This character turned out pretty well, I think.

Half-elf, any alignment (I chose Chaotic Good)

Stats:
STR 14
DEX 8
CON 10
INT10
WIS 16 (end 19)
CHR 16 (end 28)

Final AC (naked): 12
Final HP: ~300
Final BAB: +47/+42/+37/+32

Buffed (naked):
BAB: +83/+78/+73/+68
Damage: 1d8 + 11
+2 magic
+5 magic
+11 divine
+4 bludgeoning
-------------
34-41 damage

Level Allocation:
Sorcerer x 1
Cleric x 8
Arcane Archer x 5
Cleric x 1
Arcane Archer x 2
Cleric x 1
Arcane Archer x 2
Cleric x 4
Arcane Archer x 7
Cleric x 3
Arcane Archer x 6

Feats:
Level 1: Martial Weapon Proficiency
Level 3: Point Blank Shot
Level 6: Weapon Focus: Longbow
Level 9: Zen Archery
Level 12: Power Attack
Level 15: Divine Might
Level 18: Divine Shield
Level 21: Maximize Spell
Level 24: Great Charisma I
Level 27: Great Charisma II
Level 29: Epic Weapon Focus: Longbow
Level 30: Great Charisma III
Level 33: Great Charisma IV
Level 36: Toughness, Epic Toughness I
Level 39: Great Wisdom I
Level 40: Epic Toughness II

Skills: This is a skill-light build. You get 128 skill points to spend. And many useful skills are cross-class. I recommend points in Tumble and Spellcraft. If you work it, you could get an Epic Spell if you save your points (I recommend taking it at Level 33, and Great CHR IV at 36 if you want to).

Other considerations:
For domains, I chose Good and War (Good for Stoneskin and Outsider turning, War for BattleMaster and Aura of Vitality). With the Sorcerer level, make sure you choose True Strike.

I suppose it might also be possible to take Paladin instead of Cleric. You'd lose some great buffs, but gain some super Save bonuses (your saves will be kinda low as it is) and some useful immunities, as well as +5 BAB. But I'd stick with Cleric.
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"What do you fear most in the world?"
"The possibility that love is not enough."
-- Major Garland Briggs, Twin Peaks Nice build, ya get casting, good buffs, dmg, decent ab and heals.

I would however pick elf as a race, half elf is bugged in that it will choose AA as prefered class and you will recieve a xp penalty. If you go elf and 1 lvl of wiz you won't have any penalty and all you lose is true strike. You also don't have to invest in martial weapons.

Edited By evo_dragon on 07/28/04 05:00

Quote: Posted 07/28/04 04:59:26 (GMT) -- evo_dragon
I would however pick elf as a race, half elf is bugged in that it will choose AA as prefered class and you will recieve a xp penalty. If you go elf and 1 lvl of wiz you won't have any penalty and all you lose is true strike. You also don't have to invest in martial weapons.

Well, bugger. I guess I better take Elf then. Losing True Strike hurts a little, but having an xp penalty would hurt more.

So I'll just take Cleric 1-8, Wizard at 9th, shift all the feats down and take Extend Spell at 18. Very nice build.

Syrath What about putting thos points you had in CHa into STR and get a consistant damage output instead of the temporary bonus from divine might? Don't get me wrong, I love might as it bypasses damage reduction. Just tossing out options for you. yes i think this is one of the best archer builds i have tried. i messed around with something very similar to it a few weeks ago. the server i play on, not many clerics use the 9th lvl spells. if thats something you want to forego, you could put some extra lvls into AA, to get the ab higher.

i also tried this with druid as well as cleric, but i think cleric is the choice to go with. also i liked the air or magic domiain for the attack spells. the server i play on, once you get past lvl 18 or so, stone skin does pretty much nothing for ya. Thanks for the kudos. I'm playing this char right now, and finding it a little fragile at the beginning (only 5th level), but I'm not really buffing that much either.

STR v. CHR: Sure, you could bump STR more. But you've got Divine Power, which raises your STR to 18. I guess if you need more strength for longer than the spell allows, and have a bow that has enough Mighty to make it worth it, sure. It also seems a great many Cleric powers are CHR based, so bumping it as high as possible makes a certain amount of sense.

Less Cleric levels: Frankly, I don't find 9th level spells to be that necessary either. But having that level of cleric makes them available, and increases the number of other spells you get. If I were to drop any levels, I'd drop 4 cleric levels for 4 more AA levels.

