Playable from level 1 - 40 ..PvM or PvP Build

Originally Posted on May 24th,
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6th post down.

After a century of war that, through attrition, had reduced the once proud kingdoms of Khorsa and Marduk to wasted spectres of their former glory, peace was at hand. Regent Torin of Khorsa and Emperor Hessek of Marduk declared an armistice, putting aside their latent enmity, to forge a peace accord that would bring prosperity to the two kingdoms. For many, this was a joyous occasion, however, this would not do for the Harbinger of Chaos. He would offer these two kingdoms as grist for the wheel of time. In the beginning there was chaos, and in the end there would be chaos. All the unnatural order that man strove to create must be destroyed. That was his goal; that was the cause to which he had devoted his life. If he could disrupt the peace accords the two empires would crash against each other and crumble, vanishing forever from the face of Faerun.

The Harbinger cloaked himself in the shadows of the woods as he looked out upon Khareb Keep, the site of the peace talks. In the dying sun of the evening, the once smooth alabaster walls of the fortress were bathed in shadow. The shadows magnified the numerous flaws and breaches that time and war had wrought upon the keep. At the base of the keep was a weed-choked moat that connected to a lake, which guarded the southern half of the keep. The rich garden that once surrounded the keep grew fallow and had been reclaimed by nature. Had he not known better, he would have thought the keep deserted. It had been difficult to find this place; the accords were strictly sub rosa. After making several tacit enquiries, he eventually had to abduct and persuade a high-ranking Khorsarian officer to reveal the location. He was always surprised at how much of the human body could be excised before a man died. He felt nauseous at the memory of the officer's torture and death, but he calmed himself. Far more blood would be shed before his mission was complete. The sun was beginning to sink and, as the darkness grew thicker, a fog began to roll in off the lake.

Sensing his moment had come, the Harbinger called upon chaos itself to conceal his form and he set out across the moor to the keep. Though he was not a large man, he was blessed with exceptional strength, and despite the heavy plate armour he was wearing he moved quickly and silently through the undergrowth. The armour was covered with prayers to his god and had a surface that shifted colour to match the Harbinger’s surroundings, the edges of the plates were padded to prevent noise as they slid past each other; it was the perfect defence for one with his skills. Over the armour, the Harbinger carried a great sword in a scabbard that was looped over his shoulder and across his back, from the same belt that supported his weapon was a large black leather pouch that held the Harbinger’s supplies. As he neared the drawbridge of the keep, he called upon the power of his god again, this time to magnify his senses. With his enhanced hearing he could hear the breathing of the guards in the gate room of the keep. He cursed his luck, his mission depended on stealth and if there were any mages among the guards he would surely be detected. He reached into his pouch and withdrew a scroll. As he read the symbols on the scroll he watched as the motion of the ripples in the water in the moat slowed and stopped. He ran across the drawbridge and entered the keep.

As he entered the keep he paused for a moment to peer into the gate room. It was a strange sight to behold. There were 20 guards in the room all frozen in mid stride, half wore the livery of Khorsa, while the other half bore the Mardukian colours. If his information was correct, each side had brought 20 guards and 5 retainers to the conference. The Harbinger counted two mages amongst the guards, the rest, judging by their arms and armour, appeared to be conventional warriors. He could sense the tension in the room; the guards seemed more intent on watching each other than watching than watching the door. He smiled as he hurried down the corridor out of earshot of the guards, rekindling their hatred would not prove difficult at all.

As time returned to normal, he looked down the corridor. He guessed that the accords were being debated on one of the upper floors of the keep in a central location. He began the slow process of exploring the keep. Except for the gate room and the main stairway leading up to the second level, the first floor was deserted. The other stairways had been collapsed to aid in the defence of the keep should the need arise. The drapes and furniture, having been left uncovered, were covered in dust and mold and filled the keep with the stench of mildew and decay. This, together with the presence of cutlery, curios and des objects d’art suggested the keep had been deserted in a hurry.

The second floor had been converted into a makeshift barracks. The main stairwell leading to the third floor had been barricaded; a long hallway, which bisected the floor, ran from the main stairwell to the northern stairwell, which was guarded by two guards one from each kingdom. All of the corridors leading off of this main hallway had been blocked except for one leading to the east and one leading to the west. These corridors led to the camps of the Khorsa and Marduk and were each guarded by one of the soldiers. Still concealed by the power of his god, it was a simple matter for the Harbinger to enter these camps. Due to the symmetry of the keep, the two camps were quite similar. There was a large common room that was serving as a barracks for the guards and retainers, and another room that had been converted into a kitchen, not far from the kitchen was the rooms of the rulers of the two kingdoms. He found all of the retainers on both sides busy preparing the rooms for their lords. There were six guards on both sides who were resting in their barracks. Unfortunately there were two more mages among the twelve guards. The Harbinger was not worried about the warriors, he could handle them; the mages would be a different problem.

