I posted this in the character builds thread just before it got locked up, so I'm reposting it here and hoping for some comments.

This build is intended to be playable from 1-40 for PvM more than PvP. If anyone feels like streamlining it for PvP, feel free, I'd be curious to see the results.

This is also my first "official" build, so feel free to tear it to shreds.

(b)Shadow Shifter(/b)

Ever see a chameleon?

Think really, really big chameleon. That breathes fire.

Starting stats:

Human

Str 8
Dex 13
Con 12
Int 13
Wis 18
Cha 8

Ending stats:

Str 8
Dex 14
Con 12
Int 14
Wis 30
Cha 8

Final levels: 14 druid/19 shifter/7 shadowdancer

AE stands for Animal Empathy, MS stands for Move Silently, Con (the first one) stands for Concentration, SP stands for Skill Points (the amount of skill points you'd have at that level).

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You've got 18 extra skill points at the end, toss them into Open Lock and Disable Trap just so you can use those skills (dex bonus and other skill bonuses in KC or dragon will be enough in general). You can also put them into any other SD class skills, such as pick pocket (dragon claws are surprisingly good at purse snatching, apparently).

Now what do we end up with...

You're a shifter with all the shapes except for undead and construct. You've got outsider shape for rakshasa when dealing with mages. All your non-epic shapes are upgraded.

ALL your shapes have HiPS, Defensive Roll (fairly worthless, but hey), Slippery Mind, Uncanny Dodge, and Evasion. You also get Shadow Daze, which can be surprisingly useful with the dragon (we'll get to that in a second). Your shadow summon and shadow evade are downright useless.

Let's run a few calculations now.

Buff up with One with the Land, Camoflauge, Mass Camoflauge. Shift to dragon.

With no other buffs, you now have a 90 hide and a 70 move silently. If you're in a wilderness area, Trackless Step from being a druid will give you 94/74.

43 ranks + 10 ESF + 13 dex + 4 OwtL + 10 Camo + 10 Mass Camo + 4 TS = 94 hide

43 ranks + 10 ESF + 13 dex + 4 OwtL + 4 TS = 74 Move Silently

Now that's one sneaky dragon.

If you toss down a vine mine you'd get another +4 to hide... and if you took Stealthy as a pre-epic feat you'd hit 100 hide without any magic items. Just a fun thought.

Your Shadow Daze DC will be 10 + 7 SD levels + 13 dex = 30. Not stellar, but it can come in handy.

Tumble provides you with +8 AC, +2 from Armor Skin, and you've got expertise/improved expertise if you need them. Dragon gets a base AC of 43, so that's 43 + 8 + 2 = 53 AC, buff up with barkskin for +4 more for 57. Improved Expertise will give you 67 if you really need it.

IKD lets your AB as a dragon reach +52 against medium creatures, +56 against small (+54/+58 if you're outdoors). Your AB is +44 (+46 outdoors).

All your other shapes will in general have a massive capability for stealth. I won't go through the calculations, but if true seeing is nerfed (or if you're up against a mage that's silly enough not to have it), mages are completely screwed as you hide from sight as a rakshasa and wait for their precious round/level buffs to wear out.

Concentration isn't required, but there wasn't much left that was useful. It'll be nice to have in rakshasa form if you start getting beaten on while trying to fling ice storms, and it'll help if you're casting in your normal form I suppose, but that's the first skill to go if you want another. Discipline is the one thing that's sorely lacking, but cross class and without any focuses in it, it won't help much. On the other hand, you should be able to keep away from anyone with knockdown by either your high AC in dragon form or just by using special abilities from a distance (manticore spikes work wonders).

If you want construct or undead shape and don't mind waiting a bit for dragon shape, replace dragon shape with either construct or undead and then take dragon shape on the druid level where you'd normally take the epic skill focus in move silently (and replace the epic skill focus in hide with move silently... it needs a boost far more than your hide score, given that you can get +20 from camo and mass camo combined).

Anyway...

Pros:
You've got HiPS with a ginormous hide and move silently in pretty much every shape
You've got a high AC from tumble and armor skin
You've got IKD
You've got most of the shifter shapes, all of which are upgraded
You've got Outsider Shape for rakshasa goodness
You've got +8 vs. spells with spellcraft (38 ranks +2 intelligence)

Cons:
You're not a monk
You're missing undead and construct for nice immunities
True Seeing hurts (though you're still a powerful druid/shifter, so it's not going to kill you)
Missing elemental shapes from druid
No discipline
_________________
"Intelligence is knowing a tomato is a fruit; Wisdom is not putting it in a fruit salad."

