race elf

str 10
dex 16
con 12
int 18
wis 8
cha 8

rogue levels 1,7,12,17,27,32,37.
SD level 22
the rest wizard

basic feet list
1toughnes
3weopon fineiss
6spell focus evocavation (bonus spell penertration)
9greater spell focus evocavation
12empower spell
13(bonus greater spell penertration
15 maximise spell
18 point blank shot
19 combat casting

all stat bonuses to int

21 great intelegence 1
24 great intelgence 2
25 (bonus mage armour)
27 dragon knight
29 (bonus hellball)
30 epic warding
33 epic spell focus evocavation (bonus epic spell penertrating
36 great intelegence 3 (bonus great integence 4
39 great int 5
40 improved combat casting (bonus great 6)

this guy is designed to move around in combat casting offencives spell.(and not being hit very often) He also designed to be very handy to the party as whole.
_________________
Find thy weakspot...
the hit it!

I'm not Jack but he's a close relation.

Edited By Cinnabar Din on 02/27/08 17:07

I like the idea of this concept but have had trouble building it. Has anmone got a stp-by-step on this one, which a focus on what skills are *required* per level, and what skills points can be used elsewhere for a focus on Role Playing ...? If you could please provide some ab/ac details and number of attacks etc on this build would be good ty.
Quote: Posted 04/28/04 14:57:31 (GMT) -- MLimburg

I like the idea of this concept but have had trouble building it.

That's because the build doesn't work as posted. You have to have Dodge and Mobility to take Shadow Dancer. It is a good concept, but there is some tweaking that would need to be done to build the character. In the interest of getting this build to a functional design (where others could critique it) I ran through a training mod today and developed this character as close as possible to Draco Spirit's original (although incomplete) post. So now we can receive good feedback.

Thanks,
Kaliban.

Race: Elf
Alignment: Any
Stats (all points to Intelligence)
Str 10
Dex 16
Con 12
Int 18 (30)
Wis 8
Cha 8


1 Rogue 1 - Dodge
2 Wizard 1
3 Wizard 2 -Weapon Finesse
4 Wizard 3 (Int +1)
5 Wizard 4
6 Wizard 5 - Combat Casting, Spell Penetration
7 Rogue 2 (Hide: 10, Move Silent: 8 )
8 Wizard 6 (Int +1)
9 Wizard 7 - Spell Focus: Evocation
10 Wizard 8
11 Wizard 9
12 Rogue 3 - Greater Spell Focus: Evocation (Int +1)13 Wizard 10 - Greater Spell Penetration
14 Wizard 11
15 Wizard 12 - Empower Spell
16 Wizard 13 (Int +1)
17 Rogue 4
18 Wizard 14 - Mobility
19 Wizard 15 - Maximize Spell
20 Wizard 16 (Int +1)
21 Wizard 17 - Point Blank Shot
22 SD 1
23 Wizard 18
24 Wizard 19 - Rapid Shot (Int +1)
25 Wizard 20 - Grt Int I
26 Wizard 21
27 Rogue 5 - Grt int II
28 Wizard 22 (Int +1)
29 Wizard 23 - Epic Spell: Mage Armor
30 Wizard 24 - Epic Spell: Hellball
31 Wizard 25
32 Rogue 6 (Int +1)
33 Wizard 26 - Epic Spell Focus: Evoc, Epic Spell Penetration
34 Wizard 27
35 Wizard 28
36 Wizard 29 - Epic Spell: Epic Warding, Imp. Combat Casting (Int +1)
37 Rogue 7
38 Wizard 30
39 Wizard 31 - Toughness
40 Wizard 32 - Epic Spell: Greater Ruin (Int +1)

Naked AC 21, HP 217, BA 21
Longbow: AB 24/19/14
Fortitude Save 17
Reflex Save 22
Will Save 20

Feats Maxed:Concentration, Spellcraft, Tumble, UMD, PickPock, Open Lock, Disable Trap, Hide, Move Silently. And then 14 or so left over for Craft Armor?

Thoughts: Add extend spell early. Move Toughness up earlier. I added Rapid Shot to complement PBS. Probably move archery Feats up earlier. Perhaps instead of Combat Casting line of feats, use Skill Focus: Concentration?