I'm sorry I don't remember what page it was on. I copied and pasted it to a microsoft word document. The original poster was chndragon. Here is his post:
Immune to death spell or spell-like ability(Death Ward); Immune to mind spell(Protection from Alignment); Immune to Negative Energy (Negative Energy Protection); Can counter Heal,Harm(no save),Word of Faith(no save); Edited By chndragon on 01/26/04 00:26:31
added by cdaulepp: That is his post, although since chndragon posted it should be pointed out that True Strike doesn't work quite the way he is calculating. There is a +20 magical cap. He has +1 from bless, +4 from divine power, and +4 from divine favor. So casting True Strike will only add +11 when those other spells are already cast. So the final attack bonus should be: 1d20 + 54. 11 of the 54 is from true strike and won't last very long.
He also forgot to add in on the damage calculation the +5 from casting greater magic weapon. With greater magic weapon adding another +5 to attack, casting True Strike would only be adding +6.
Edited By Cinnabar Din on 02/27/08 17:14
here,s the original post
chndragon
Joined: 22 Jan 2004 Posted: Sunday, 25 January 2004 10:53AM ------ --------- ------- --------- Here is the God-like character,the best of the best.
As a melee fighter(come out of the great sanctury), Dam calculation: 1)use Scimitar +1 Scimitar +10 Strength Modifier +5 Greater Magic Weapon +7 Divine Might +1 Aid +11~16 Fire (Darkfire) +4 Magic (Divine Favor) +4 Divine Power +11~14 fire (Flame Weapon)
Immune to death spell or spell-like ability(Death Ward); Immune to mind spell(Protection from Alignment); Immune to Negative Energy (Negative Energy Protection); Can counter Harm(no save),Word of Faith(no save);
can cast: Heal four times; Great Sanctury nine times(three of cleric,six of Sorcerer) Improved Invisible and so on....
Those calculations are moot, theres a +20 AB cap so you need to take away 9 AB from those calculations.
Quote: As a melee fighter(come out of the great sanctury), Dam calculation: 1)use Scimitar +1 Scimitar +10 Strength Modifier +5 Greater Magic Weapon +7 Divine Might +1 Aid +11~16 Fire (Darkfire) +4 Magic (Divine Favor) +4 Divine Power +11~14 fire (Flame Weapon)
And take 2 AB away from this.
Edited By 666_SCARFACE_666 on 11/15/05 16:52
just so you know, Im thinkin the poster doesnt care as this was done way over a YEAR ago.