Lately I've found myself including 16 PM levels in a lot of my melee/ranged builds. 16 PM adds a huge amount to a character: 10 AC, Immune to Crits, Spellcraft(for saves), and the chance to get 3 epic spells. With this char I tried to take advantage of the huge combat potential offered by bards and PMs, 2 classes you might not otherwise consider powerful melee classes.

Undeath's Eternal Champion

Bard 16/PM 16/Fighter 8

Starting Stats
Human
str 10
dex 16
con 14
int 12
wis 8
chr 15
All ability points to Dex

Lvling Order
1 Fighter
12 Bard
2 PM
5 Fighter

2 Fighter
12 PM
1 bard
1 PM
2 bard
1 PM
1 Bard

Feats
1 Weapon Finesse, Two Hand Fighting, Exotic Wp Prof
3 Weapon Focus Kukri
6 Curse Song
9 Ambidexterity
12 Imp Crit Kukri
15 Roughness
16 Knockdown
18 Imp TWF, Called Shot
20 Weapon Specialization Kukri
21 Epic WF Kukri
22 Epic WS Kukri
24 Armor Skin
27 Gr Dex 1
30 Gr Dex 2
33 Epic Energy Res Fire, Epic Prowness
36 Epic Warding
39 Epic Mage Armor, Hellball

Ending Stats
str 10
dex 28
con 14
int 12
wis 8
chr 15

Skills (208)
disc - 43
tumble - 40
perform - 25
UMD - 22
Taunt - 43
Spellcraft - 35

AB
26 base
+9 dex
+4 wf/ewf/ep
+5 GMW
+2 bard song
+2 war song
= 48/43/38/33
Duel Wielding
(46)46/41/36/31 1-4+6(12-20)x2
46/41 1-4+6(12-20)x2

AC
10 base
+9 dex
+10 PM
+20 Ep Mage Armor
+1 Mage armor
+5 Bard Song
+4 Haste
+3 Tower shield
= 62 ac

Saves
Fort - 23(+7)
Reflex - 29(+7)
Will - 22(+7)

HP - 412

One of the key advantages of this char is it's ability to reduce the ac of your opponent. When you combine taunt and curse song which drops your oppenants ac by 11! That means that even WITHOUT GMW your effective ab would be 54/49/44/39, which is EXACTLY the same as a Fighter 12/WM 28 which means this is one of the highest ab characters possible. You can also reduce their ab with curse song and called shot, giving your massive ac an even bigger boost.

In addition to the excellent chance to hit you also have 3 epic spells: epic mage armor, epic warding and hellball. These spells give you an enormous advantage in a melee fight, giving you 50/+20 dmg red that lasts long enough for one pvp fight, huge ac and the ability to do massive damage before even entering combat, up to 240 dmg and have a chance at knocking them down.
You also have greater dispelling which allows you to remove your oppenants buffs which is especially brutal against a cleric.

Advantages
Immune to Criticals
Huge AC
Huge effective AB
Epic Warding
Hellball
lvl 5 Spells
High Critical Range
Dual Wielding
Ability to use scrolls
and restricted equipment

Disadvantages
Mediocre saves
Low HP
Low dmg

Edited By Anuis on 07/14/04 13:58

Here is a str based version of the build.

Undeath's Eternal Champion

Bard 16/PM 16/Fighter 8

Starting Stats
str 17
dex 8
con 14
int 13
wis 8
chr 14

Lvling Order
1 Fighter
12 Bard
2 PM
5 Fighter

2 Fighter
12 PM
1 bard
1 PM
2 bard
1 PM
1 Bard

Feats
1 WF Scimitar, Power Attack, Cleave
3 Knockdown
6 Curse Song
9 Extend Spell
12 Imp Crit Scimitar
15 Toughness
16 Imp Knockdown
18 Great Cleave, Called Shot
20 Weapon Specialization Scimitar
21 Gr Str 1
22 Epic WS Scimitar
24 Ep WF Scimitar
27 Overwhelming Crit Scimitar
30 Dev Crit Scimitar
33 Epic Energy Res Fire, Armor Skin
36 Hellball
39 Epic Mage Armor, Epic Warding

Ending Stats
str 28
dex 8
con 14
int 13
wis 8
chr 14

Skills (208)
disc - 43
tumble - 40
perform - 25
UMD - 22
Taunt - 43
Spellcraft - 35

AB
26 Base
+3 WF/EWF
+9 Str
+5 GMW
+2 bard song
+2 war song
= (47)47/42/37/32 1-6+15(12-20)x2

AC
10 base
+1 cats grace
+8 Full plate
+10 PM
+20 Ep Mage Armor
+1 Mage armor
+5 Bard Song
+4 Haste
+3 Tower shield
= 62 ac

Saves
Fort - 23(+7)
Reflex - 21(+7)
Will - 22(+7)

HP - 412

This build has many advantages over the first. After you take into account +12 str/dex items it only has 6 less ac than the dex based one, which can't be negated due to being flatfooted and does 15 more dmg.
The str based build loses the dual wielding ability, and the big thing is the loss of ability to cast spells in combat. Because of that I only gave it 14 chr, past lvl 4 is mostly offensive spells, and took extend spell since you won't be able to recast in a long combat.

You can decide which one you like better.

Edited By evo_dragon on 07/14/04 17:27

Wouldn't the dex version be better with more attacks?

I mean, you still do the spell buff dmg such as darkfire or whatever... aye?

And well.. waht if you went Halfling and wielded a Rapier. This way you get the two handed wielding STR bonus on a crazy critical weapon.