Edited By griphook on 03/26/05 17:29

Looks like a very nice build

If you want Elemental Shape you could probably drop 2 SD levels, I don't think it'll hurt much. For Improved Elemental Shapes you'll need to rearrange some more, either drop SD to 1 (HIPS only) or you go to 16 shifter levels and level 4 SD, losing 1 epic bonus feat (probably Epic Skill Focus in hide or so).

I don't know if the (Improved) Elemental Shapes are really worth that, but should be possible to fit them in and still have the hiding stuff. Maybe I'll try it tonight if I have some time to spare . Unfortunately I goofed somewhat on the shadowdancer prerequisites, as it's 8 move silently, not 7. Just bump it up to 8 on the level before you take the SD level and take 2 away from concentration and it should work.

You'd lose Slippery Mind if you went 16/19/5, but might be worth it for elemental shapes, since you don't have construct. If you go all out with 20/19/1, the elder shapes are nice, but you also lose Evasion and Uncanny Dodge. You also lose out somewhat on the playability from 1-40, but might be something to consider for a pure 40 build.

(edit)

Another slight goof: you get +5 from barkskin at that point, not +4... so that's 58 AC buffed, not 57.
_________________
"Intelligence is knowing a tomato is a fruit; Wisdom is not putting it in a fruit salad."

Edited By MA Sword on 08/17/04 09:39

Slippery mind isn't a big loss in this build. You should have a pretty solid will save as it stands with your WIS as high as it is and druid's saves. Keep in mind your epic greater wildshape levels. Also your dragon breath is based on your total druid and shifter levels. Good call on the dragon breath, had almost forgotten about that.

I still like Slippery Mind since your will saves aren't going to be incredible (though your 30 wisdom makes sure they're not too bad either, that's true). With 8/8/4 druid/shifter/SD pre-epic, your will save is going to be +9 at 20, +19 at 40. +10 wisdom minimum gives you +29. So on second thought... yeah, it's not the most needed/useful thing.

Defensive roll definitely isn't worth the 5 SD levels, so the only real reason for having so many is the playability factor from 1-40. For a pure 40 build, going 2 SD (get one around 20 or so so you can bump up your move silently for the epic skill focus) would probably be best. 19 druid/19 shifter/2 SD for more druid power or 16 druid/22 shifter/2 SD for another epic shape feat would be the way to go in this case.
_________________
"Intelligence is knowing a tomato is a fruit; Wisdom is not putting it in a fruit salad."

Edited By MA Sword on 08/17/04 20:48

I hope this is ok to do. I went ahead and built the version with only 2 SD levels. Also I noticed an irregularity.

Wisdom = Start (18) + Adding points (8) + GW I-V (5) = 31

So you can take away "GW V". (I got Dragon, Construct and Undead shape into this build).

Shadow Shifter
Race: Human

--------------------------
FINAL BUILD
--------------------------

CLASSES:
- Druid (16)
- Shifter (22)
- Shadowdancer (2)

ABILITIES:
Str: 08
Dex: 14
Con: 12
Int: 14
Wis: 30
Cha: 08
STATISTICS:
Hit Points: 289
AC: 22
Will Save: 29
Fort. Save: 24
Ref. Save: 24
SKILLS:
- Animal Empathy: 42
- Concentration: 42
- Hide: 43
- Move Silently: 43
- Open Lock: 2
- Spellcraft: 40
- Tumble: 40



------------------------------
BUILD DETAILS
------------------------------

STARTING ABILITIES:
Str: 08 (base 08+00)
Dex: 13 (base 08+05)
Con: 12 (base 08+04)
Int: 13 (base 08+05)
Wis: 18 (base 11+07)
Cha: 08 (base 08+00)

------------------------------
Level 1 - Druid
Feats:
- (CLASS) Armor Proficiency (light)
- (CLASS) Armor Proficiency (medium)
- (CLASS) Shield Proficiency
- (CLASS) Weapon Proficiency (druid)
- (CLASS) Nature Sense
- (CLASS) Animal Companion
- (RACE) Quick To Master
- Alertness
- Blind-Fight

------------------------------
Level 2 - Druid
Feats:
- (CLASS) Woodland Stride

------------------------------
Level 3 - Druid
Feats:
- (CLASS) Trackless Step
- Dodge

------------------------------
Level 4 - Druid
Ability: Wis
Feats:
- (CLASS) Resist Nature's Lure

