This is my first post so I look to the vast wisdom of this guilds members to let me know how best to tweak this build that I am planning on using it on a PW I play on. Dev crit was not an option as I didnt really want it and it may not even be allowed on the PW too... not too sure yet.
AB with mundane Dwarven Waraxe = +41/+36/+31/+26 Saves = Fort 29, Reflex 20, Will 18 Damage Reduction = 24 (15 Dwarven Defender) (9 Epic Damage Reduction)
All comments are welcome and greatly appreciated! _________________ "War does not decide who is right, but who is left"
Edited By Rayne111 on 05/06/04 18:31
You might want to consider spending skill points in Tumble instead of Heal. If I recall correctly, for every 5 ranks of skill in Tumble, your AC goes up by 1.
Then again, depending on where you play, the ranks in Heal may be more useful. =) _________________ "The Sky is not the limit to Mastery, for (as any science fiction enthusiast can tell you) there are infinite worlds left to explore once the sky is left behind." From "Role Playing Mastery", by Gary Gygax.
My one concern would be that the hp's are maybe a tad low for a dr build. Not sure how to fix that though.
Quote: Posted 05/07/05 10:26:16 (GMT) -- Khandahr
My one concern would be that the hp's are maybe a tad low for a dr build. Not sure how to fix that though.
Actually, he did his Math wrong. I think he forgot to add toughness. The actual Hit Points unbuffed would be 766.
In his stance he would receive 846, with a DR of 24/-.
That is, in my mind, very acceptable.
Note: He could also drop Exotic WP and IKD in pre-epic, take power-attack and cleave instead, and take 2 more Great Cons in Epic to give himself 40 more, for 896 Hit Points in Stance, unbuffed without items. Toss in a potion of Endurance and 1 +4 Con item and he'll shoot over 1,000. _________________ Homer: Lisa, would you like a donut? Lisa: No thanks. Do you have any fruit? Homer: This has purple in it. Purple is a fruit.
Edited By grizzled_dwarflord on 05/07/05 14:32
Use a two handed weapon, either greatsword, greataxe, or heavy flail. Don't get lore, it's pretty useless, put in either tumble or spellcraft. Switch 2 Fighter levels for DD levels since you won't lose a feat but you'll gain 3 more damage reduction.
Use a two handed weapon, either greatsword, greataxe, or heavy flail. Don't get lore, it's pretty useless, put in either tumble or spellcraft. Switch 2 Fighter levels for DD levels since you won't lose a feat but you'll gain 3 more damage reduction.
He would have to switch 3 fighter levels to get that next DR(DwD26). He would actually lose 2 feats from Fighter, gain 1 from DwD, and gain 3/- more DR.
Actually, this is just as good as my above suggestion. Just drop Exotic Weapon Proficiency. However, you do lose points for style by not having Dwarven Waraxe...that should be a free proficiency for all DwD's by the way. _________________ Homer: Lisa, would you like a donut? Lisa: No thanks. Do you have any fruit? Homer: This has purple in it. Purple is a fruit.
Edited By grizzled_dwarflord on 05/07/05 18:49
Oh yeah. Well, it could still be worth it to drop 3 levels of fighter for DD levels. Get rid of 2 CON and get knockdown. You lose 40 HP but with the extra 3 DR you can actually take more damage as long as the average opponent deals out less than 60 damage per hit.