Playable From Level 1 - 40 ..PvP Build

Fighter 14/weapon master 7/shadowdancer 29

Human
Lawful Neutral
STR 14
DEX 18 rising to 32
CON 10
WIS 8
INT 14
CHA 8

1 FIGHTER Weapon Focus (Rapier) Weapon Finesse, Dodge
2 FIGHTER Mobility
3 FIGHTER Expertise
4 FIGHTER DEX Weapon Specialisation (Rapier)
5 FIGHTER
6 FIGHTER Spring Attack, Whirlwind Attack
7 WEAPONMASTER
8 WEAPONMASTER DEX
9 WEAPONMASTER Improved Critical(rapier)
10 WEAPONMASTER
11 WEAPONMASTER
12 WEAPONMASTER DEX Improved Initiative
13 WEAPONMASTER
14 FIGHTER
15 FIGHTER Improved Expertise , Power Attack
16 FIGHTER DEX
17 FIGHTER Improved Power Attack
18 SHADOWDANCER Blind Fight
19 SHADOWDANCER
20 SHADOWDANCER DEX
21 SHADOWDANCER Great DEX I
22 SHADOWDANCER
23 SHADOWDANCER
24 SHADOWDANCER DEX Great DEX II
25 SHADOWDANCER
26 SHADOWDANCER
27 SHADOWDANCER Great DEX III
28 SHADOWDANCER DEX
29 SHADOWDANCER
30 FIGHTER Great DEX IV
31 FIGHTER Epic Weapon Focus (Rapier
32 FIGHTER DEX
33 SHADOWDANCER Epic Dodge, Self Concealment I
34 SHADOWDANCER
35 SHADOWDANCER
36 SHADOWDANCER Self Concealment II, Self Concealment III
37 SHADOWDANCER
38 SHADOWDANCER
39 SHADOWDANCER Self Concealment IV, Self Concealment V
40 FIGHTER Epic Weapon Specialisation (Rapier)

AC 30 rising to 60 with +5 items +70 with improved expertise(assuming using 2 +5 dex items ie bracers and belt)
AB +45/40/35/30 rising to +55 with +5 items
Equipment Clothes,small shield,rapier

Skills
Hide 30
Move Silently 14
Discipline 43
Intimidate 30
Spot 42
Spellcraft 20
Tumble 40

Syrath

Edited By Cinnabar Din on 02/25/08 02:29

Is it possible to have max UMD on this char?
Which skill would you drop for it? Its not possible to have umd at all , no classes have it even as a cross class skill.

Syrath Yeah you are right, sorry, mistaken SD for rogue. I guess I'll give that archer of yours a go. Looks nice.

Only thing is that I just found out that on the Aventia Server you dont get any post lvl 40 bonussen when you use 10 lvl's of pm in your build. Boy that bites!

Thanks a lot for you help though!
Quote: Posted 07/24/04 06:59:20 (GMT) -- syrath1001

Fighter 14/weapon master 7/shadowdancer 29
Should be 19 SD, and by the way I think you're supposed to post the classes in the subject, ie "The not so dashing swashbuckler (Ftr 14/WM 7/SD 29)."
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Have I mentioned I hate IGMS? It was my first post in guild I made that mistake and apologise for not putting the levels in. As for the levels being wrong this is a mistake that has been copied and pasted over a long time. I should have corrected it before posting it here.

Syrath No need to nitpick the first build he posted over a month ago now. In the build index it has the classes. Sorry I didn't realize. I thought it was a new post.
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Have I mentioned I hate IGMS? I just wanted to say thanks for the great build I wanted to run my version past you to see if you can find
some flaws. I hope you don't mind me doing this:P Anyway I made it a dual wielding variant for a new pw I found.I would really appreciate it if you could take a look and help me refine it a bit more!:P

Fighter 14/weapon master 7/shadowdancer 19

Elf
Lawful Neutral
STR 10
DEX 20 rising to 34
CON 10
WIS 8
INT 14
CHA 8

The stats I played around with a bit to compensate for being an elf and to raise dex to 20.