The Harbinger decided to put aside his concerns for now and explore the third floor. At the top of the staircase another hallway led to a small room which was guarded by four guards, again two from each side. From the sounds coming from the other side he guessed that the rulers were within. The harbinger invoked the name of his god, the four guards froze, held in place by divine providence. Through their helms he could see the fear in their eyes. They wanted to call out and alert the others, but all they could do blink helplessly. The Harbinger would kill them, but first he had a war to rekindle. He drew his great sword, pushed open the doors and stepped into the conference room.

The room was barren except for two leather chairs that sat at opposing ends of a great table that was draped in rich brocade. Upon, the table were several maps and papers, strewn about in a haphazard manner. It was these maps that were the focus of the two occupants of the room. They were standing side by side at the far side of the table, arguing over the borders of their respective kingdoms, and they both looked up and locked gazes with the Harbinger. The one on the left was a good foot shorter than his counter part and stood at the same height as the Harbinger. He was clad in beautifully detailed mitrhil full plate, which seemed cumbrous on the man’s slight frame. In addition to the armour, a fine long sword was girded about his waist and a rich fur trimmed red cloak was draped around shoulders. He looked to be in his early thirties his well-trimmed light blond hair, framed a thin gaunt face that was prematurely lined with worries. The bright blue eyes that regarded the Harbinger showed a wisdom and intelligence that belied his years. By reputation, the Harbinger recognized this man as Torin. Torin was quite a contrast from Hessek. The latter was a great muscular man, clad in gold inlayed steel armour. Like the Harbinger, he wore a great sword slung over his shoulder. He was younger than Torin and his jet black hair was pulled back in a pony tail, his face was still filled with the impetuousness of youth, but the Harbinger could sense a keen mind behind his smouldering black eyes.

The Harbinger leaped onto the table and struck the head from Torin’s shoulders with one swipe from his great sword before the latter could react. Blood splurted from the headless corpse, it jerked itself upright and then fell back twitching. The Harbinger didn’t need Torin for his plan, the man was too thin for his purposes. The Harbinger feigned a loss of balance and fell off the table, as he fell forward he tucked into a roll, coming up on his feet. Hessek called for his guards and drew his weapon, but the paralysed guards could not respond, and as the negotiations had been rather raucous his muffled cries did not register with the guards on the floor below. The Harbinger crossed his great sword with Hessek’s blade and pushed hard. As Hessek pushed back, the Harbinger gave way and pivoting on his right leg he let himself get pushed back against the wall. As Hessek leaned in, the Harbinger said another prayer to his god. He pushed back with his full strength, knocking Hessek off balance. As Hessek fought for balance, the Harbinger reached out and grabbed his arm. He felt the divine energy surge through his body and into the body of his enemy. Hessek dropped to his knees as his life essence was disrupted. The harbinger invoked his divine power again and a bolt of dark energy shot from his palm, killing the prostrate emperor. It had been a tedious form of combat but the Harbinger needed his opponent’s cadaver unmarred if his plan would succeed.

The Harbinger picked up Hessek’s blade. It was a fine weapon, it’s hilt was made of platinum, it’s quillions and guard were forged of mithril and a ruby the size of chicken’s egg adorned it’s pommel, the grip of the weapon was covered in fine black leather. The beauty of the hilt was eclipsed by the blade, it’s edge was as fine as a razor and it’s entire length was etched with arcane runes that radiated power. It was a pity he couldn’t keep it, but sacrifices had to be made for chaos. The Harbinger re-entered the hallway, and cut down the Khorsarian guards with Hessek’s weapon. He then took the sword from one Torin’s guards and slew the two Mardukian guards. The Harbinger returned to the chamber and knelt over the corpse of Hessek. He withdrew a talisman from his pouch and placed it around the neck of the fallen emperor. He began to chant prayers to his god, as he did tendrils of shadows from the recesses of the room snaked through the body of Hessek which began to twitch and move. As he ended the chant he stood up, dusting off his knees, and helped the zombie emperor to his feet.

