Ok, this is one of biowares builds but slightly altered to my likeing

Race : Human OR elf

Starting Stats :

Str - 8 OR 14
Con - 10
Dex - 10
Wisdom - 18 OR 16
Int - 14
Char - 12

Note - You may take either 8 str and 18 wisdom, or 14 str and 16 wisdom. one just has a 1 lower DC basically

1 Cleric 4 Concentration, 4 Spellcraft, 12 Save Weapon Prof:Martial, Extend Spell, Travel Domain, War Domain
2 Cleric 1 Concentration, 1 Spellcraft, 3 Save
3 Cleric 1 Concentration, 1 Spellcraft, 3 Save Spell Focus (Evocation)
4 Cleric 1 Concentration, 1 Spellcraft, 3 Save Widsom
5 Cleric 1 Concentration, 1 Spellcraft, 3 Save
6 Cleric 1 Concentration, 1 Spellcraft, 3 Save Greater Spell Focus (Evocation)
7 Cleric 1 Concentration, 1 Spellcraft, 3 Save
8 Cleric 1 Concentration, 1 Spellcraft, 3 Save Wisdom
9 Cleric 1 Concentration, 1 Spellcraft, 3 Save Combat Casting
10 Cleric 1 Concentration, 1 Spellcraft, 3 Save
11 Cleric 1 Concentration, 1 Spellcraft, 3 Save
12 Cleric 1 Concentration, 1 Spellcraft, 3 Save Maximize Spell Wisdom
13 Cleric 1 Concentration, 1 Spellcraft, 3 Save
14 Cleric 1 Concentration, 1 Spellcraft, 3 Save
15 Cleric 1 Concentration, 1 Spellcraft, 3 Save Zen Archery
16 Cleric 1 Concentration, 1 Spellcraft, 3 Save Wisdom
17 Cleric 1 Concentration, 1 Spellcraft, 3 Save
18 Cleric 1 Concentration, 1 Spellcraft, 3 Save Empower Spell
19 Cleric 1 Concentration, 1 Spellcraft, 3 Save
20 Cleric 1 Concentration, 1 Spellcraft, 3 Save Wisdom
21 Bard 1 Concentration, 1 Spellcraft, 24 UMD,
24 Heal, 24 Tumble Great Wisdom I
22 Bard 1 Concentration, 1 Spellcraft, 1 UMD,
1 Heal, 1 Tumble
23 Bard 1 Concentration, 1 Spellcraft,
1 UMD, 1 Heal, 1 Tumble
24 Palemaster 1 Concentration, 1 Spellcraft, 3 Save Great Wisdom II Wisdom
25 Palemaster 1 Concentration, 1 Spellcraft, 3 Save
26 Palemaster 1 Concentration, 1 Spellcraft, 3 Save
27 Palemaster 1 Concentration, 1 Spellcraft, 3 Save Great Wisdom III
28 Palemaster 1 Concentration, 1 Spellcraft, 3 Save Wisdom
29 Palemaster 1 Concentration, 1 Spellcraft, 3 Save
30 Palemaster 1 Concentration, 1 Spellcraft, 3 Save Great Wisdom IV
31 Palemaster 1 Concentration, 1 Spellcraft, 3 Save
32 Palemaster 1 Concentration, 1 Spellcraft, 3 Save Wisdom
33 Palemaster 1 Concentration, 1 Spellcraft, 3 Save Improved Combat Casting
34 Palemaster 1 Concentration, 1 Spellcraft, 3 Save
35 Palemaster 1 Concentration, 1 Spellcraft, 3 Save
36 Palemaster 1 Concentration, 1 Spellcraft, 3 Save Armor Skin, Epic Spell Focus (Evocation) Wisdom
37 Palemaster 1 Concentration, 1 Spellcraft, 3 Save
38 Palemaster 1 Concentration, 1 Spellcraft, 3 Save
39 Palemaster 1 Concentration, 1 Spellcraft, 3 Save Epic Spell Warding, Epic Spell Mage Armor
40 Bard 10 Perform, 17 UMD, 17 Healing,
17 Tumble Wisdom

