spells to prepare by level (set up quick slots to sacrifice for healing / inflict spells): 1 - divine favor 2 - bull's strength, cat's grace. eagle's splendor, owl's wisdom, endurance, 3 more of your choice, possibly summon creature 2 for a meat shield 3 - ALL DIVINE POWER 4 - ALL DIVINE POWER 5 - 3 battletides, 2 true seeing 6 - 3 harms, 1 heal 7 - 2 words of faith, regenerate
feats: 1 - luck of heroes, toughness 2 - domains : strength and war 3 - power attack 6 - extra stunning attacks 9 - divine shield 12 - spell penetration 15 - divine might 18 - greater spell penetration 21 - extra turning 24 - combat casting 27 - improved sr 1 30 - improved combat casting 33 - improved sr 2 36 - improved sr 3 38 - improved sr 4 39 - improved sr 5
stats by the end: str : 14 dex : 14 con : 12 int : 10 wis : 24 cha : 14 naked ac : 32 I got 335 hp without rerolling sr: 47 attacks unbuffed: 26/23/20/17/14 damage: 1-20 +2 (20/x2) fortitude 26 reflex 23 will 32
buffed up average: str : 24 dex : 19 con : 17 wis : 26 cha : 16 naked ac: 37 (counting penalties to hit for everyone : 39 + 50% concealment) hp : 455 (plus regeneration +6 for 13 rounds) dr : 6/- (plus an additional -2 for everyone to damage you, unsaveable) attack (counting bonuses and stat increases) 48/45/42/39/36 (46/46/43/40/37/34 flurry, +1 with haste) damage: 1-20 + 29 (34 power attack) touch attacks and various effects: harm (no save, just sr) quivering palm fortitude dc 31 stunning fist (30 of them) dc 31 knockdown
The real bonus to this character, that I can see, is the fact that he's not illegal, even though he uses divine power and is a monk. The divine power gives him no extra attacks, therefore it's not too bad, right Torias?
Quote: Posted 03/11/04 21:45:45 (GMT) by Zynk55
anyone have an uber monk dual wielding kamas build. or a link to one?
ooooh yeah.... so you take 4 levels in monk, 9 levels in cleric, 7 levels in weapon master, 3 more in cleric, the rest in monk. You be a human. stats are the same as the build above, but you put points in strength instead of wis, after wis hits 16-18 ish. take strength and war as cleric domains, up to improved 2 weapon fighting during weapon master levels, and improved crit somewhere. you end up with 12 attacks, with a good crit range, and a high attack bonus from divine power, war domain, strength domain, superior weapon focus, lots of damage from them as well.
it's a loose build, but that's ok. get whirlwind pre-13th level, then up to improved 2 weapon fighting pre epic, take improved crit somewhere, and beef up your strength for overwhelming / devastating critical, and take improved spell resistance a few times, and you're good. cast harm on your enemies and you'll be better. _________________ Save yourself some arm strain. Call me Phrost. http://www.thedefiled.tk input, suggestions or builders needed. Click Here