I don't know if this build has been done before, and to be honest I'm too lazy to read all the threads, so here goes.

Classes: Bard/PM/RDD 4/26/10

Race: Halfling

Alignment: Any non-good, non-lawful

starting stats:

str 8
dex 20
con 12
wis 8
int 13
cha 11

end stats:

str 16
dex 36
con 14
wis 8
int 15
cha 13

lvl 1: bard
skills: lore +4, tumble +4, parry +4, spellcraft +4, concentration +4
feats: dodge
lvl 2: bard
skills: lore +1, tumble +1, parry +1, spellcraft +1, concentration +1
spells: mage armor and protection from alignment
lvl 3: bard
skills: lore +1, tumble +1, parry +1, spellcraft +1, concentration +1
feats: mobility
spells: balagarn's iron horn *
lvl 4: PM
dex+1
skills: lore +1, spellcraft +1, concentration +1
lvl 5: PM
skills: lore +1, spellcraft +1, concentration +1
lvl 6: RDD
skills: parry +1, spellcraft +1, concentration +1
feats: blind-fight
lvl 7: RDD
skills: parry +1, spellcraft +1, concentration +1
lvl 8: RDD
dex +1
skills: parry +1, spellcraft +1, concentration +1
lvl 9: RDD
skills: parry +1, spellcraft +1, concentration +1
feats: expertise
lvl 10: RDD
skills: parry +1, spellcraft +1, concentration +1
lvl 11: RDD
skills: parry +1, spellcraft +1, concentration +1
lvl 12: RDD
dex +1
skills: parry +1, spellcraft +1, concentration +1
feats: improved expertise
lvl 13: RDD
skills: parry +1, spellcraft +1, concentration +1
lvl 14: RDD
skills: parry +1, spellcraft +1, concentration +1
lvl 15: RDD
skills: parry +1, spellcraft +1, concentration +1, save 1
feats: combat casting
lvl 16: PM
dex +1
skills: spellcraft +1, concentration +1, save 2
lvl 17: PM
skills: spellcraft +1, concentration +1, save 2
lvl 18: PM
skills: spellcraft +1, concentration +1, save 2
feats: weapon finesse
lvl 19: PM
skills: spellcraft +1, concentration +1, save 2
lvl 20: PM
dex +1
skills: spellcraft +1, concentration +1, save 2
lvl 21: PM
skills: spellcraft +1, concentration +1, save 2
feats: armor skin
lvl 22: PM
skills: spellcraft +1, concentration +1, save 2
lvl 23: PM
skills: spellcraft +1, save 3
lvl 24: PM
dex +1
skills: spellcraft +1, save 3
feats: great dexterity I
lvl 25: PM
skills: spellcraft +1, save 3
lvl 26: PM
skills: spellcraft +1, save 3
feats: improved combat casting
lvl 27: PM
skills: spellcraft +1, save 3
feats: great dexterity II
lvl 28: PM
dex +1
skills: spellcraft +1, save 3
lvl 29: PM
skills: spellcraft +1, save 3
feats: epic spell: epic mage armor
lvl 30: PM
skills: spellcraft +1, save 3
feats: great dexterity III
lvl 31: PM
skills: spellcraft +1, save 3
lvl 32: PM
dex +1
skills: spellcraft +1, save 3
feats: epic spell: epic warding
lvl 33: PM
skills: spellcraft +1, save 3
feats: great dexterity IV
lvl 34: PM
skills: spellcraft +1, save 3
lvl 35: PM
skills: spellcraft +1, save 3
feats: epic spell: greater ruin
lvl 36: PM
dex +1
skills: spellcraft +1, save 3
feats: great dexterity V
lvl 37: PM
skills: spellcraft +1, save 3
lvl 38: PM
skills: spellcraft +1, save 3
feats: epic spell: hellball
lvl 39: PM
skills: spellcraft +1, save 3
feats: great dexterity VI
lvl 40: bard
dex +1
skills: spellcraft +1, tumble +34, parry +25, concentration +11
spells: cat's grace, invisibility *

Equipment: Large shield, mace or club
When fully buffed, and with improved expertise switched on, your AC should be 83 or more, this combined with an immunity to critical hits should make you practically invulnerable to all enemies who do not use spells. Due to a high spellcraft you also have pretty good saving throws against spells, making this a pretty powerful character. The only downside is his rather low attack bonus and damage. But because you are a lvl 26 palemaster you have a few powerful summonables to take out your enemies for you, while you stand toe to toe with powerful melee fighters who cannot even harm you.
Also, the ability to cast hellball and greater ruin allows you to take out an enemy or two.

(*- balagarn's iron horn, invisibility and the cantrips aren't vital to this build. I just liked the two particular spells. The other are important though, as mage armor gives you some extra points AC and protection from alignment gives you better saving throws and immunity to mind effects against the chosen alignment)
_________________
You can't be me I'm a HamStar

Edited By Bran Blackboon on 03/10/04 16:48:35

Edited By Bromium on 10/12/07 19:43