I also have found that instead of taking one of the Epic Toughness feats, Epic Reflexes is also a viable option. In addition, dropping STR by one and raising INT by one would make True Strike available once per day. Perhaps not worth it.
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"What do you fear most in the world?"
"The possibility that love is not enough."
-- Major Garland Briggs, Twin Peaks For me, I think I will end up going Wizard 1/Cleric 13/AA 26. My War domain power will weaken and I'll only be able to cast 7th level spells, but that's fine. Most of the good buffs are either Maximizable before 7th or Extendable before 7th. And with the extra 4 AA levels, the damage will increase by 2 (which is one more than the War power gives with the current configuration), as well as giving an additional epic feat (probably Epic Toughness or Prowess). For those who want more powerful casting, the Wiz1/Cleric17/AA22 build can still be considered extremely viable. Looks off AB
25 Natural
20 Buffed
3 AB Feats
4 to 6 Wisdom
11 Enhanced
-------------
66 AB so where did the 84 come?
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Edited By TyrPaladin on 08/11/04 00:29

Quote: Posted 08/11/04 00:27:47 (GMT) -- TyrPaladin

Looks off AB
25 Natural
20 Buffed
3 AB Feats
4 to 6 Wisdom
11 Enhanced
-------------
66 AB so where did the 84 come?

That version of the build had True Strike. In addition, many cleric spells and domain powers will work to increase AB.
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"What do you fear most in the world?"
"The possibility that love is not enough."
-- Major Garland Briggs, Twin Peaks
Quote: Posted 08/11/04 01:40:52 (GMT) -- kreestopearq

Quote: Posted 08/11/04 00:27:47 (GMT) -- TyrPaladin

Looks off AB
25 Natural
20 Buffed
3 AB Feats
4 to 6 Wisdom
11 Enhanced
-------------
66 AB so where did the 84 come?

That version of the build had True Strike. In addition, many cleric spells and domain powers will work to increase AB.

The maximum AB of buffs is 20 regardless where you get the buffs from, they do not stack. Plus, I think Divine Favor and Great Magic Enchanted weapon only work with melee weapons.
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Edited By TyrPaladin on 08/11/04 02:07

Yes greater magic weapon, and magic weapon only work on melee weapons as does darkfire. I'm not certain about divine favor. I changed the build somewhat (as I stated I would do above -- same feat allocation, but with some level and ability changes) and tested what would happen with buffs. Character was equipped with a nonmagical longbow.

Elf Cleric 13/Wizard 1/AA26
Ending Wisdom of 20
Ending Intelligence of 12

Final BAB: +47/+42/+37/+32

Cast Owl's Wisdom (Maximized): +47
Cast Divine Power (Extended): +53
Cast Battletide (Extended): +55
Cast Divine Favor: +59
Cast Aura of Vitality: +59
Used War Domain Power: +62
Cast True Strike: +82

Sorry TyrPaladin, with the changes, the cleric level causes some spells to be less effective. Otherwise, it would probably get +84 instead of the current +82.
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"What do you fear most in the world?"
"The possibility that love is not enough."
-- Major Garland Briggs, Twin Peaks
Quote: Posted 08/11/04 02:44:28 (GMT) -- kreestopearq

I changed the build somewhat (as I stated I would do above -- same feat allocation, but with some level and ability changes) and tested what would happen with buffs. Character was equipped with a nonmagical longbow.

Elf Cleric 13/Wizard 1/AA26
Ending Wisdom of 20
Ending Intelligence of 12

Final BAB: +47/+42/+37/+32

Cast Owl's Wisdom (Maximized): +47
Cast Divine Power (Extended): +53
Cast Battletide (Extended): +55
Cast Divine Favor: +59
Cast Aura of Vitality: +59
Used War Domain Power: +62
Cast True Strike: +82

Sorry TyrPaladin, with the changes, the cleric level causes some spells to be less effective. Otherwise, it would probably get +84 instead of the current +82.
25 Natural
13 EA (38)
3 AB Feats (41)
Wisdom 5 to 7 (46 to 48)
18 Cleric Buff (64 to 66)
2 True Strike (68)

Note: War does not stack with any other AB boosting item or spell. True Strike does not stack with cleric magic or item. Again, the most you can enhance AB up to is 20.

