Playable from level 1 - 40 ..PvM

Rogue4, Paladin4, Sorceror32

Half Elf or Human, LG

Stats:

STR 14
DEX 14
CON 14
INT 14
WIS 8
CHA 14 +12 = 26

Skills: Concentration, Discipline, Spellcraft, Tumble, UMD, Search*, Open Locks*, Disable Traps*

*You can take Knock and Find Traps and spend your skill points elsewhere. If you do not put points in hide/move silently, you should take Invisibility as a 2nd level spell.

1) ROGUE Luck of Heroes (+ Expertise if human)
2) SOR
3) SOR Expertise (Improved Expertise if human)
4) SOR
5) SOR
6) SOR Maximize Spell
7) SOR
8 )SOR
9) SOR Empower Spell
10)SOR
11)SOR
12)SOR Still spell
13)PAL
14)PAL
15)PAL Divine Shield
16)PAL
17)ROG
18)SOR Spell Penetration
19)ROG
20)ROG
21)SOR Epic Skill Focus: Discipline
22)SOR
23)SOR
24)SOR Auto Still Spell I
25)SOR
26)SOR
27)SOR Auto Still Spell II & III
28)SOR
29)SOR
30)SOR GRT CHA I/Hell Ball
31)SOR
32)SOR
33)SOR GRT CHA II/Epic Warding
34)SOR
35)SOR
36)SOR Epic Skill Focus: Spellcraft & Concentration
37)SOR
38)SOR
39)SOR Epic Skill Focus: Tumble and UMD
40)SOR

You really need to save your skill points for your rogue/paladin skills (no sorceror skills) until after you take your last rogue class.

Rogue Skills: Tumble and UMD (and the thief skills if you do not want to spend the spells (three spells (invisibility, knock, and find trap = master thief)) or rely upon your pixie thief)

Paladin: Discipline and Concentration.

Sorceror: Concentration and Spellcraft.

This is a module build, not a PvP, although it will have great AC, decent HP for a caster, three attacks per round, and very high saves. You can muddle about with your chosen epic spells if you want to do something else, but this build requires thrift on feats, getting the minimum.
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We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill

Edited By Cinnabar Din on 02/27/08 20:16

I've started playing with this build, and it's a good deal of fun, but I did notice a few small innacuracies (and I have a few questions):

You can't take "Maximize Spell" at 6th lvl, but you can take "Empower Spell", then you can take "Maximize" at lvl 9.

You can't take "Divine Shield" at lvl 15. I couldn't find this in the feat's description, but apparently Power Attack is a prerequisite. If you think this feat is crucial, you could substitute power attack for Expertise (or humans could take it instead of Improved Expertise).

And I was wondering: why not add extend spell? This is nice for things like Haste (in worlds that have out-lawed boots of haste). But perhaps it's not generally that helpful.
Quote: Posted 09/24/04 16:46:49 (GMT) -- Kaxzim D'Abnaud

I've started playing with this build, and it's a good deal of fun, but I did notice a few small innacuracies (and I have a few questions):

You can't take "Maximize Spell" at 6th lvl, but you can take "Empower Spell", then you can take "Maximize" at lvl 9.

You can't take "Divine Shield" at lvl 15. I couldn't find this in the feat's description, but apparently Power Attack is a prerequisite. If you think this feat is crucial, you could substitute power attack for Expertise (or humans could take it instead of Improved Expertise).

And I was wondering: why not add extend spell? This is nice for things like Haste (in worlds that have out-lawed boots of haste). But perhaps it's not generally that helpful.

I really had fun playing this and it was built organically through the oc. I did my best to recall the feats that I took at the levels I took them, and then eliminated the ones that proved mostly useless, substituted ones that I thought would work better. Your suggestions are good ones, particularly for the off-oc world (extend spell).

Thanks for the comments.
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We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender - Winston Churchill