)

Level 30 Rogue 16/Fighter 13/Shadowdancer 1
Feat: great dexterity IV

Level 32 Rogue 18/Fighter 13/Shadowdancer 1
DEX +1

Level 33 Rogue 19/Fighter 13/Shadowdancer 1
Feats: self concealment I, self concealment II

Level 36 Rogue 22/Fighter 13/Shadowdancer 1
DEX +1
Feat: self concealment III

Level 38 Rogue 24/Fighter 13/Shadowdancer 1
Feat: self concealment IV

Level 39 Rogue 24/Fighter 14/Shadowdancer 1
Feats: self concealment V, epic prowess

Level 40 Rogue 25/Fighter 14/Shadowdancer 1
DEX +1

Final Attributes
STR 14
DEX 32
CON 10
WIS 10
INT 14
CHA 10

Final Saves
Fortitude 20
Reflexes 31
Will 16

AC (No items, no buffs) 29

Kukri Variant

AB and Damage

(No buffs, regular kukris)
40/35/30/25 8+1D4 (+13D6 Sneak Attack) (15-20 x2)
40/35 7+1D4 (+13D6 Sneak Attack) (15-20 x2)

(+12 STR, +12 DEX, true strike, +5 keen kukris)
66/61/56/51 19+1D4 (+13D6 Sneak Attack) (12-20 x2)
66/61 15+1D4 (+13D6 Sneak Attack) (12-20 x2)

Mace Variant

(No buffs, regular maces)
40/35/30/25 8+1D6 (+13D6 Sneak Attack) (20 x2)
40/35 7+1D6 (+13D6 Sneak Attack) (20 x2)

(+12 STR, +12 DEX, true strike, +5 keen maces)
66/61/56/51 19+1D6 (+13D6 Sneak Attack) (19-20 x2)
66/61 15+1D6 (+13D6 Sneak Attack) (19-20 x2)

344 Skill Points, sugested use
Craft Trap 20
Disable Trap 23
Discipline 42
Hide 43
Lockpick 23
Move Silently 43
Persuade 21
Search 23
Set Trap 23
Tumble 40
Use Magic Devices 43