Overview Well-rounded, melee based cleric that unites sleath, power and spell casting. Sneak into the midst of your enemies, and lay waste to them with your swordarm and divine fury.
Magical damage from cleric spells (plus Harm/Heal) helps to minimize a rogue's shortcomings against the usual sneak-immune enemies like undead, constructs, etc.
1. Bless x 1, Protection from Alignment x 1, Divine Favor x 4, Entropic Shield x 1, Shield of Faith x 1 2. Aid x 1, Silence x 1, Ultravision x 1, Extended Divine Favor x 2, Darkness x 2 3. Dispel Magic x 2, Protection from Elements x 1, Magic Vestiment x 1, Darkfire x 1, Extended Darkness x 2 4. Death Ward x 1, Divine Power x 2, Freedom of Movement x 1, Hammer of the Gods x 1, Greater Magic Weapon x 1, Extended Prayer x 1 5. Spell Resistance x 1, Extended Divine Power x 1, Improved Invisibility x 1, Maximized Bull's Strength, Maximized Endurance x 1, Maximized Owl's Wisdom x 1 6. Greater Dispelling x 1, Heal x 1, Greater Sanctuary x 1, Extended True Seeing x 1, Extended Battletide x 1 7. Silent Harm x 3, Silent Heal x 1 8. Mass Heal x 3 9. Undeath's Eternal Foe x 1, Extended Aura versus Alignment x 1
Points of Interest
* 9th level clerical spells + Maxed UMD * Four attacks per round * Add +8 to Hide, Persuade, Search, Disable Trap, Move Silently, Open Lock, and Pick Pockets for 5 turns once a day using Trickery Domain Powers. * Skill check 55 on Hide/Move Silently while in full plate * Harm DC = 29 [10 + 6(spell level) + 7(Wis modifier + Maximized Owl's Wisdom) + 6(Spell Focus feats)] * Spell Penetration DC = 23 [17(caster level) + 6(Spell Penetration feats)] + 1d20 * Ultravision + Darkness: you cannot be targeted by spells, you receive a concealment bonus against attacks, and all attacks are Sneak Attacks while in the spell's AOE (admittedly cheesy, but *very* effective). * No Attack of Opportunity while Casting Defensively: 15 + 9(spell level) + 4(In Melee) <= 26 (skill ranks) + 1(Con modifier) + 1d20
_________________ Whomever goes to fight monsters should take care not to become a monster himself. And when you stare too long into the abyss, the abyss stares back into you.