Conan the barbarian (I'm working from memory of a movie I saw about 5 years ago, so if it's not exactly right I'm sorry.)
race : human (obviously?)

stats :
strength : 16
dexterity : 14
constitution : 14
wisdom : 8 (lol because I can't see conan making a will save to avoid eating bad eggs, much less resisting dominate spells)
intelligence : 14
charisma : 10

rogue skills to max out at low levels :
appraise
concentration
discipline
intimidate
listen
lore
search
spot
tumble
use magic device (seeing as how he runs around in a loincloth throughout 3/4ths of the movie, I seriously hope that's a monk loin cloth)
craft armor (to turn the monk robes into a loincloth)

barbarian skills to max out (save leftovers for rogue levels) :
discipline
concentration
craft armor
intimidate
lore

after levels in barbarian, rogue skills to max :
craft armor
intimidate
lore
tumble
use magic device
all leftover points into appraise

weapon master skills to max :
concentration
discipline
intimidate
lore

1 - rogue 1 (expertise / dodge /sneak attack +1d6)
2 - rogue 2 (evasion)
3 - rogue 3 (mobility / uncanny dodge 1 / sneak attack +2d6)
4 - rogue 3 / barbarian 1 (stat point : strength / rage 1x / fast movement / all weapon and armor proficiencies except heavy armor)
5 - rogue 3 / barbarian 2
6 - rogue 3 / barbarian 3 (spring attack)
7 - rogue 3 / barbarian 4 (rage 2x)
8 - rogue 3 / barbarian 5 (stat point : strength / uncanny dodge 2)
9 - rogue 4 / barbarian 5 (whirlwind attack)
10 - rogue 4 / barbarian 6
11 - rogue 4 / barbarian 7
12 - rogue 4 / barbarian 8 (stat point : strength / weapon focus : greatsword / rage 3x)
13 - rogue 4 / barbarian 9
14 - rogue 4 / barbarian 10 (uncanny dodge 3)
15 - rogue 5 / barbarian 10 (sneak attack 3d6 / improved critical : greatsword)
16 - rogue 5 / barbarian 10 / weapon master 1 (stat point : strength / ki damage / weapon of choice : greatsword)
17 - rogue 5 / barbarian 10 / weapon master 2
18 - rogue 5 / barbarian 10 / weapon master 3 (power attack)
19 - rogue 5 / barbarian 10 / weapon master 4
20 - rogue 5 / barbarian 10 / weapon master 5 (stat point : str / increased multiplier / superior weapon focus)
21 - rogue 5 / barbarian 10 / weapon master 6 (cleave)
22 - rogue 5 / barbarian 10 / weapon master 7 (ki critical)
23 - rogue 5 / barbarian 11 / weapon master 7 (build skills as normal, but cap craft armor at 20, dump the rest of the skill points into other random skills, i did spot search and listen in equal ammounts / dr 1)
24 - rogue 5 / barbarian 12 / weapon master 7 (stat point : str / great cleave / rage 4x)
25 - rogue 5 / barbarian 12 / weapon master 8
26 - rogue 5 / barbarian 12 / weapon master 9
27 - rogue 5 / barbarian 12 / weapon master 10 (epic skill focus : intimidate)
28 - rogue 5 / barbarian 13 / weapon master 10 (stat point : str / uncanny dodge 4)
29 - rogue 5 / barbarian 14 / weapon master 10 (dr 2)
30 - rogue 5 / barbarian 15 / weapon master 10 (greater rage 4x / terrifying rage)
31 - rogue 5 / barbarian 16 / weapon master 10 (greater rage 5x / uncanny dodge 5)
32 - rogue 5 / barbarian 17 / weapon master 10 (stat point : str / dr 3)
33 - rogue 5 / barbarian 18 / weapon master 10 (overwhelming critical : greatsword)
34 - rogue 5 / barbarian 19 / weapon master 10 (uncanny dodge 6+)
35 - rogue 5 / barbarian 20 / weapon master 10 (build skills as normal, start cross classing tumble / greater rage / dr 4)
36 - rogue 5 / barbarian 21 / weapon master 10 (stat point : str / thundering rage)
37 - rogue 5 / barbarian 22 / weapon master 10
38 - rogue 5 / barbarian 23 / weapon master 10 (epic barbarian dr)
39 - rogue 5 / barbarian 24 / weapon master 10 (devastating critical / epic weapon focus : greatsword)
40 - rogue 5 / barbarian 25 / weapon master 10 (stat point : strength)

explanation : there were no undead in conan, so he's really crit heavy to beat the living to death. I went weapon master because I don't remember conan ever using anything besides his bastard sword. I had to take a bit of creative license, since you can't wield a bastard sword in 2 hands in this game, so I gave him a great sword instead.
this character has a slow uptake, he takes a while to start gaining really powerful abilities. however the barbarian rage feats mixed with the critical feats with some weapon master levels seems interesting to me.
final numbers (while raging, cuz when would he not be?)
str : 32
dex : 14
con : 20
wis : 8
int : 14
cha : 10
intimidate (dc for his terrifying rage will save) : 53 + roll (how many fighters can make a will save of 53? you have to be 2x his level to not be effected by this, and when you're scared you can be sneak attacked, since you're considered flat footed (i think?))
hit points : 546 with dr 5/-
damage :
2-12 + 16 (15-20/x3 crit) plus sneak attacks if applicable.
on a crit, he does:
6-36 + 48 + 2d6 overwhelming crit + 2d6 thundering rage + 50% chance of being deafened + fortitude save or die.
he's not suitable to fight casters in pvp most times. his will save is too low (like conan's would be?) and he has too few hit points to stand up to many spells. he's much more effective fighting other fighters.

Edited By Kail Pendragon on 10/10/07 14:48

Excellent! Will be using the same three classes for my upcoming "Psycho Killer" build. Any reason why you have 10 WM levels? IIRC, there aren't any special feats or bonuses between level 7 and 13. Just an FYI, I don't think concentration is a class skill for any of those three classes. You could still raise ti to 20 though of course. Otherwise looks like fun. I did a slightly different approach to a rogue barbarian about a week ago that's down the page a bit called master of scare tactics.