I'm sorry I don't remember what page it was on. I copied and pasted it to a microsoft word document. The original poster was chndragon. Here is his post:

Human,True Neutral
Starting Stats:
Str: 16
Dex: 8
Con: 8
Int: 10
Wis: 16
Cha: 15

You take your levels like this:
* 1 Sorcerer
*12 Cleric
* 4 RDD
*22 Sorcerer
*1 Cleric

Bump Str at levels: 4,8,12,16,20
Bump Cha at levels:24,28,32,36
Bump Wis at levels:40

Feat Progression:
1 Power Attack,Divine Might
3 Weapon Proficience (choice Scimitar or Scythe ,as you like.)
6 Spell Penetration
9 Weapon focus (Scimitar or Scythe)
12 Maxmize spell
15 Improved Critical (Scimitar or Scythe)
18 Cleave
21 Great Cleave
24 Devastating Critical
27 Overwhelming Critical
30 Greater Spell Penetration
33 Epic Spell Penetration
36 Combat Casting
39 Improved Combat Casting , Epic Spell:The Warding

you end up like this:
Str: 25
Dex: 8
Con: 8
Int: 10
Wis: 17
Cha: 19

Skills:
Concentration:43
Spellcraft:40 (+8 save)
Tumble:20(cross-skill,+4AC)
Persuade:15

Cleric Domain: Strength,Heal
Cleric Spell Prepared:
1st level: Divine favor,bless,Protection from Alignment
2nd level: Ultravision,Owl's Wisdom,Aid
3rd level: Darkfire,Divine Power,
Negative Energy Protection
4th level: Divine Power,Death Ward
5th level: Heal
6th level: Great Sanctury
7th level: Word of Faith

Sorcerer Spell List:
1st level: Shield,True Strike,Protection from Alignment
2nd level: Bull's Strength,Cat's Grace,Flame Weapon,
Endurance,Eagle's Splendor.
3rd level: Greater Magic Weapon,Haste,Keen Edge,
Flame Arrow
4th level: Elemental Shield,Isaac's Lesser Missile Storm,
Ice Storm,Improved Invisibility
5th level: Bigby's Interposing Hand,Cone of Cold,
Mestil's Acid Sheath,Energy Buffer
6th level: Isaac's Greater Missile Storm,True Seeing,
Bigby's Forceful Hand
7th level: Bigby's Grasping hand,Great Thunderclap,
Protection from Spells
8th level:Greater Sanctuary,Horrid Wilting,Premonition
9th level:Mordenkainen's Disjunction,Gate,Tme Stop

Epic Spell: the Warding

Normal Stat:
Str: 30(25+5) Maxmize bull's strength
Dex: 13(8+5) Maxmize Cat's Grace
Con: 13(8+5) Maxmize Endurance
Int: 10
Wis: 18~22 Owl's Wisdom(cleric)
Cha: 24(19+5) Maxmize Eagle's Splendor

Life Calculation:
8*13+4*23+4*4+1*40=252 HP

At 20 levels,char get BAB 14/9/4,could attack 3 times per round.

As a melee fighter(come out of the great sanctury),

Attack Rating(simple calculation):
+23 BAB
+1 weapon focus
+10 Strength Modifier
+1 Bless
+4 Divine Power
+4 Divine favor
+20 True strike

1d20+63 Attack Rating beat AC,so I think hit is sure.

Dam calculation:
1)choice Scimitar
+1 Scimitar
+10 Strength Modifier
+5 Greater Magic Weapon
+7 Divine, Divine Might
+1 Aid
+(1d6+10) Fire (Darkfire)
+4 Magic, Divine Favor
+ (1D4+10) fire (Flame Weapon)

total:1d8+49~57
Critical range:12~20*3(Keen Weapon)
when hit,make a fort throw, DC:10+40/2+10=40

2)choice Scythe
+1 Scythe
+15 Strength Modifier
+5 Greater Magic Weapon
+7 Divine,Divine Might
+1 Aid
+(1D6+10) Fire Darkfire
+4 Magic (Divine Favor)
+(1D4+10) fire, Flame Weapon

Critical range:18~20*5(Keen Weapon)
when hit,make a fort throw, DC:10+40/2+10=40

other damage:
1d6+23 fire (Elemental Shield)
1d6+46 Acid (Mestil's Acid Sheath)

Damage reduce:
50/+20 the Warding
30/+5 Premonition
10/+5 Stoneskin


As a caster,Damage calculation:

240 Maxmize Isaac's Greater Missile Storm(no saving)
23D8(23~184) Neg energy, Horrid Wilting (Fort saving,1/2)
90 cold, Maxmize Cone of Cold(Reflex saving,1/2)
18Slashing+54Cold, Maxmize Ice Storm(no saving)
60 Maxmize Isaac's Lesser Missile Storm (no saving)
120 fire, Maxmize flame arrow(reflex,1/2);

Immune to death spell or spell-like ability(Death Ward);
Immune to mind spell(Protection from Alignment);
Immune to Negative Energy (Negative Energy Protection);
Can counter Heal,Harm(no save),Word of Faith(no save);
Edited By chndragon on 01/26/04 00:26:31

added by cdaulepp:
That is his post, although since chndragon posted it should be pointed out that True Strike doesn't work quite the way he is calculating. There is a +20 magical cap. He has +1 from bless, +4 from divine power, and +4 from divine favor. So casting True Strike will only add +11 when those other spells are already cast. So the final attack bonus should be: 1d20 + 54. 11 of the 54 is from true strike and won't last very long.

He also forgot to add in on the damage calculation the +5 from casting greater magic weapon. With greater magic weapon adding another +5 to attack, casting True Strike would only be adding +6.

