*7 pal *4 CoT *5 Pal *1 CoT *2 Pal *5 WM *7 CoT *2 Pal *6 CoT *1 Pal
Starting Stats: Str 13 Dex 13 Con 6 Int 13 Wis 12 Cha 17
Feats 1 Weapon Proficiency Exotic 3 Dodge 6 Weapon Focus Scythe 9 Expertise 9 Power Attack (CoT) 11 Mobility (CoT) 12 Divine Might 15 Spring Attack 18 Whirlwind Attack 21 Great Charisma 1 24 Great Charisma 2 25 Great Smiting 1 27 Great Smiting 2 27 Great Smiting 3 (CoT) 29 Great Smiting 4 (CoT) 30 Great Smiting 5 33 Great Smiting 6 35 Great Smiting 7 (CoT) 36 Great Smiting 8 39 Great Smiting 9 39 Great Smiting 10 (CoT)
Ending Stats on my character: Str 14 dex 13 Con 6 Int 13 Wis 14 Cha 26
Level distribution: 17 pal/ 5 WM/ 18 CoT
I can raise charisma minimum of 4 with Aura of Glory I can raise charisma minimum of 2 with Eagle's Splendor I can raise strength minimum of 2 with Bull's Strength. I have just enough spell slots for deafening clang, holy sword, greater magic weapon, prayer, divine favor, and the above spells.
Minimum Dmg. Calculation 2 (2d4 scythe) 3 (sonic from deafening clang) 5 (magical divine favor) 11 (divine might = charisma modifier after buffs) 5 (divine wrath gets bonuses for epic CoT levels) 4 (strength modifier * 1.5 rounded down) 5 (physical greater magic weapon) 1 (slashing prayer) 1 (1d6 divine vs. evil from Holy Sword) 5 (physical power attack) 385 (smite evil = 11 * 35 (levels of CoT and paladin)) ------ 427 minimum dmg.
With a scythe on a critical hit 427 * 5 = 2135 minimum dmg. It's a one trick pony, but that's the minimum dmg. it will do if it critical hits. So the new minimum is 2135. I might be able to tweak a point or two more out of it. I'll have to think about it some more.