Playable from level 1 - 40 ..PvM Build
......( Duel Kukri )

This is the final version of mage/fighter build I posted on March 13th,
Click Here
The build has been altered somewhat to include Epic Warding.

Advantages

-Can cast level 9 mage spells. This gives the mage the option to go full caster on his opponents. He doesn't have many magic feats to boost his abilities though.
-Can cast Epic Warding. Enough said.
-Can cast in armor.
-Has Devastating Critical with 12-20 threat range. Enough said.
-Has epic weapon specialization.

Disadvantages

-Very bad saves.
-Only 308 hit points.
-37 AB while dual wielding. Low, but still pretty good for a spell caster.

Magical Marauder

level 1 Elf LN, Wizard
Base Attributes
STR 17
DEX 15
CON 10
WIS 8
INT 15
CHA 8
Feats: toughness

Level 3 Wizard 3
Feat: silent spell

Level 4 Wizard 4
STR +1

Level 5 Wizard 4/Fighter 1
Feat: exotic weapon proficiency

Level 6 Wizard 4/Fighter 2
Feats: weapon focus (kukri), still spell

Level 8 Wizard 4/Fighter 4
STR +1
Feats: weapon specialization (kukri)

Level 9 Wizard 4/Fighter 5
Feats: extend spell

Level 10 Wizard 4/Fighter 6
Feats: ambidexterity

Level 12 Wizard 4/Fighter 8
STR +1
Feats: two-weapon fighting, improved two-weapon fighting

Level 14 Wizard 4/Fighter 10
Feat: improved critical (kukri)

Level 15 Wizard 4/Fighter 11
Feat: power attack

Level 16 Wizard 4/Fighter 12
STR +1
Feat: cleave

Level 18 Wizard 4/Fighter 14
Feat: great cleave, knockdown

Level 20 Wizard 4/Fighter 16
STR +1
Feat: improved knockdown

Level 21 Wizard 5/Fighter 16
Feats: great intelligence I, epic weapon focus (kukri)

Level 24 Wizard 8/Fighter 16
STR +1
Feat: overwheliming critical (kukri)

Level 26 Wizard 10/Fighter 16
Feat: great intelligence II

Level 27 Wizard 11/Fighter 16
Feat: great strength I

Level 28 Wizard 12/Fighter 16
STR +1

Level 30 Wizard 14/Fighter 16
Feat: devastating critical (kukri)

Level 31 Wizard 15/Fighter 16
Feat: great intelligence III

Level 32 Wizard 16/Fighter 16
INT +1

Level 33 Wizard 17/Fighter 16
Feat: automatic still spell I

Level 36 Wizard 20/Fighter 16
STR +1
Feat: automatic still spell II, automatic still spell III

Level 39 Wizard 22/Fighter 17
Feat: epic spell (epic warding)

Level 40 Wizard 22/Fighter 18
DEX +1
Feat: epic weapon specialization (kukri)

Final Attributes
STR 26
DEX 16
CON 10
WIS 8
INT 19
CHA 8

Hit points 308

Final Saves
Fortitude 21
Reflexes 19
Will 18

AB
(no buffs, two normal kukris)
37/32/27/22 14+1D4 (15-20 x2)
37/32 10+1D4 (15-20 x2)
Devastating Critical DC 38

(+12 to STR, +5 keen kukris, true strike)
63/58/53/48 25+1D4 (12-20 x2)
63/58 18 +1d4 (12-20 x2)
Devastating Critical DC 44

AC (no buffs, no items) 17

198 skill points, suggested use

Concentration 43
Discipline 43
Lore 32
Spellcraft 40
Tumble 20

Edited By griphook on 05/31/05 14:27