1 FIGHTER Weapon Focus (hand axe), Dodge
2 FIGHTER Mobility
3 FIGHTER Expertise
4 FIGHTER DEX Weapon Specialisation (hand axe)
5 FIGHTER
6 FIGHTER Spring Attack, Whirlwind Attack
7 WEAPONMASTER
8 WEAPONMASTER DEX
9 WEAPONMASTER weapon finess
10 WEAPONMASTER
11 WEAPONMASTER
12 WEAPONMASTER DEX ambidexterity
13 WEAPONMASTER
14 FIGHTER
15 FIGHTER two-weapon fighting , improved two-weapon fighting
16 FIGHTER DEX
17 Shadowdancer(--------switched this with fighter at 21.
18 SHADOWDANCER improve critical (hand axe)
19 SHADOWDANCER
20 SHADOWDANCER DEX
21 FIGHTER Great DEX I ARMOR SKIN
22 SHADOWDANCER
23 SHADOWDANCER
24 SHADOWDANCER DEX Great DEX II
25 SHADOWDANCER
26 SHADOWDANCER
27 SHADOWDANCER Great DEX III
28 SHADOWDANCER DEX
29 SHADOWDANCER
30 FIGHTER Great DEX IV
31 FIGHTER Epic Weapon Focus (hand axe)
32 FIGHTER DEX
33 SHADOWDANCER Epic Dodge, Self Concealment I
34 SHADOWDANCER
35 SHADOWDANCER
36 SHADOWDANCER Self Concealment II, Self Concealment III
37 SHADOWDANCER
38 SHADOWDANCER
39 SHADOWDANCER Self Concealment IV, Self Concealment V
40 FIGHTER Epic EPIC PROWESS

I dropped out the two power attack feats and improved intiative/expertise and blind fighting for two weapon fighting feats and I lost a feat by going elf instead of human. I don't pick up finess until 9 and improved critical till 18 but it could not be helped unless I wanted to drop weapon spec.


I switched out one level of fighter pre-epic and optedinstead to take armor skin post epic.
Will this work with cross classing of skills? Kind of iffy on that I think i may be one level off.
If not i can do it your way and pick up blind fightingas a bonus feat and drop out gr dex3 and gr dex 4 and pick up esf:disc and armor skin. I would lose 1 ab but meh..10 disc might be worth the trade. Though I would essentially be trading 1 ab for 1 ac and another feat.



AC not to sure about would have to test it. Would not be comperable with a magic shield though. Without a magic shield armor skin evens it out somewhat.

AB 29 base + 12 dex+4 from foci and prowess+1 weapon master-2 dual wielding=44
I am not sure how you arrived at your AB it should only be 44 not 45
Your build has 29 base+11 dex+3 foci+1 weapon master=44

Skills
Hide 30
Move Silently 14
Discipline 43
Intimidate 30
Spot 42
Tumble 40

These i would change around a bit to make him more stealthy I would probably lose the spot altogether
and opt for heal. By going elf you take a 40 point loss so i just edited spellcraft completly out
to compensate for it. This might make a huge impact with the extra sp in the early levels to help with cross classing skills.

I think the higher crit damage of the hand axe helps even out the damage curve from losing epic wep spec
against other players and higher ac monsters. The only thing I dont like about either version is they take
a long time to mature into a better than average combatant. The only iffy part i can see is skill point
progression I would have to test it when i get home from work to see how it pans out cross classing complicates
things a little bit. Anyway thanks for your time and thanks in advance for pointing out anything I messed up!:) I like the build, i have only the following reservation .

The builds I have made were pretty much designed to be played in medium to high magic worlds. If you played pvp in these worlds you soon realise that AC can be made to become irrelevant as can AB. If everyone jacks their AC high enough dev crit no longer becomes an issue, and 2 fighters (dex or otherwise) fighting quickly becomes a 20 to hit issue. In this situation the dex build (with epic dodge and SC5) suddenly becomes the melee king in one on one combat. Statisically (and dont ask me to prove the possibilities) if you are getting attacked by a 50 STR RDD/Bard/PM with massive AC and great damage output with 3 attacks (4 with haste) you can expect to be hit only once every few thousand rounds (once every 100/200 or so rounds with haste). Meanwhile you can happily plod along hitting once every 5 rounds until your opponent is dead(providing you can survive the spells).

