juicyplasma

Joined: 08 Jan 2004 Profile: Saturday, 24 July 2004 10:02AM
And here it is!

Street Fighting Monk

Human, Monk34\Fighter6

Starting Abilities
STR = 14 <- All ability increases go here.
DEX = 16
CON = 14
WIS = 14
INT = 10
CHA = 8

Class Progression
Monk 1-15
Fighter 16-21
Monk 22-40

Skills are Discipline and Tumble for Monk levels and just Discipline for Fighter levels (save those Tumble points for Monk). All other skill points can be distributed as you wish. My suggestions are Heal and Taunt (cross classed) and if you want, Lore. I like to put afew points into Craft Armour so I can customise my look.

Feats
1)Toughness, Luck of the Heroes
3)Weapon Focus (unarmed)
6)Circle Kick
9)Power Attack
12)Dodge
15)Great Cleave
16)Mobility
17)Improved Critical (unarmed)
18)Spring Attack
19)Weapon Specialization (unarmed)
21)Epic Weapon Focus (unarmed), Epic Weapon Specialization (unarmed)
24)Armor Skin
27)Improved Spell Resistance I
30)Great Strength I
31)Improved Spell Resistance II
33)Great Strength II
36)Improved Spell Resistance III & IV
39)Great Strength III

The Disadvantages
*Naked, you'll have problems with high DR
*Low Hit Points
*May or may not have some problems against multiple enemies

Yeah, it is supposed to be a strength orientated build, which made me think I should change the the STR to 16 and DEX to 14. I dunno... what do you think?

It seems like a fairly powerful PC to me (although I did play it in controlled conditions - Monster Hall in Deluxe Advanced Halls of Training). I don't know whether or not it's a good character during the levelling\earlier stages. I play on a PW (Edon\Nordock) so I would like a bit of power consistence.

Any tips on how I could make this build better would be greatly appreciated.

Edited By Kail Pendragon on 10/12/07 15:11

Quote: Posted 07/25/04 12:43:05 (GMT) -- griphook
Feats
1)Toughness, Luck of the Heroes
3)Weapon Focus (unarmed)
6)Circle Kick
9)Power Attack
12)Dodge
15)Great Cleave
16)Mobility
17)Improved Critical (unarmed)
18)Spring Attack
19)Weapon Specialization (unarmed)
21)Epic Weapon Focus (unarmed), Epic Weapon Specialization (unarmed)
24)Armor Skin
27)Improved Spell Resistance I
30)Great Strength I
31)Improved Spell Resistance II
33)Great Strength II
36)Improved Spell Resistance III & IV
39)Great Strength III

You have a lot of feats that are wasted. Circle kick is one of those some people like and others don't. Spring attack and mobility are fairly useless if you max tumble. Also if you took your 4th fighter level at maybe 24th, you could then use that as your last fighter level and take both weapon specialization and EWS on that level. That would allow two more monk levels and hence a couple more pts of spell resist. Id rather have the extra attack from the 4th ftr pre-epic levels. He's using unarmed, so he'll have five attacks.
Quote: Posted 07/26/04 17:27:38 (GMT) -- Emrill

Also if you took your 4th fighter level at maybe 24th, you could then use that as your last fighter level and take both weapon specialization and EWS on that level. That would allow two more monk levels and hence a couple more pts of spell resist.

I'm quite confused by this. Do you mean that I should start ftr levels later or take some out for more monk? If so, which ones in particular? From what I can gather, you want me to dump Mobility and Spring Attack (which are taken in ftr). So... instead of starting fighter at 16... should I start at 18?

I've been tweaking this build for the past few days. Have always wondered whether Mobility and Spring Attack were worth it. I've tried some different combinations but never seem to see anything I want to get in their place. It'd be great to get Overwhelming and Devistating Critical... but those are post epic. Which means That I truly do have feats to waste

I'll try it out though and come back with the results shortly.