The Harbinger, touched a talisman around his neck and spoke, he watched carefully as the zombie repeated his words. He had to fight down his excitement, while his plan had succeeded brilliantly to this point, there was still much to do. He adjusted the talisman and placed it under Hessek’s gorget, so that it was concealed. He replaced Hessek’s great sword back in his lifeless hands and ordered him to kill any of Torin’s men that came up the staircase. He went to the head of the staircase that led to the second floor. From his pouch he retrieved two vials, filled with a mixture of alchemist’s fire and the powdered phalanges of an undead skeleton, that were connected by a thin wire. He stretched the wire across the hallway and wedged the vials under loose floor tiles at either end of the hallway. With a chant, the wire faded from sight. He chanted again, causing himself to fade from sight once more as he passed down the staircase to the second level.

The guards were still standing where he had left them, the carnage on the floor above had gone unnoticed. He snuck past them and into the Mardukian camp. He went straight to the common barracks and found their mage. He was lying in his bed peering over his grimoire. The harbinger knelt by his bedside and placed a glyph of warding on the floor. He snuck out of this camp, and hurried into the Khorsarian camp. Once again he entered the common barracks. Their mage was pacing back and forth in deep concentration, he was staring at the ceiling mouthing arcane words as he cradled his grimoire against his chest. The Harbinger drew his great sword and cut the man in two.

Blood sprayed across the room and the mage went flying in two different directions. The guards rose to their feet and grabbed their weapons as the Harbinger ran for the door. One of the guards moved to block him, placing his body in the Harbinger’s path and thrusting at his with his long sword. The Harbinger knocked the guard’s weapon aside with his sword and rammed his shoulder into the latter’s body, as the guard stumbled back the harbinger hooked his leg, knocking him to the ground. The Harbinger leaped over the guard and as he left the barracks he called divine invisibility upon himself again. He hurried back to the main hallway, Torin’s guards raised a battle cry as they ran after him.

As the Harbinger entered the main hallway he heard the screams from the other camp as his glyph of warding went off. The guards in the hallway had already begun to fight, he wasn’t worried about the guards of the camps, but the staircase guards were another matter. As he had suspected, the Khorsarian guard was stronger than his Mardukian counterpart. He had already disarmed Hessek’s guard and, before the Harbinger could reach him, he disembowelled his opponent. The guard hurried up the staircase, disappearing from sight. An instant later the Harbinger heard his trap go off and he heard the gasps of the guard as he inhaled the essence of the undead. As the Harbinger reached the staircase, he heard the sound of metal on metal as the zombie Hessek delivered the coup de grace to the weakened guard. The Harbinger looked back down the hallway, the guards from both camps had entered the hallway and were fighting each other. The sound of sword on sword filled the hallway and he could here the sounds of spell fire from the floor below. Several guards had fallen already from both sides and they appeared to be evenly matched. As the fighting continued, their passions would wane; they would organize, and consider what had transpired. It was time for Hessek to make his entrance.

Touching his amulet, the Harbinger called Hessek down the staircase. As the corpse descended the staircase, the Harbinger used his amulet to command Hessek to speak. The corpse proclaimed, “The duplicitous mongrel, Torin, betrayed us. He now lies dead by my hand. Send runners to our troops!” At this proclamation, Hessek’s guards redoubled their efforts, and the Khorsarian guards were hard pressed to hold their ground. The Harbinger ordered Hessek into the fray. As the zombie attacked a Khorsarian guard, the Harbinger ordered Hessek to drop his guard. As the guard ran Hessek through, the Harbinger released the enchantment on Hessek’s corpse, letting it fall to the ground. The Khorsarian guards began to regain some momentum and the two sides seemed equally matched again. The Harbinger, snuck past the combatants and descended to the first floor. He could see men from both sides running from the keep to spread the flame of war. The Harbinger would stay here to slay any survivors and remove all signs of his presence. As the battle raged around him, he knelt and gave a prayer of thanks to the very power of chaos itself.

The Harbinger of Chaos

Advantages
-Devastating Critical (Makes the sneak attack a little redundant).
-10D6 Sneak Attack. Always nice to have a little extra oomph.
-Level 8 Cleric Spells. He can buff like there's no tommorrow and he has some offense through harm and word of faith (really nice with the sneak attack).
-High Use Magic Devices. He can use mage scroll, wands etc.
-Good AC for an armored character.
-Can set and craft traps.
-Improved Evasion. The saves are kind of low, but they were good enough to stop most of the spells from a prismatic dragon.

Disadvantages
-Low saves, with the +8 from spellcraft and some additional bonuses from cleric spells they're okay. But a save boosting item should be a priority for this character.
-Low AB. He only has a base AB of 38, the cleric buffs can raise it to 62. In a low magic world that should be plenty, but as magic items start getting more powerful this won't be enough.