The key to this is to get your AC high enough that no one can hit you unless they roll a 20. Losing a shield means you lose up to 13 AC. This can lead to a hit on 10 situation and then its a whole new ball game where the chances are much more opened up and STR builds actually have a good chance of defeating you , all because of losing the shield. That being said , not everyone plays pvp (me included) but the build was designed and developed for someone that did.

Syrath Thanks very much the build does not work though simply because you cannot get hide to 10 cross classed before 18.

You are very much right about a shield the build was for a pw that is divided into good and evil so has alot of both pve action and pvp. However I quickly realised that there is simply no way to account for not having a shield even when doubling the number of full ab attacks it really does not even out I was hoping self conceal and dodge would compensate for this but it doesn't really.

Just seems so wrong to use a shield with a dex based char for some reason though. You can get 10 ranks at level 17. Level 1 you have 2, level 3 you have 3, level 5 you have 4, level 7 you have 5, level 9 you have 6, level 11 you have 7, level 13 you have 8 ,level 15 you have 9, level 17 you have 10.

At level 18 you can take shadowdancer, you should try it and see.

Syrath
Quote: Posted 10/20/04 14:34:57 (GMT) -- palethunder
Just seems so wrong to use a shield with a dex based char for some reason though.

I actually based the original build using a small shield. Early swashbucklers used strangely enough , bucklers for defence, this was due to the fact that weapons were not developed enough for the same speed of moves that more modern styles of fencing (by this i mean the early 1500s). This form of fencing is still in practice today by some fencing academies.

There is a perfect justification for a shield. For RP purposes I would say a shortsword would be more in order for this, since although the weapons of this time may have been termed rapier they are not what everyone would call a rapier(see numerous arguments about this subject not just on these boards but all over the web).

Syrath I like this build, and hve played it from levels 1-13 so far. A few questions, if I may?

Why such a high level in intimidate? Is it used on your PW? I have not seen it used yet in the OC, and from what I've read, it is not as common/useful as persuade.

Difficulties encountered so far: low saving throws vs. Poison, and Fear. The Golden Circlet and +3 Boot of Reflexes help with Mind Spells and reflex saving throws. Any suggestions on dealing proactively with the above two areas?

I drew up a levelling guide for this build to make RP enjoyable, and to make sure I didn't forget anything important. Would there be any interest/use in posting it here?

Thanks Syrath!
Quote: Posted 03/03/06 00:01:33 (GMT) -- Ferg Merkl

I like this build, and hve played it from levels 1-13 so far. A few questions, if I may?

Why such a high level in intimidate? Is it used on your PW? I have not seen it used yet in the OC, and from what I've read, it is not as common/useful as persuade.

Difficulties encountered so far: low saving throws vs. Poison, and Fear. The Golden Circlet and +3 Boot of Reflexes help with Mind Spells and reflex saving throws. Any suggestions on dealing proactively with the above two areas?

I drew up a levelling guide for this build to make RP enjoyable, and to make sure I didn't forget anything important. Would there be any interest/use in posting it here?

Thanks Syrath!

It was a designed for level 40 pvp build(it takes epic weapon specialisation very late on, but the build can be played from level 1). Saving throws vs poison should be reasonable because of the fighter levels, certainly much better than most dex players. As to the will saves, there is not much you can do about it until you get slippery mind (shadowdancer level 7) at which point you will get the opportunity to reroll your save if you fail on certain will save spells.

Will saves are always a weakness for most melee players (monks being one of the only exceptions). That being said this build was built with survival in melee in mind(as pretty much any epic dodge/SC5 build is). It was not built to survive spells(it can rely on stealth to get close to casters if they do not have truesight).

Syrath
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It's SHADOWDANCER, dammit, shadowdancer!!!