Edited By Tilbono on 08/16/04 22:09
Not bad. I'd definately start with the 14 STR route to take advantage of mighty bows. Starting elf or human is a tossup. I'd go human as you get the extra skill points. Elf saves you the martial feat, but costs you the freebie so there is nothing gained there. The extend spell isn't the greatest metamagic. You may get more from still or silent spell. Most of your buffs are the only thing that you will extend and they all will last long enough with 20 levels. Also you may want to move your spell focus down and zen archery up to get the AB sooner. Finally you may want to switch out something and work in spell penetration. As is you only have a +20 to the roll which may mean trouble vs anything with an item like mantle of epic spell resist. That's a preferance call though as you still would have very little chance penetrating a monks SR. Actually i beleive with palemaster every 2 levels you get +1 spell penetration? And i had to take out the spell penetration to get the Zen archery and Martial weapon feats..Also 20 or 26 spell penetration vs. a monks 50-70 spell resist doesnt do too well. vs monks, smash them i would think the 70 AB should be quite enough. levels 1-18 you can take those feats in ANY order it doesnt actually matter, though by those levels you usually dont have good arrows to work with anyways.Edited By Tilbono on 08/16/04 23:44
Palemaster doesn't do anything with spell penetration for casters. It is only spells gained. I honestly don't know though if it would add to cleric spells or not though. Like I said though, the spell penetration was just as an option as a lot of the more damaging spells are no save inflict spells.Quote: Posted 08/16/04 23:41:58 (GMT) -- Tilbono
Actually i beleive with palemaster every 2 levels you get +1 spell penetration? And i had to take out the spell penetration to get the Zen archery and Martial weapon feats..Also 20 or 26 spell penetration vs. a monks 50-70 spell resist doesnt do too well. vs monks, smash them i would think the 70 AB should be quite enough. levels 1-18 you can take those feats in ANY order it doesnt actually matter, though by those levels you usually dont have good arrows to work with anyways.
Spells like haste and true seeing are mostly situational anyways. They should last any battle that you need them in. All your other buffs like stats armor and weapon buffs last 20 in game hours.Quote: Also with 20 levels of cleric, the spells DON'T last extremely long. you have maybe one or two minutes of fighting before you have to re-cast those buffs. Extend makes them last 2ce as long, saves the hassle.
Quote: Posted 08/17/04 02:05:45 (GMT) -- Tilbono
Base attack bonus is either 24 or 25, 3 attacks / round (without haste)
Quote: Posted 08/17/04 21:45:24 (GMT) -- Tilbono
+5 longbow, maxed out wisdom, attack is 48/42/37. if you can add +20 as a MAX then with bow you can get 68.. ive tested it and it works