You also forgot to mention Bless and Prayer and aid. But your build keep a 68 for 2 minutes, which is better than 75 AB for 9 seconds. Even when True Strike and Divine Favor wear off, you'll still have 61 AB.

Trade Good Domain for Improve Invisibility and you have 50% concealment to boot.
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Edited By TyrPaladin on 08/11/04 03:18

Quote: Posted 08/11/04 03:13:46 (GMT) -- TyrPaladin

25 Natural
13 EA (38)
3 AB Feats (41)
Wisdom 5 to 7 (46 to 48)
18 Cleric Buff (64 to 66)
2 True Strike (68)

Note: War does not stack with any other AB boosting item or spell. True Strike does not stack with cleric magic or item. Again, the most you can enhance AB up to is 20.

You also forgot to mention Bless and Prayer and aid. But your build keep a 68 for 2 minutes, which is better than 75 AB for 9 seconds. Even when True Strike and Divine Favor wear off, you'll still have 61 AB.

Trade Good Domain for Improve Invisibility and you have 50% concealment to boot.

I don't know about stacking. I actually tested the build in game, and that's what the character sheet said and the changes that were reflected. And when fighting, those are the numbers that the game was rolling. And the War domain ability does stack -- when cast, it changed the AB, so I have to assume that it does.

I didn't use Bless, Prayer, or Aid, so I can't speak to that. And sure, trade Good domain for whatever. I just picked it because I wanted to turn Outsiders, but that may not be useful to most people.
Quote: Posted 08/11/04 03:27:54 (GMT) -- kreestopearq

I don't know about stacking. I actually tested the build in game, and that's what the character sheet said and the changes that were reflected. And when fighting, those are the numbers that the game was rolling. And the War domain ability does stack -- when cast, it changed the AB, so I have to assume that it does.

That can't be correct, the AB gotten from both mages and clerics are magical so I don't see how that's possible. (Unless it's a bug).

You know any servers that give out +20 bows. If you do, try the same thing, but while wielding a +20 bow. (Or if someone will volunteer.)
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Click Here Tyr is correct, you cannot gain more than a +20 magical bonus to ab. Your character sheet will say otherwise, but if you examine the to hit roll you'll notice a far different number for ab. After your bab, stat modifier, AA bonus you can only get +20, though I don't know if the halfling +1ab stacks.
Quote: Posted 08/11/04 06:59:08 (GMT) -- evo_dragon

Tyr is correct, you cannot gain more than a +20 magical bonus to ab. Your character sheet will say otherwise, but if you examine the to hit roll you'll notice a far different number for ab. After your bab, stat modifier, AA bonus you can only get +20, though I don't know if the halfling +1ab stacks.

...Actually Enchanted Arrow stacks with magical AB of buffs. If it's a bug or he may have just found a way to pass those @$$holes with 100 AC.
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Quote: Posted 08/11/04 14:48:54 (GMT) -- TyrPaladin

Quote: Posted 08/11/04 06:59:08 (GMT) -- evo_dragon

Tyr is correct, you cannot gain more than a +20 magical bonus to ab. Your character sheet will say otherwise, but if you examine the to hit roll you'll notice a far different number for ab. After your bab, stat modifier, AA bonus you can only get +20, though I don't know if the halfling +1ab stacks.

...Actually Enchanted Arrow stacks with magical AB of buffs. If it's a bug or he may have just found a way to pass those @$$holes with 100 AC.

Hey, I dunno. If the sheet lies, the sheet lies.

On the other hand, after reading the spell descriptions, here's what I figured out (and I may be reading too much into it):

Divine Power changes the char's BAB to be that of a Fighter of the same level, which indirectly raises the total AB. Battletide adds a "circumstance" bonus. True Strike adds a bonus "through magical intuition". Assuming these are all implemented in unique ways, I don't see why they couldn't stack. With Divine Favor, the "caster gains a bonus" to AB. My AB went up, but with a magic weapon, that bonus might be negated. Same with the War Domain power. Then again, with more levels of cleric, his AB went up to +84 -- and both of these bonuses are based on cleric levels. Perhaps bonuses based on level stack differently from other bonuses, and domain power-granted bonuses stack differently from bonuses granted by spells?

