Arcane Warrior

I am looking for advice to optimize this first build. The goal of the build is to have Automatic Still Spell 3 for level 9 spells and Devastating Critical by level 40 while trying to get the highest BAB I can get. Personal preference was to have the extra +6 damage from WS/EWS track which is why I sacrificed the 2 bab for 4th attack before 20 but I am willing to forgo that if someone comes up with a better combo that has 4 attacks, higher BAB and still gets the main goals of the build put in. Build uses longsword/shield for better ac but that is optional, perhaps consider less fighter levels in epic level and more sorcerer for epic warding and epic mage armor...I am rambling though so here is the first draft.

22/8/10 Sorcerer/Fighter/RDD, Elf

Start

Str: 14
Dex: 12
Con: 12
Int: 12
Wis: 14
Cha: 14

Final

Str: 25
Dex: 14
Con: 16
Int: 14
Wis: 14
Cha: 20

BAB: 24 (34 holding favored weapon, would be 40 for comparable fighter)

For: 26
Ref: 18
Wil: 25

Skills (Base only, will be higher after mods)

Concentration: 43 (Must be 25 by 24 for Improved Combat Casting, raise as desired after)
Discipline: 43 (Raise as desired but only on fighter levels)
Spellcrafting: 40 (Must be 27 by 33 for Automatic Still Spell 1, raise as desired after but only on Sorcerer levels)
Lore: 28 (Must be 8 by level 6, raise as desire after)

Feats (All feats with * by them are optional)

01: Sorcerer / Power Attack
02: Sorcerer
03: Sorcerer / Cleave
04: Sorcerer
05: Sorcerer
06: Sorcerer / Great Cleave
07: RDD
08: RDD
09: RDD / Combat Casting
10: RDD
11: RDD
12: RDD / Still Spell
13: Fighter / Special: Weapon Focus
14: Fighter / Special: Improved Critical
15: Fighter / Extend Spell *
16: Fighter / Special: Weapon Specialization *
17: RDD
18: RDD / Blind Fighting *
19: RDD
20: RDD

21: Sorcerer / Great Charisma *
22: Sorcerer
23: Sorcerer
24: Sorcerer / ICC
25: Sorcerer
26: Sorcerer
27: Sorcerer / Overwhelming Critical
28: Sorcerer
29: Sorcerer
30: Sorcerer / Devastating Critical
31: Sorcerer
32: Sorcerer
33: Sorcerer / Automatic Still Spell 1
34: Fighter
35: Fighter / Special: Epic Weapon Focus *
36: Sorcerer / Automatic Still Spell 2
37: Fighter
38: Sorcerer
39: Sorcerer / Automatic Still Spell 3
40: Fighter / Special: Epic Weapon Specialization *

Spells (All spells with * by them are required. Otherwise only stipulation is no save for offensive spells because of low DC)

01: Magic Missile, Identify, Expeditious Retreat, Protection from Alignment*, True Strike*
02: Bull's Strength*, Cat's Grace, Darkness*, Endurance*, Owl's Wisdom
03: Clarity, Haste*, Dispel Magic, Find Traps
04: Elemental Shield*, Improved Invisibility*, Remove Blindness/Deafness, Remove Curse
05: Bigby's Interposing Hand, Dismissal, Energy Buffer*, Mestil's Acid Sheath*
06: Bigby's Forceful Hand, Flesh to Stone, True Seeing*
07: Power Word Stun, Protection from Spells, Shadow Shield*
08: Premonition, Greater Sanctuary*, Mind Blank*
09: Greater Spell Mantle*, Mordenkainen's Disjunction*, Time Stop*

Edited By Icasaracht on 03/29/04 22:34:56