Start Elf Lawful Good

My guy does 2135 as a minimum critical hit dmg.

Take levels like this:

*7 pal
*4 CoT
*5 Pal
*1 CoT
*2 Pal
*5 WM
*7 CoT
*2 Pal
*6 CoT
*1 Pal

Starting Stats:
Str 13
Dex 13
Con 6
Int 13
Wis 12
Cha 17

Feats
1 Weapon Proficiency Exotic
3 Dodge
6 Weapon Focus Scythe
9 Expertise
9 Power Attack (CoT)
11 Mobility (CoT)
12 Divine Might
15 Spring Attack
18 Whirlwind Attack
21 Great Charisma 1
24 Great Charisma 2
25 Great Smiting 1
27 Great Smiting 2
27 Great Smiting 3 (CoT)
29 Great Smiting 4 (CoT)
30 Great Smiting 5
33 Great Smiting 6
35 Great Smiting 7 (CoT)
36 Great Smiting 8
39 Great Smiting 9
39 Great Smiting 10 (CoT)

Ending Stats on my character:
Str 14
dex 13
Con 6
Int 13
Wis 14
Cha 26

Level distribution:
17 pal/ 5 WM/ 18 CoT

I can raise charisma minimum of 4 with Aura of Glory
I can raise charisma minimum of 2 with Eagle's Splendor
I can raise strength minimum of 2 with Bull's Strength.
I have just enough spell slots for deafening clang, holy sword, greater magic weapon, prayer, divine favor, and the above spells.

Minimum Dmg. Calculation
2 (2d4 scythe)
3 (sonic from deafening clang)
5 (magical divine favor)
11 (divine might = charisma modifier after buffs)
5 (divine wrath gets bonuses for epic CoT levels)
4 (strength modifier * 1.5 rounded down)
5 (physical greater magic weapon)
1 (slashing prayer)
1 (1d6 divine vs. evil from Holy Sword)
5 (physical power attack)
385 (smite evil = 11 * 35 (levels of CoT and paladin))
------
427 minimum dmg.

With a scythe on a critical hit 427 * 5 = 2135 minimum dmg. It's a one trick pony, but that's the minimum dmg. it will do if it critical hits. So the new minimum is 2135. I might be able to tweak a point or two more out of it. I'll have to think about it some more.

cdaulepp

Edited By Cinnabar Din on 02/27/08 02:54