Race Human

Alignment Chaotic Neutral

Base attributes
STR 16
DEX 10
CON 14
INT 14
WIS 14
CHA 8

Leveling Guide
Level 1 Rogue
Levels 2-4 Cleric
Levels 5-8 Fighter
Levels 9-11 Rogue
Levels 12-20 Cleric
Levels 21-23 Fighter
Levels 24-25 Cleric
Levels 26-37 Rogue
Level 38 Cleric
Level 39 Fighter
Level 40 Rogue

Final Level Distribution
Cleric 15
Rogue 17
Fighter 8

Attribute Bonuses
4, 8, 12, 16 Wisdom
20, 24, 32, 36, 40 Strength

Clerical Domains War and Trickery

Feats
Level 1: Toughness, Power Attack
Level 3: Cleave
Level 5: Weapon Focus (Greatsword)
Level 6: Knockdown, Blind Fight
Level 8: Weapon Specialization (Greatsword)
Level 9: Great Cleave
Level 12: Improved Critical (Greatsword)
Level 15: Improved Knockdown
Level 18: Extend Spell
Level 21: Great Strength I
Level 22: Epic Weapon Focus (Greatsword)
Level 24: Great Strength II
Level 27: Great Strength III
Level 30: Great Strength IV
Level 31: Improved Evasion
Level 33: Epic Prowess
Level 34: Skill Mastery
Level 36: Overwhelming Critical (Greatsword)
Level 37: Improved Sneak Attack I
Level 39: Devastating Critical (Greatsword), Epic Weapon Specialization (Greatsword)

Final Attributes
STR 26
DEX 10
CON 14
INT 14
WIS 18
CHA 8

Final Saves
Fortitude 25
Reflexes 19
Will 24

Skillpoints 335
Concentration 42
Craft Trap 21
Discipline 42
Hide 43
Move Silently 43
Spellcraft 40
Set Trap 21
Tumble 40
Use Magic Devices 43

AB and Damage
(no buffs, regular greatsword)
38/33/28/23 18+2D6 (+10D6 Sneak Attack) (17-20 x2)
Devastating Critical DC 38

(Darkfire, Greater Magic Weapon, Bull's Strength. Aura of Vitality, Divine Might, Divine Favor, War Domain Power, Battletide, Normal Greatsword)
62/57/52/47 26+2D6 (+5 Magic) (+6-11 Fire) (+10D6 Sneak Attack) (17-20 x2)
Devastating Critical DC 40

AC
26 (Normal full plate, no buffs)
41 (Aura of Vitality, Sheild of Faith, Magical Vestments, Full Plate, Haste (rogue UMD) )

Hitpoints 422 (maximum every level)
_________________
Two wrongs don't make a right but three lefts do.

Edited By griphook on 05/31/05 16:13

Here is different version of this build which is useful for servers where devastating critical is banned.

The Harbinger of Chaos NDC

Differences

-No devastating critical.
-2D6 lower sneak attack
-2 point higher AB and 3 extra points of damage per hit.

Race Human

Alignment Chaotic Neutral

Base attributes
STR 16
DEX 8
CON 14
INT 14
WIS 15
CHA 8

Leveling Guide
Level 1 Rogue
Levels 2-4 Cleric
Levels 5-8 Fighter
Levels 9-11 Rogue
Levels 12-20 Cleric
Levels 21-24 Fighter
Levels 25-26 Cleric
Levels 27-36 Rogue
Level 37 Fighter
Level 38 Cleric
Level 39 Fighter
Level 40 Rogue

Final Level Distribution
Cleric 15
Rogue 15
Fighter 10

Attribute Bonuses
4, 8, 20, 24, 28, 32, 40 Strength
12, 16, 36 Wisdom

Clerical Domains War and Trickery

Feats
Level 1: Toughness, Power Attack
Level 3: Knockdown
Level 5: Weapon Focus (Greatsword)
Level 6: Disarm, Blind Fight
Level 8: Weapon Specialization (Greatsword)
Level 9: Improved Knockdown
Level 12: Improved Critical (Greatsword)
Level 15: Improved Disarm
Level 18: Extend Spell
Level 21: Great Strength I
Level 22: Epic Weapon Focus (Greatsword)
Level 24: Great Strength II, Epic Weapon Specialization (Greatsword)
Level 27: Great Strength III
Level 30: Great Strength IV
Level 32: Improved Evasion
Level 33: Great Strength V
Level 35: Crippling Strike
Level 36: Great Strength VI
Level 39: Great Strength VII, Epic Prowess