Edited By Cinnabar Din on 02/27/08 17:14

here,s the original post

chndragon

Joined: 22 Jan 2004 Posted: Sunday, 25 January 2004 10:53AM
------ --------- ------- ---------
Here is the God-like character,the best of the best.

Human,True Neutral

Starting Stats:
Str: 15
Dex: 8
Con: 8
Int: 10
Wis: 16
Cha: 16

You take your levels like this:
* 1 Sorcerer
*12 Cleric
* 4 RDD
*22 Sorcerer
*1 Cleric

Bump Str at levels: 4,8,12,16,20,24
Bump Cha at levels:28,32,36
Bump Wis at levels:40

Feat Progression:

1 Power Attack,Weapon Proficience (choice Scimitar or Scythe ,as you like.)
3 Divine Might
6 Spell Penetration
9 Weapon focus (Scimitar or Scythe)
12 Maxmize spell
15 Improved Critical (Scimitar or Scythe)
18 Cleave
21 Great Cleave
24 Devastating Critical
27 Overwhelming Critical
30 Greater Spell Penetration
33 Epic Spell Penetration
36 Combat Casting
39 Improved Combat Casting , Epic Spell:Warding

you end up like this:
Str: 25
Dex: 8
Con: 8
Int: 10
Wis: 17
Cha: 19

Skills:
Concentration:43
Spellcraft:40 (+8 save)
Tumble:20(cross-skill,+4AC)
Persuade:15

Cleric Domain: Strength,Heal
Cleric Spell Prepared:
1st level: Divine favor,bless, Protection from Alignment
2nd level: Ultravision,Stone Bones, Owl's Wisdom,Aid
3rd level: Darkfire,Divine Power,
Negative Energy Protection
4th level: Divine Power,Death Ward
5th level: Heal
6th level: Great Sanctury
7th level: Word of Faith

Sorcerer Spell List:
1st level: Shield,True Strike, Protection from Alignment
2nd level: Bull's Strength, Cat's Grace,Flame Weapon,
Endurance,Eagle's Splendor.
3rd level: Greater Magic Weapon, Haste,Keen Edge,
Flame Arrow
4th level: Elemental Shield,Isaac's Lesser Missile Storm,
Ice Storm,Improved Invisibility
5th level: Bigby's Interposing Hand, Cone of Cold,
Mestil's Acid Sheath, Energy Buffer
6th level: Isaac's Greater Missile Storm,True Seeing,
Bigby's Forceful Hand
7th level: Bigby's Grasping hand, Great Thunderclap,
Protection from Spells
8th level:Greater Sanctuary, Horrid Wilting,Premonition
9th level:Mordenkainen's Disjunction, Gate,Tme Stop

Epic Spell: the Warding

Normal Stat:
Str: 30(25+5) Maxmize bull's strength
Dex: 13(8+5) Maxmize Cat's Grace
Con: 13(8+5) Maxmize Endurance
Int: 10
Wis: 18~22 Owl's Wisdom(cleric)
Cha: 24(19+5) Maxmize Eagle's Splendor

As a melee fighter(come out of the great sanctury),
Dam calculation:
1)use Scimitar
+1 Scimitar
+10 Strength Modifier
+5 Greater Magic Weapon
+7 Divine Might
+1 Aid
+11~16 Fire (Darkfire)
+4 Magic (Divine Favor)
+4 Divine Power
+11~14 fire (Flame Weapon)

total:1d8+53~61
Critical range:12~20*3(Keen Weapon)

2)use Scythe
+1 Scythe
+15 Strength Modifier
+5 Greater Magic Weapon
+7 Divine (Divine Might)
+1 Aid
+11~16 Fire (Darkfire)
+4 Magic (Divine Favor)
+4 Divine Power
+11~14 fire (Flame Weapon)

total:2d4+58~66
Critical range:18~20*5(Keen Weapon)

other damage:
1d6+23 fire (Elemental Shield)
1d6+46 Acid (Mestil's Acid Sheath)

Damage reduce:
50/+20 the Warding
30/+5 Premonition
10/+5 Stoneskin

As a caster,Damage calculation:
240 Maxmize Isaac's Greater Missile Storm(no save)
23D6 Neg energy, Horrid Wilting (Fort save,1/2)
90 cold, Maxmize Cone of Cold(Reflex save,1/2)
18Slashing+54Cold, Maxmize Ice Storm(no save)
60 Maxmize Isaac's Lesser Missile Storm (no save)
120 fire, Maxmize flame arrow(reflex,1/2);

Immune to death spell or spell-like ability(Death Ward);
Immune to mind spell(Protection from Alignment);
Immune to Negative Energy (Negative Energy Protection);
Can counter Harm(no save),Word of Faith(no save);

can cast:
Heal four times;
Great Sanctury nine times(three of cleric,six of Sorcerer)
Improved Invisible and so on....
Quote: 
Attack Rating(simple calculation):
+23 BAB
+1 weapon focus
+10 Strength Modifier
+1 Bless
+4 Divine Power
+4 Divine favor
+20 True strike

Those calculations are moot, theres a +20 AB cap so you need to take away 9 AB from those calculations.

Quote: 
As a melee fighter(come out of the great sanctury),
Dam calculation:
1)use Scimitar
+1 Scimitar
+10 Strength Modifier
+5 Greater Magic Weapon
+7 Divine Might
+1 Aid
+11~16 Fire (Darkfire)
+4 Magic (Divine Favor)
+4 Divine Power
+11~14 fire (Flame Weapon)

And take 2 AB away from this.

Edited By 666_SCARFACE_666 on 11/15/05 16:52

just so you know, Im thinkin the poster doesnt care as this was done way over a YEAR ago.