I came up with this idea when I noticed that Champs of Torm have access to Epic class feats that are great for casters. I built him with tons of IGMS and ILMS and Magic Missiles, just for kicks. I had also considered going Sorcerer, but with the way Pale Master works v. caster spell access, I couldn't get access to 9th level spells without taking all 17 of the necessary Sorc levels. So I made him a Wizard instead.

Pros:
-- 2 Epic Spells
-- Auto Still Spell III and Auto Quicken Spell III
-- Epic Damage Reduction III
-- Large amount of skill points
-- Can use heavy armor and shields

Cons:
-- No Melee capabilities (if you consider that a "con" for spellcasters)
-- Not sure if there are any more


Human, Lawful Neutral (cannot be Good or Evil)

STR 8
DEX 10
CON 16
INT 18
WIS 10
CHR 8

Final AC (naked): 24
Final HP: 541 (no rerolls)
Final Saves:
Fort: 34
Reflex: 24
Will: 29

Level 1 -- Wizard
Skills: Concentration 4, Lore 4, Search 2, Spellcraft 4, Tumble 2
Feats: Combat Casting, Still Spell

Level 2 -- Wizard
Skills: Concentration 1, Lore 1, Spellcraft 1

Level 3 -- Wziard
Skills: Concentration 1, Lore 1, Spellcraft 1, Search 1, Tumble 1
Feats: Spell Penetration

Level 4 -- Pale Master
Skills: Concentration 1, Lore 1, Spellcraft 1, Persuade 7
INT 1

Level 5 -- Pale Master
Skills: Concentration 1, Lore 1, Spellcraft 1, Persuade 1, Search 1, Tumble 1

Level 6 -- Pale Master
Skills: Concentration 1, Lore 1, Spellcraft 1, Persuade 1
Feats: Greater Spell Penetration

Level 7 -- Pale Master
Skills: Concentration 1, Lore 1, Spellcraft 1, Persuade 1, Search 1, Tumble 1

Level 8 -- Pale Master
Skills: Concentration 1, Lore 1, Spellcraft 1, Persuade 1
INT 1

Level 9 -- Pale Master
Skills: Concentration 1, Lore 1, Spellcraft 1, Persuade 1, Search 1, Tumble 1
Feats: Maximize Spell

Level 10 -- Pale Master
Skills: Concentration 1, Lore 1, Spellcraft 1, Persuade 1

Level 11 -- Pale Master
Skills: Concentration 1, Lore 1, Spellcraft 1, Persuade 1, Search 1, Tumble 1

Level 12 -- Pale Master
Skills: Concentration 1, Lore 1, Spellcraft 1, Persuade 1
Feats: Toughness
INT 1

Level 13 -- Pale Master
Skills: Concentration 1, Lore 1, Spellcraft 1, Persuade 1, Search 1, Tumble 1

Level 14 -- Wizard
Skills: Concentration 1, Lore 1, Spellcraft 1

Level 15 -- Wizard
Skills: Concentration 1, Lore 1, Spellcraft 1, Search 1, Tumble 1
Feats: Quicken Spell, Spell Focus: Evocation

Level 16 -- Wizard
Skills: Concentration 1, Lore 1, Spellcraft 1
INT 1

Level 17 -- Wizard
Skills: Concentration 1, Lore 1, Spellcraft 1, Search 1, Tumble 1

Level 18 -- Wizard
Skills: Concentration 1, Lore 1, Spellcraft 1
Feats: Weapon Focus (I chose Dagger)

Level 19 -- Wizard
Skills: Concentration 1, Lore 1, Spellcraft 1, Search 1, Tumble 1

Level 20 -- Champion of Torm
Skills: Discipline 23, Lore 1, Spot 10
CON 1

Level 21 -- Wizard
Skills: Concentration 2, Lore 1, Spellcraft 2, Search 1, Tumble 1
Feats: Heavy Armor Proficiency, Epic Spell Penetration

Level 22 -- Wizard
Skills: Concentration 1, Lore 1, Spellcraft 1

Level 23 -- Wizard
Skills: Concentraton 1, Lore 1, Spellcraft 1, Search 1, Tumble 1

Level 24 -- Pale Master
Skills: Concentration 1, Lore 1, Spellcraft 1, Persuade 11
Feats: Auto Still Spell I
CON 1

Level 25 -- Pale Master
Skills: Concentration 1, Lore 1, Spellcraft 1, Persuade 1, Search 1, Tumble 1

Level 26 -- CoT
Skills: Discipline 6, Lore 1, Spot 10
Feats: Auto Still Spell II

Level 27 -- CoT
Skills: Discipline 1, Lore 1, Search 1, Tumble 1
Feats: Auto Still Spell III

Level 28 -- Pale Master
Skills: Concentration 3, Lore 1, Persuade 3, Spellcraft 3
Feats: Improved Combat Casting
CON 1

Level 29 -- Pale Master
Skills: Concentration 1, Lore 1, Persuade 1, Spellcraft 1, Search 1, Tumble 1

Level 30 -- CoT
Skills: Discipline 3, Lore 1, Spot 10
Feats: Auto Quicken Spell I, Auto Quicken Spell II

Level 31 -- CoT
Skills: Discipline 1, Lore 1, Spot 4, Search 1, Tumble 1

Level 32 -- Pale Master
Skills: Concentration 3, Lore 1, Persuade 3, Spellcraft 3
CON 1

Level 33 -- Pale Master
Skills: Concentration 1, Lore 1, Persuade 1, Search 1, Tumble 1
Feats: 2 Epic Spells (I chose Warding and Hellball)

