Shadow Cleric

Overview
Well-rounded, melee based cleric that unites sleath, power and spell casting. Sneak into the midst of your enemies, and lay waste to them with your swordarm and divine fury.

Magical damage from cleric spells (plus Harm/Heal) helps to minimize a rogue's shortcomings against the usual sneak-immune enemies like undead, constructs, etc.

Race: Human
Alignment: Any

Starting Stats
Str: 14
Dex: 12
Con: 12
Int: 14
Wis: 16
Cha: 8

Character Levels
Level 1: Rogue
Levels 2-3: Cleric
Levels 4-5: Fighter
Levels 6: Cleric
Levels 7: Rogue
Level 8-9: Cleric
Level 10-11: Fighter
Level 12: Cleric
Level 13: Rogue
Level 14-16: Cleric
Level 17: Rogue
Level 18: Cleric
Level 19-20: Fighter
Level 21: Cleric
Level 22-23: Rogue
Level 24: Cleric
Level 25-26: Rogue
Level 27: Cleric
Level 28: Rogue
Level 29: Fighter
Level 30: Cleric
Level 31: Fighter
Level 32: Rogue
Level 33: Cleric
Level 34: Rogue
Level 35: Fighter
Level 36: Cleric
Level 37: Rogue
Level 38: Fighter
Level 39: Cleric
Level 40: Rogue

Final Level Distribution
Rogue: 13
Cleric: 17
Fighter: 10

Ability Increases
Level 4-16: Str
Level 20: Wis
Level 24: Str
Level 28-40: Wis

Feat Selection
* Innate Feat
** Fighter Bonus Feat
*** Rogue Bonus Feat

Level 1: Power Attack, Cleave, Sneak Attack (+1d6) *
Level 2: Healing Domain Powers *, Trickery Domain Powers *
Level 3: Extend Spell
Level 4: Weapon Focus (Greatsword) **
Level 5: Blind Fight **
Level 6: Toughness
Level 7: Evasion *
Level 9: Maximize Spell
Level 11: Weapon Specialization (Greatsword) **
Level 12: Spell Focus (Necromancy)
Level 13: Sneak Attack (+2d6) *, Uncanny Dodge I *
Level 15: Greater Spell Focus (Necromancy)
Level 18: Silent Spell
Level 20: Great Cleave **
Level 21: Spell Penetration
Level 22: Sneak Attack (+3d6) *
Level 23: Uncanny Dodge II *
Level 24: Epic Skill Focus (Move Silently)
Level 25: Sneak Attack (+4d6) *
Level 27: Epic Skill Focus (Hide)
Level 28: Sneak Attack (+5d6) *
Level 30: Greater Spell Penetration
Level 31: Epic Weapon Focus (Greatsword) **
Level 32: Improved Evasion ***
Level 33: Epic Spell Penetration
Level 34: Sneak Attack (+6d6) *, Uncanny Dodge III *
Level 36: Epic Reflexes
Level 38: Epic Weapon Specialization (Greatsword) **
Level 39: Epic Spell Focus (Necromancy)
Level 40: Sneak Attack (+7d6) *, Slippery Mind ***

Final Skills
Concentration: 26
Disable Trap: 10
Discipline: 41
Hide: 43
Listen: 15
Move Silently: 43
Open Lock: 5
Search: 5
Spellcraft: 40
Tumble: 40
Use Magic Device: 43

Total: 311

Final Stats
Str: 20
Dex: 12
Con: 12
Int: 14
Wis: 20
Cha: 8

Equipment
Greatsword
Full plate

Attack Bonus & Damage (Greatsword)
Base Attack: 26

Attack Bonus: +34/+29/+24/+19
Damage: 2-12 + 13 (+ 7d6 sneak)

Short Term: 2 Turns
Buffed Attack Bonus: +56/+51/+46/+41
Buffed Damage: 2-12 + 39 [16 + 5(Physical) + 1(Slashing) + 7(Magical) + 10(Fire)] (+ 7d6 sneak)

Spells: Long Term Spells + Extended Prayer + Extended Divine Favor + Extended Battletide + Extended Divine Power

Long Term: 17 Turns
Buffed Attack Bonus: +43/+38/+33/+28
Buffed Damage: 2-12 + 31 [16 + 5(Physical Damage) + 10(Fire)] (+ 7d6 sneak)

Spells: Greater Magic Weapon, Darkfire, Bless, Aid, Maximized Bull's Strength

Armor Class
Base: 27

Long Term: 17 Turns
36 + 50% Concealment + 20% Miss on Ranged Attacks

Spells: Magic Vestiment, Shield of Faith, Improved Invisability, Entopic Shield

Saving Throws
Fort: 24 (32 vs. spells)
Ref: 24 (32 vs. spells) w/ Improved Evasion
Will: 25 (33 vs. spells) w/ Slippery Mind

Hit Points
474 = 13d6 + 17d8 + 10d10 + 40(Con bonus) + 40(Toughness) + 80(Maximized Endurance)

Recommended Spells


1. Bless x 1, Protection from Alignment x 1, Divine Favor x 4, Entropic Shield x 1, Shield of Faith x 1
2. Aid x 1, Silence x 1, Ultravision x 1, Extended Divine Favor x 2, Darkness x 2
3. Dispel Magic x 2, Protection from Elements x 1, Magic Vestiment x 1, Darkfire x 1, Extended Darkness x 2
4. Death Ward x 1, Divine Power x 2, Freedom of Movement x 1, Hammer of the Gods x 1, Greater Magic Weapon x 1, Extended Prayer x 1
5. Spell Resistance x 1, Extended Divine Power x 1, Improved Invisibility x 1, Maximized Bull's Strength, Maximized Endurance x 1, Maximized Owl's Wisdom x 1
6. Greater Dispelling x 1, Heal x 1, Greater Sanctuary x 1, Extended True Seeing x 1, Extended Battletide x 1
7. Silent Harm x 3, Silent Heal x 1
8. Mass Heal x 3
9. Undeath's Eternal Foe x 1, Extended Aura versus Alignment x 1



Points of Interest


* 9th level clerical spells + Maxed UMD
* Four attacks per round
* Add +8 to Hide, Persuade, Search, Disable Trap, Move Silently, Open Lock, and Pick Pockets for 5 turns once a day using Trickery Domain Powers.
* Skill check 55 on Hide/Move Silently while in full plate
* Harm DC = 29 [10 + 6(spell level) + 7(Wis modifier + Maximized Owl's Wisdom) + 6(Spell Focus feats)]
* Spell Penetration DC = 23 [17(caster level) + 6(Spell Penetration feats)] + 1d20
* Ultravision + Darkness: you cannot be targeted by spells, you receive a concealment bonus against attacks, and all attacks are Sneak Attacks while in the spell's AOE (admittedly cheesy, but *very* effective).
* No Attack of Opportunity while Casting Defensively: 15 + 9(spell level) + 4(In Melee) <= 26 (skill ranks) + 1(Con modifier) + 1d20


_________________
Whomever goes to fight monsters should take care not to become a monster himself. And when you stare too long into the abyss, the abyss stares back into you.

- Frederick Nietzsche

Edited By Rhuel on 04/10/04 13:32:49