Final Attributes
STR 30
DEX 8
CON 14
INT 14
WIS 18
CHA 8

Final Saves
Fortitude 25
Reflexes 19
Will 24

Skillpoints 323
Concentration 42
Craft Trap 21
Discipline 42
Hide 37
Move Silently 37
Spellcraft 40
Set Trap 21
Tumble 40
Use Magic Devices 43

Skill Increases
Level 1: Craft Trap 4, Hide 4, Move Silently 4, Set Trap 4, Tumble 4, Use Magic Devices 4, Save 20
Level 2: Concentration 5, Craft Trap 1, Spellcraft 5, Save 14
Level 3: Concentration 1, Craft Trap 1, Spellcraft 1, Save 16
Level 4: Concentration 1, Craft Trap 1, Spellcraft 1, Save 18
Level 5: Concentration 1, Craft Trap 1, Discipline 8, Save 13
Level 6: Concentration 1, Craft Trap 1, Discipline 1, Save 15
Level 7: Concentration 1, Craft Trap 1, Discipline 1, Save 17
Level 8: Concentration 1, Craft Trap 1, Discipline 1, Save 19
Level 9: Craft Trap 1, Hide 6, Move Silently 6, Set Trap 5, Tumble 6, Use Magic Devices 6
Level 10: Craft Trap 1, Hide 2, Move Silently 2, Set Trap 2, Tumble 2, Use Magic Devices 2
Level 11: Craft Trap 1, Hide 2, Move Silently 2, Set Trap 2, Tumble 2, Use Magic Devices 2
Level 12: Concentration 2, Craft Trap 1, Spellcraft 2
Level 13: Concentration 2, Craft Trap 1, Spellcraft 2
Level 14: Concentration 2, Craft Trap 1, Spellcraft 2
Level 15: Concentration 1, Craft Trap 1, Spellcraft 3
Level 16: Concentration 1, Craft Trap 1, Spellcraft 3
Level 17: Concentration 1, Craft Trap 1, Spellcraft 1, Save 2
Level 18: Concentration 1, Craft Trap 1, Spellcraft 1, Save 4
Level 19: Concentration 1, Spellcraft 1, Save 7
Level 20: Concentration 1, Spellcraft 1, Save 10
Level 21: Concentration 1, Discipline 13, Save 1
Level 22: Concentration 1, Discipline 1, Save 4
Level 23: Concentration 1, Discipline 1, Save 7
Level 24: Concentration 1, Discipline 1, Save 10
Level 25: Concentration 1, Spellcraft 5, Save 9
Level 26: Concentration 1, Spellcraft 1, Save 12
Level 27: Hide 5, Move Silently 5, Set Trap 4, Tumble 4, Use Magic Devices 5
Level 28: Hide 2, Move Silently 2, Set Trap 2, Tumble 2, Use Magic Devices 3
Level 29: Hide 2, Move Silently 2, Set Trap 2, Tumble 2, Use Magic Devices 3
Level 30: Hide 3, Move Silently 3, Tumble 2, Use Magic Devices 3
Level 31: Hide 3, Move Silently 3, Tumble 2, Use Magic Devices 3
Level 32: Hide 3, Move Silently 3, Tumble 2, Use Magic Devices 3
Level 33: Hide 1, Move Silently 1, Tumble 7, Use Magic Devices 2
Level 34: Tumble 2, Use Magic Devices 1, Save 8
Level 35: Tumble 1, Use Magic Devices 1, Save 17
Level 36: Tumble 1, Use Magic Devices 1, Save 26
Level 37: Concentration 11, Discipline 13, Save 7
Level 38: Concentration 1, Spellcraft 11
Level 39: Concentration 1, Discipline 2, Save 2
Level 40: Hide 4, Move Silently 4, Tumble 1, Use Magic Devices 4


AB and Damage
(no buffs, regular greatsword)
40/35/30/25 21+2D6 (+8D6 Sneak Attack) (17-20 x2)

(Darkfire, Greater Magic Weapon, Bull's Strength. Aura of Vitality, Divine Might, Divine Favor, War Domain Power, Battletide, Normal Greatsword)
64/59/54/49 29+2D6 (+5 Magic) (+6-11 Fire) (+8D6 Sneak Attack) (17-20 x2)

AC
26 (Normal full plate, no buffs)
41 (Aura of Vitality, Sheild of Faith, Magical Vestments, Full Plate, Haste (rogue UMD) )

Hitpoints 430 (maximum every level)
_________________
Two wrongs don't make a right but three lefts do.