Level 34 -- CoT
Skills: Discipline 3, Lore 1, Spot 3
Feats: Auto Quicken Spell III

Level 35 -- CoT
Skills: Discipline 1, Lore 1, Spot 1, Search 1, Tumble 1

Level 36 -- CoT
Skills: Discipline 1, Lore 1, Spot 1
Feats: Epic Damage Reduction I, Epic Damage Reduction II
CON 1

Level 37 -- CoT
Skills: Discipline 1, Lore 1, Spot 1, Search 1, Tumble 1
Feats: Energy Resist: Fire 1

Level 38 -- CoT
Skills: Discipline 1, Lore 1, Spot 1
Feats: Epic Damage Reduction III

Level 39 -- CoT
Skills: Discipline 1, Lore 1, Spot 1
Feats: Epic Toughness I

Level 40 -- CoT
Skills: Discipline 1, Lore 1, Spot 1, plus Whatever you have left, wherever you want
CON 1


If you don't feel like taking some DR, you could just raise your INT exclusively and take Expertise and Improved Expertise at Level 36 and 39, and Armor Skin and Epic Toughness I at 36 and 38 (or an Epic Toughness at both). I haven't had a chance to try that out yet, so it might be even better.
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"What do you fear most in the world?"
"The possibility that love is not enough."
-- Major Garland Briggs, Twin Peaks

Edited By Kail Pendragon on 10/12/07 15:03

You are going to have an extremely hard time with spell resistance on this build. Your caster level is only 12. You may be better off stopping pm levels at 10 and putting the rest into wiz. Maybe doing s 20/10/10 level split would result in a slightly stronger overall charcter.

Edited By Emrill on 07/20/04 17:12

Yeah, I wondered about that too. I figured taking all of the spell penetration feats would take care of that. That's assuming that the feats stack, which I'm not sure about.

And yeah, I could probably make a more even distribution. My only concern would be with feats -- I'd lose 2 (as well as +4 AC, but whatever) by dropping PM to 10, and if I drop CoT to 10, that's another one. All of which are Epic feats. So I could drop the DR feats without too much problem, I guess. Or Auto Quicken.

Thoughts from the gallery?
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"What do you fear most in the world?"
"The possibility that love is not enough."
-- Major Garland Briggs, Twin Peaks The only thing you can do about your spell penetration is to take at least another 15-20 lvls of caster, so forget about it. Against a caster/cleric you can dispell their spell resistance and agaisnst a monk let em nail your elemental shields. I think you got a good setup atm, though the usefullness of auto-quicken is up for debate. Interesting Build--I'll have to try it later, though I'm not much on caster builds (I can never keep up with what I'm supposed to be doing! I'm much better with "Gronk smash!"). Oh, and the spell resist feats do not stack. I was looking at this earlier for something else. You can get up to +6, but they aren't cumulative.
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"My Faith! both crossings are dangerous and hard. Good sense is no help in this choice, I don't know which I'd rather take. But it isn't right for me to shilly-shally when you've said it's my move, so I'll take it!" --Sir Gawain Well, I did just test a different set up. With a final build of Wiz 20/PM16/CoT 4, the only feat I lost from the previous version is Epic DR III. And it just pimpslapped a dracolich in 1 round, a prismatic in 2. I'll post the particulars in a new thread later today.
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"What do you fear most in the world?"
"The possibility that love is not enough."
-- Major Garland Briggs, Twin Peaks
Quote: Posted 07/20/04 18:25:46 (GMT) -- evo_dragon

I think you got a good setup atm, though the usefullness of auto-quicken is up for debate.

Thanks. I wonder about Auto Quicken too. But it's a good choice from the available feats at the particular levels, and if it works as described, I can get off multiple 9th level spells in a casting period without using up spell slots. But there's always a difference between how the manual describes things and how they work in the game. As my friend once said, "In theory, there is no difference between theory and practice."
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"What do you fear most in the world?"
"The possibility that love is not enough."
-- Major Garland Briggs, Twin Peaks If you know you can keep yourself hasted, autoquicken is fairly useless. Theoretically wouldn't auto-quicken stack w/ haste? Meaning if haste makes you twice as fast (3 actions per 2 rounds I believe) and auto-quicken allows the casting of 2 spells in one round, wouldn't that be 6 actions in 2 rounds? They are separate actions that would layer on top of each other. I've been playing around with this too -- different build, like W 35/M 5 -- but I'm not sure how to taste it for accuracy. Theory and Reality are two very different things
Quote: Posted 07/21/04 03:55:05 (GMT) -- jjellison

Theoretically wouldn't auto-quicken stack w/ haste? Meaning if haste makes you twice as fast (3 actions per 2 rounds I believe) and auto-quicken allows the casting of 2 spells in one round, wouldn't that be 6 actions in 2 rounds? They are separate actions that would layer on top of each other. I've been playing around with this too -- different build, like W 35/M 5 -- but I'm not sure how to taste it for accuracy.

They don't stack.
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"Tis no man, 'tis a remorseless EATING machine..." Ummm, yes they do, where I play WOI, some guy was casting spells faster than lightning. I'm pretty sure he wasn't bulleting either, since you can't bullet a buff.
Quote: Posted 07/23/04 05:54:43 (GMT) -- Ryouko_

Ummm, yes they do, where I play WOI, some guy was casting spells faster than lightning. I'm pretty sure he wasn't bulleting either, since you can't bullet a buff.

They don't stack, regardless of what you saw some guy do some time.