------------------------------
Level 5 - Druid
Feats:
- (CLASS) Wild Shape

------------------------------
Level 6 - Shifter
Feats:
- (CLASS) Greater Wildshape I (wyrmling shape)
- Knockdown

------------------------------
Level 7 - Shifter
Feats:
None

------------------------------
Level 8 - Shifter
Ability: Wis
Feats:
- (CLASS) Greater Wildshape II

------------------------------
Level 9 - Shifter
Feats:
- (CLASS) Infinite Greater Wildshape I
- Mobility

------------------------------
Level 10 - Shifter
Feats:
- (CLASS) Greater Wildshape III

------------------------------
Level 11 - Shifter
Feats:
None

------------------------------
Level 12 - Shifter
Ability: Wis
Feats:
- (CLASS) Humanoid Shape
- (CLASS) Infinite Greater Wildshape II
- Improved Knockdown

------------------------------
Level 13 - Shifter
Feats:
None

------------------------------
Level 14 - Shifter
Feats:
None

------------------------------
Level 15 - Druid
Feats:
- (CLASS) Wild Shape (2x day)
- Expertise

------------------------------
Level 16 - Druid
Ability: Wis
Feats:
- (CLASS) Wild Shape (3x day)

------------------------------
Level 17 - Druid
Feats:
None

------------------------------
Level 18 - Shifter
Feats:
- (CLASS) Greater Wildshape IV
- (CLASS) Infinite Greater Wildshape III
- Improved Expertise

------------------------------
Level 19 - Druid
Feats:
- (CLASS) Venom Immunity

------------------------------
Level 20 - Shadowdancer
Ability: Wis
Feats:
- (CLASS) Weapon Proficiency (simple)
- (CLASS) Hide in Plain Sight

------------------------------
Level 21 - Shifter
Feats:
- Epic Character
- (CLASS) Epic Shifter
- Great Wisdom I

------------------------------
Level 22 - Shifter
Feats:
None

------------------------------
Level 23 - Shifter
Feats:
- (CLASS) Infinite Humanoid Shape
- Great Wisdom II

------------------------------
Level 24 - Shifter
Ability: Wis
Feats:
- Great Wisdom III

------------------------------
Level 25 - Shifter
Feats:
None

------------------------------
Level 26 - Druid
Feats:
- (CLASS) Wild Shape (4x day)

------------------------------
Level 27 - Druid
Feats:
- Great Wisdom IV

------------------------------
Level 28 - Shifter
Ability: Wis
Feats:
- (CLASS) Infinite Greater Wildshape IV
- Outsider Shape

------------------------------
Level 29 - Druid
Feats:
None

------------------------------
Level 30 - Shifter
Feats:
- Epic Skill Focus (Hide)

------------------------------
Level 31 - Shifter
Feats:
None

------------------------------
Level 32 - Druid
Ability: Wis
Feats:
None


------------------------------
Level 33 - Shifter
Feats:
- Dragon Shape
- Undead Shape

------------------------------
Level 34 - Druid
Feats:
- (CLASS) Wild Shape (5x day)

------------------------------
Level 35 - Shifter
Feats:
None

------------------------------
Level 36 - Shifter
Ability: Int
Feats:
- Armor Skin

------------------------------
Level 37 - Druid
Feats:
None

------------------------------
Level 38 - Shifter
Feats:
- Construct Shape

------------------------------
Level 39 - Druid
Feats:
- (CLASS) Elemental Shape
- Epic Skill Focus (Move Silently)

------------------------------
Level 40 - Shadowdancer
Ability: Dex
Feats:
- (CLASS) Uncanny Dodge I
- (CLASS) Evasion
- (CLASS) Darkvision

Edited By Banshe on 03/16/05 09:43

Quote: Posted 03/16/05 09:41:38 (GMT) -- Banshe
I went ahead and built the version with only 2 SD levels. Also I noticed an irregularity.


Mind clueing in the clueless? (Namely myself ) What irregularity did you find? Wisdom = Start (18) + Adding points (8) + GW I-V (5) = 31

So you can take away "GW V".


The original poster said to add Greater Wisdom 1-5 plus devote 8 of your 10 ability points to wisdom. Also start at 18 Wisdom.

That gives you a total of 31. The author said 30. Plus I believe the extra point is wasted.

Edit: By not taking GW V (as the author said), you get an extra feat to play with.

Edited By Banshe on 03/16/05 14:56