The intention of this character was to race to the dual-scimitars of death (i.e. imp.2wf + maximum critical threat + devastating critical), while actually being a strong all-around character in the low and medium levels. The goal is achieved at level 25. The two main weaknesses of this character are the low HP (for a fighter) and the Will save, but IMO it's a fair trade.

Skills maxed on rogue levels are Tumble, Traps, Locks & Search. Skills maxed on Fighter/WM levels are Discipline, Heal and Lore to level 9, then just Discipline afterward.

All ability upgrades go to Strength.

This character can use whatever weapons s/he likes until specialization at level 12.

Race: Human
Class: Fighter/Rogue/Weapon Master
ST 17
DX 15
CO 10
WI 10
IN 13
CH 8

Level Class Notes
1 R Power Attack, Cleave (incl. 4 ranks in Intimidate)
2 F Expertise
3 F Dodge, Mobility
4 R
5 F
6 F Spring Attack, Whirlwind Attack
7 R
8 F
9 F Ambidexterity, Two-Weapon Fighting
10 F
11 F Imp. Two-Weapon Fighting
12 R Focus: Scimitar
13 WM
14 WM
15 WM Imp. Critical
16 WM
17 WM
18 WM Great Cleave
19 WM
20 R
21 F Great Str I
22 F Overwhelming Critical
23 R
24 F Great Str II
25 F Devastating Critical

After level 25 you can do what you like: 4 more fighter levels would give epic weapon specialization, HP could be improved with Toughness... you know the drill.

Edited By Kail Pendragon on 10/10/07 14:12