Alignment: Chaotic Good
Race: Human
Domains: Trickery, Earth

Abilities:
----------
Str:16
Dex:8
Con:14
Wis:16
Int:12
Cha:8


Ability Progression:
--------------------
Level 1,4,&8: Wis
Level 12+: Str


Final Abilities:
----------------
Str:26
Dex:8
Con:14
Wis:19
Int:12
Cha:8


Stats:
------
Put Points Into:
Spellcraft (25, only on cleric levels)
Tumble (40, only on the 3 Rogue levels)
Concentration (Cleric)
Discipline (CoT)
Whatever else you want


Level Progression:
------------------
1-10 Cleric
11-20 CoT
21-22 Rogue
23-28 CoT
28-39 Cleric
40 Rogue (Skills)


Feat Progression: (Those with * can be changed to whatever you want, but these are my suggestions)
-----------------
1: Martial WP, Power Attack
3: Combat Casting
6: Toughness*
9: Wep Focus: Rapier
12: Imp Crit: Rapier, Imp. Initiative*
14: Blind Fighting*
15: Great Fortitude*
16: Knockdown*
18: Maximize Spell*, Cleave
20: Great Cleave
21: Great Str I
24: Great Str II
26: Epic Focus: Rapier*
27: Great Str III
30: Overwhelming Critical
33: Armor Skin*
36: Dev. Crit
39: Epic Spell: Greater Ruin


I'd REALLY appreciate help on this build, as I think it gets Dev. Crit too late. Only thing I need to keep is the AT LEAST 3 rogue levels, and the Chaotic Good alignment. Thanks in advance.

Edited By Cinnabar Din on 02/27/08 20:18

If I were you I'd try to take those COT levels when epic to open up a bunch more options for you.

If you take 16 cleric/4 COT pre epic you can drop great cleave(useless), great fort(already got good saves) and either blind fight or imp initiatize. You will lose 1 bab, but gain 3 epic feats. That will allow you to take some extra gr strength feats and epic prowness. Or to get dev critical faster you could get great wisdom feats and put all normal stat points into strength.

As for other suggestions, you might want war instead of earth domain since it's a low char build and I generally find aura of vitality better than stoneskin, especially later on. Depending on the server I would also go scimitar over rapier so you can keen it yourself. And I would prefer hellball to greater ruin, similar damage but area effect. great cleave is a pre-req for overwhelming and dev crit.