And with a magical bow, I did see an AB in the 90's (+92, I think) with the first iteration of the character.
Quote: Posted 08/11/04 14:48:54 (GMT) -- TyrPaladin

...Actually Enchanted Arrow stacks with magical AB of buffs. If it's a bug or he may have just found a way to pass those @$$holes with 100 AC.

Like I said, after bab, stat modifier and AA bonus you can only recieve +20 magical bonus to AB. Since WM works in the same way I would have to assume it isn't a bug of any kind. Also I believe nature sense's +2 bonus will stack with whatever ab you have. This is why it's kinda pointless(but fun) to have over 110 ac no matter what.

Sorry kreestopearq, but regardless of what the description says it is, in the engine it's only 1 thing Magical. Personally I find it incrediably sloppy that it shows up in the character sheet at all, since they obviously got the formula right when rolling for the actual hit. Take your char and attack anything and see what ab gets added to the d20 to hit. Yup evo and Tyr are correct in that you can only have a +20 magic AB bonus. It's just another of those buggy little NWN quirks. Be thankful that it's +20 and not +12 like everything else. It was coded to +20 for true strike to work properly. In any event, I tested it out.

Took my shots with a mundane longbow, showing an AB of +82. Four shots, the numbers added to the die roll were 70, 65, 58, and 53. True Strike had worn off by the third shot. I am still pretty happy with the results.

Oh, the lies!!! How the game lies to me!!! So truly crushed am I!!!
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"What do you fear most in the world?"
"The possibility that love is not enough."
-- Major Garland Briggs, Twin Peaks Hehe it lies to us all. It got me the other day with the 13 INT prereq for improved knockdown.
Quote: Posted 08/11/04 17:36:23 (GMT) -- Emrill

Hehe it lies to us all. It got me the other day with the 13 INT prereq for improved knockdown.

Yeah, I'm pretty sure that's the reason you didn't know about the prereqs.
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Click Here One shouldn't throw stones in glass houses Tyr. Actually every single printed manual does not state the INT prereq for improved knockdown. Also the build I had used it in were weapon master builds which had the 13 INT for that class, so the INT prereq never really was paid attention to by myself. What's your excuse for not knowing the BAB prereq for improved critical or to take the dwarven defender class, or many of the other feats you seem to have a habit of taking before you are eligable? sorry, bad mood or not NO insults to other members

"censored"
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Edited By griphook on 08/13/04 00:27

Quote: Posted 08/12/04 21:35:33 (GMT) -- TyrPaladin

Quote: Posted 08/12/04 16:30:32 (GMT) -- Emrill

One shouldn't throw stones in glass houses Tyr.

I'm not the one telling they need to go test sh*t, you didn't bother to get off your lazy @$$ go test it yourself so need to shut *** up. Whether it stated it or not, you should of test to find out instead of believe people will overlook your hypocritism.

Plus, I don't see you or any of the other members grabbing their pitch forks and torches to commend this build or the other build, which wasn't test either. Sniff, Sniff...boy, it sure stinks of hypocritcy here.

Well aren't you Mr(s) Personality
Quote: Posted 08/12/04 22:08:58 (GMT) -- realm of shadow

Quote: Posted 08/12/04 21:35:33 (GMT) -- TyrPaladin

Quote: Posted 08/12/04 16:30:32 (GMT) -- Emrill

One shouldn't throw stones in glass houses Tyr.

I'm not the one telling they need to go test sh*t, you didn't bother to get off your lazy @$$ go test it yourself so need to shut *** up. Whether it stated it or not, you should of test to find out instead of believe people will overlook your hypocritism.

Plus, I don't see you or any of the other members grabbing their pitch forks and torches to commend this build or the other build, which wasn't test either. Sniff, Sniff...boy, it sure stinks of hypocritcy here.

Well aren't you Mr(s) Personality

That's Ms. Personality. And not today. Please not today. I'm not in the mood.
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Click Here well look what i found way back on pag 7 or 8 or something like that... *Jumanji Parody*

"In the archive you must wait
until you roll a 6 or 8"


I guess the archive failed the will save.
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Yume No Chikara

The power of Dreams.
In Japan you don't say have a dream, you say see a dream. Aluka...what the heck are you pulling this crappe out of the trash for? Especially something with Tyr's rants in it?? Please post non-build-related spam in the General forum.

FWIW, I support Steve's request that you don't bump old builds.

Kaliban.
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