Here's one I just came up with a few days ago. Not a killer build...just a funny idea I came up with and had to see on the screen

Drunken Master
After training for years to the point of perfection as a monk, our character tired of the limitations of the human body. Seeking out a new teacher, he instead found alcohol...and thus began his journey along the path of the drunken master.

Race: Human

Starting Stats:
14str
16con
14dex
14wis
10int
8cha

Stat Progression:
Boost constitution at levels 4, 8, 12, 16, and 20 at the least...I did it again at 24, and then boosted str at 28, 32, 36, and 40.

Skill Progression:
Pre-Epic (All Monk Levels)
23 Hide
23 Move Silently
20 Persuade
20 Tumble
Rest of the points put into Discipline and/or Healing
Post-Epic (All Barbarian Levels)
Max out intimidate, then Discipline/Heal/Intimidate maxed

Level Progression:
20 * Monk
20 * Barbarian
Note: This requires an alignment shift from Lawful to non-lawful before taking barbarian levels...whiskey tends to do that to you.

Feat progression:
Human: Dodge
L1: Power Attack
L3: Weapon Focus: Unarmed Strike
L6: Great Cleave
L9: Mobility
L12: Spring Attack
L15: Toughness
L18: Blind Fighting
L21: Epic Damage Reduction I
L24: Epic Damage Reduction II
L27: Epic Damage Reduction III
L30: Epic Weapon Focus: Unarmed Strike
L33: Epic Prowess
L36: Terrifying Rage
L39: Epic Reputation

The character ends up as:
Monk 20 / Barbarian 20

with stats:
Ending Stats:
18str
22con
14dex
14wis
10int
8wis

Ending HP's when I did the build came out to 587. Max HP's were a total of 680 (8 * 20 = 160 [monk hp's] + 12 * 20 = 240 [barbarian hp's] + 6 * 40 = 240 [con hp's] + 1 * 40 [toughness] = 680).

Base Attack 25
+33/+30/+27/+24/+21 attacks for 1d20+4 damage.
22 AC naked with no equipment.

Saves: 28fort, 24reflex, 24will
Spell Resistance 30
DR 13/- and 20/+1
Greater Rage 6xday with Terrifying Rage (dc of 51 will save or panicked 1-6 rounds -2 attack/saves)

Roleplay Suggestions: It's not 'Greater Rage'...that's the booze talking! Make sure to emote something like *finishes off his bottle of firewater* before going into a rage. This guy isn't great, but he's certainly durable, which was the idea when I made him. Good DR (13/- and 20/+1), SR (30), Saves (28f/24r/24w), and HP's (mid 500's to mid 600's) make him able to take a beating. He's not too nimble (22ac/20ac when raging) - he won't be dodging many blows - but when you're that drunk you really don't care anymore. I guess what I'm saying is that this guy isn't going to do hit-and-runs, etc, from a roleplay standpoint, and the build is designed to make them not make much sense...your best shot at winning a battle with the drunken master is to wade in and kill them all before they kill you.

Lastly, I started with Lawful Neutral as an alignment and shifted to True Neutral for the Barbarian levels - I figure that True Neutral best describes a complete devotion to drunkeness as a life's path. Just replace the forest obsession of those tree-hugging druids (as long as you don't hurt the forest, I'm fine with whatever happens) with the booze (as long as I'm drinking and in battle, I'm fine with whatever happens).

The Drunken Master is truly a master of both martial arts and of drunkeness, and have blended both into a harmonious state of inner peace and outer destruction.

Edited By Cinnabar Din on 02/27/08 19:57