Edited By griphook on 06/02/05 14:15
This is nice but IMO the Bard 23/RDD 10/WM 7 is much better. All those Fighter Feats aren't really needed IMO, and the Level 23 Bard Song plus spellcasting is really good, and the WM crits are awesome.Quote: Posted 05/20/04 11:57:09 (GMT) -- CheesesLovesYou
This is nice but IMO the Bard 23/RDD 10/WM 7 is much better. All those Fighter Feats aren't really needed IMO, and the Level 23 Bard Song plus spellcasting is really good, and the WM crits are awesome.
Edited By Mithdradates on 05/20/04 17:05
I agree on fighter build being better overall too.Quote: Posted 05/20/04 16:39:38 (GMT) -- MithdradatesQuote: Posted 05/20/04 11:57:09 (GMT) -- CheesesLovesYou
This is nice but IMO the Bard 23/RDD 10/WM 7 is much better. All those Fighter Feats aren't really needed IMO, and the Level 23 Bard Song plus spellcasting is really good, and the WM crits are awesome.
The fighter build ends up with a 1 point higher AB. The fighter gets weapon specialization and epic weapon specialization for a +6 to damage, which is nice against the crit. immune. He also picks up 8 feats, as opposed to wasting 4 on dodge, mobility, spring attack, and whirlwind attack (sure it looks pretty but it's darn ineffective). As a result of this, the fighter picks up improved disarm and improved knockdown. The fighter also gets the martial weapons and heavy armor proficencies (This guy is going to wear armor and fill his spell slots with stilled spells). The 5th and 6th level bard spells are useless, except for dirge (which this character would have to take off his armor to cast if he could cast it anyway). The bard song doesn't get substantially better past level 16 (it just gets skillpoint and hitpoint damage) so 16 is the best bard level to stop at. The only advantage that the bard/RDD/weapon master has is the +2 to critical range. All things considered, I feel that if you are multiclassing, fighter is always a better choice than weapon master (atleast with the 3/4 and 1/2 AB classes).
Edited By CheesesLovesYou on 05/26/04 15:33
I just made this build to test out my training module, and I found a couple of bugs (I left out some attribute bonuses and didn't calculate the skillpoints correctly). Good news is with the corrections the build is much stronger. When I put through my training module he just slaughtered everything... Well here he is with the corrections.Edited By Mithdradates on 06/08/04 07:59
Well almost done the Hordes campaign with this build. It's quite an easy walk with the character, in some ways a little too easy. It's strong from lvl 15. The whole campaign so far has been more hack'n'slash. Theres no real need to buff and I found myself play a diablo like style of play which was kinda fun after doing the Shadows expansion with a rogue.Quote: Posted 10/06/04 06:26:56 (GMT) -- Johansmu
I dunno where the True Strike spell came from..
Quote: Posted 10/20/04 23:07:13 (GMT) -- Tilbono
provided you have the scroll
And i have no idea if 1.64 changed it at all but.. is +20 still the maximum magical buff limit? if it is than then +5 sword and +20 from True strike showing on your char sheet is only a +20 in the actual rolls..
Quote: Posted 06/23/05 05:17:27 (GMT) -- Premax
Anyway, the point of this is...would it be possible to switch this build up from a Strength-based character to a Dex-based? Switch to Robes, still use a greatsword, that way you could also cast spells without hinderance, as well as having greater AC (I would think?).
Quote:
Any idea if the build would be completely ruined by doing something like that?