I'm looking for the best AA build... I build one myself, but maybe you know how it can be improved?
I dont know if this build has been done yet.. but here it is anyway.
Divine Archer
Gender: Male Race: Elf Alignment: Neutral Good Classes: Cleric/Wizard/Arcane Archer Starting stats: Strength: 12 Dex: 18 Const: 12 Wisdom: 16 Int: 8 Char: 8 Cleric Domains to take: War and Trickery Level, Class, Feats, Stats 1 Cleric Point Blank Shot 2 Cleric 3 Cleric Weapon focus Longbow 4 Cleric +1 to dex 5 Cleric 6 Cleric Rapid Shot 7 Cleric 8 Wizard +1 to dex 9 AA 10 AA 11 AA 12 AA Impr. Crit. Longbow +1 to wisdom 13 AA 14 AA 15 AA toughness 16 AA + 1 to wisdom 17 AA 18 AA Combat casting 19 Cleric 20 Cleric +1 to dex 21 Cleric Epic Wpn Foc. Longbow 22 Cleric 23 Cleric 24 Cleric Epic Prowess +1 to dex 25 Cleric 26 Cleric 27 AA Great Dex 1 28 AA +1 to dex 29 AA 30 AA great dex 1 and 2 31 AA 32 AA +1 to dex 33 AA Great dex 4 34 AA Great dex 5 35 AA 36 AA Great dex 6 +1 to dex 37 AA 38 AA Great Dex 7 39 AA great Dex 8 40 AA +1 to dex
Skills: tumble: 20, Concentration 30
Stats at level 40: Classes: Cleric 15/ Wizard 1/ AA 24 Str: 12 Dex: 34 Const: 12 Wis: 18 Int: 8 char: 8 Fortitude Save: 24 (+2 to all saves when you cast resistance) Reflex save: 32 Will Save: 25 HP: 444 (atleast 564 with endurance and aura of vitality) AC: 26 (naked) AB: 53/48/43/38 (with non-magical longbow) dmg: 1d8 + 12 (with non-magical longbow) AB with buffs (divine power, cats grace, divine favor, aid, bless, prayer, battletide, aura of vitality): 72/67/62/57 (with non magical bow and normal arrows) Dmg with buffs: 1d8+12 + 7 magical dmg + 1 slashing AC with buffs: 38
You can get 38 ac with a mundane robe and you also get 50% concealment, you regenerate 6 hp every round, immunity death magic, true seeing and you can cast greater restoration 3 times.
So what do you think.... any advice/suggestions/critics??
Edited By Cinnabar Din on 02/27/08 19:56
Comments by o0ophrostbyteo0o:
dwarf, you asked about your arcane archer build and how to make it better?
since you're taking cleric levels ignore dexterity and increase your wisdom, take zen archery, and put your strength a bit higher. All you need is a dex of 12, so you can wear fullplate.
I'd suggest this for more cleric spells, and better will saves, and to make better use of the mighty on your bows. Also since devastating critical is going to be useable again, if you put stat points into wisdom and take great attribute points in strength, you'll have a good attack, good damage and a bunch of nifty critical abilities. _________________