Okay.. this is my first attempt at a character build. It's the Samurai, a noble swordsman who protects the weak and the innocent.

P.S. Excuse my bad english - I'm from Holland.

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Samurai

The Samurai has dedicated his or her life to the study of the sword. Their speed and accuracy helps them to fight their way through most any situation, occasionally striking multiple times within a single attack. The strict code of Bushido prohibits the Samurai to be of any evil alignment.

Race: Human
Alignment: Lawful good or Lawful neutral.

Abilities:

STR: 14
DEX: 15
CON: 10
WIS: 15
INT: 13
CHA: 09


Starting class: Monk

Advancement:


(Monk) Level 01: Discipline +4, Tumble +4, Dodge, Mobility
(Monk) Level 02: Discipline +1, Tumble +1
(Monk) Level 03: Discipline +1, Tumble +1, Weapon Proficiency: Exotic
(Monk) Level 04: Discipline +1, Tumble +1, WIS +1
(Monk) Level 05: Discipline +1, Tumble +1
(Monk) Level 06: Discipline +1, Tumble +1, Weapon Focus: Katana
(Monk) Level 07: Discipline +1, Tumble +1
(Monk) Level 08: Discipline +1, Tumble +1, STR +1
(Monk) Level 09: Discipline +1, Tumble +1, Spring Attack
(Monk) Level 10: Discipline +1, Tumble +1
(Monk) Level 11: Discipline +1, Tumble +1
(Monk) Level 12: Discipline +1, Tumble +1, STR +1, Expertise
(Monk) Level 13: Discipline +1, Tumble +1
(Monk) Level 14: Discipline +1, Tumble +1
(Monk) Level 15: Discipline +1, Intimidate +4, Tumble +1, Whirlwind Attack
(Weapon Master) Level 16: Discipline +1, DEX +1, Weapon of Choice: Katana
(Weapon Master) Level 17: Discipline +1
(Weapon Master) Level 18: Discipline +1, Improved Critical: Katana
(Weapon Master) Level 19: Discipline +1
(Weapon Master) Level 20: Discipline +1 WIS +1

Ending stats:

Monk 15 / Weapon Master 5

STR: 16
DEX: 16
CON: 10
INT: 13
WIS: 17
CHA: 09

Hitpoints: 170

Naked AC: 22

Base Saves:
Fort: 10
Refl: 16
Will: 13

Base attack: 16


Epic Samurai

Extending his or her abilities in combat, the epic Samurai learns to fight with two blades in combat. His or her devotion to the mystical eventually develops in the casting of divine spells. Devout Samurais learn the ways of the Cleric, while those more close to the spirits of Nature will learn the ways of the Druid.

- Please note that a Samurai can only advance in the ways of Nature when he or she is of Lawful Neutral Alignment.
- (C or D) means: Cleric or Druid.

Advancement:

(Monk) Level 21: Discipline +1, Tumble +6, Ambidexterity
(Weapon Master) Level 22: Discipline +1
(Weapon Master) Level 23: Discipline +1
(C or D) Level 24: Concentration +27, Spellcraft +27, WIS +1, Two-Weapon Fighting
(C or D) Level 25: Concentration +1, Spellcraft +1
(C or D) Level 26: Concentration +1, Spellcraft +1
(C or D) Level 27: Concentration +1, Spellcraft +1, Improved Two-Weapon Fighting
(Monk) Level 28: Discipline +5, Tumble +7, CON +1
(Monk) Level 29: Discipline +1, Tumble +1
(Monk) Level 30: Discipline +1, Tumble +1, Epic Weapon Focus: Katana
(C or D) Level 31: Concentration +4, Spellcraft +4
(C or D) Level 32: Concentration +1, Spellcraft +1, CON +1
(C or D) Level 33: Concentration +1, Spellcraft +1, Power Attack
(C or D) Level 34: Concentration +1, Spellcraft +1
(C or D) Level 35: Concentration +1, Spellcraft +1
(C or D) Level 36: Concentration +1, Spellcraft +1, CON +1, Great Cleave
(C or D) Level 37: Concentration +1, Spellcraft +1
(C or D) Level 38: Concentration +1, Spellcraft +1
(C or D) Level 39: Concentration +1, Spellcraft +1, Feat of Choice
(Monk) Level 40: Discipline +10, Tumble +10


Ending stats:

Monk 20 / Weapon Master 7 / Cleric (OR Druid) 13

STR: 16
DEX: 16
CON: 14
INT: 13
WIS: 18
CHA: 09

Hitpoints: 414 (454 with the Toughness Feat)

Base saves:

Fort: 22
Refl: 26
Will: 24

SR: 30

Naked AC: 29 (31 with the Armor Skin Feat)

Base Attack: 26

Skills:

Concentration: 42
Discipline: 43
Intimidate: 4
Spellcraft: 42
Tumble: 43

And you've got 40 spare skill points you can put anywhere you like.

===

It's probably not one of the strongest fighters, but I always wanted to create a samurai and I think it rocks.

You can buff yourself with spells and heal your teammates (when applicable). You can also fade from sight 2x day, gaining a 50% concealment bonus which cannot be dispelled, You're immune to poison, disease and mind-affecting spells. And most of all: The critical threat range of the katana is now 15-20 / x3 on both hands.

Edited By dragon78 on 03/04/04 10:53:56

Edited By Cinnabar Din on 02/27/08 16:49