Final stats -

Str 8 OR 14
Con 10
Dex 10
Wisdom 32 OR 30
Int 14
Char 12

Testing this build, while using a +5 bow and getting the +12 wisdom buffs, final buffed AB(using your cleric spells) is +70/75/60 and AC is 62(if your server does not limit Undeaths eternal foe, AC is 85)

While using Longsword or Rapier + tower shield buffed AB (using cleric spells) is +62/57/52 and AC 70, if server does not limit undeaths eternal foe AC can go to 92.

Pros :
Level 9 cleric spells
Immune to critical hits
You can switch between getting +8 AC and -8 AB and vise versa
Very hard to hit, high DCs on evocation spells
Hit hard with all cleric damage buffs

Cons :
Dispellable
NOT a mage killer, but works very well on everything else
Low reflex

Build works wonderful for me, anything I left out let me know.

Edited By Tilbono on 08/16/04 22:09

Not bad. I'd definately start with the 14 STR route to take advantage of mighty bows. Starting elf or human is a tossup. I'd go human as you get the extra skill points. Elf saves you the martial feat, but costs you the freebie so there is nothing gained there. The extend spell isn't the greatest metamagic. You may get more from still or silent spell. Most of your buffs are the only thing that you will extend and they all will last long enough with 20 levels. Also you may want to move your spell focus down and zen archery up to get the AB sooner. Finally you may want to switch out something and work in spell penetration. As is you only have a +20 to the roll which may mean trouble vs anything with an item like mantle of epic spell resist. That's a preferance call though as you still would have very little chance penetrating a monks SR. Actually i beleive with palemaster every 2 levels you get +1 spell penetration? And i had to take out the spell penetration to get the Zen archery and Martial weapon feats..Also 20 or 26 spell penetration vs. a monks 50-70 spell resist doesnt do too well. vs monks, smash them i would think the 70 AB should be quite enough. levels 1-18 you can take those feats in ANY order it doesnt actually matter, though by those levels you usually dont have good arrows to work with anyways.

Also with 20 levels of cleric, the spells DON'T last extremely long. you have maybe one or two minutes of fighting before you have to re-cast those buffs. Extend makes them last 2ce as long, saves the hassle.

Edited By Tilbono on 08/16/04 23:44

Quote: Posted 08/16/04 23:41:58 (GMT) -- Tilbono

Actually i beleive with palemaster every 2 levels you get +1 spell penetration? And i had to take out the spell penetration to get the Zen archery and Martial weapon feats..Also 20 or 26 spell penetration vs. a monks 50-70 spell resist doesnt do too well. vs monks, smash them i would think the 70 AB should be quite enough. levels 1-18 you can take those feats in ANY order it doesnt actually matter, though by those levels you usually dont have good arrows to work with anyways.
Palemaster doesn't do anything with spell penetration for casters. It is only spells gained. I honestly don't know though if it would add to cleric spells or not though. Like I said though, the spell penetration was just as an option as a lot of the more damaging spells are no save inflict spells.

Quote: Also with 20 levels of cleric, the spells DON'T last extremely long. you have maybe one or two minutes of fighting before you have to re-cast those buffs. Extend makes them last 2ce as long, saves the hassle.
Spells like haste and true seeing are mostly situational anyways. They should last any battle that you need them in. All your other buffs like stats armor and weapon buffs last 20 in game hours.

It's yor build though and if you feel you need it then take it. its mostly for spells like devine power, devine favor, and the like.. the ones that are short-term buffs.. spell resist and true seeing you will have no troubles with. it all depends on your preference.. if you prefer to have the spell penetration and no extend.. get rid of that and armor skin or something. Could you post your base ab? I just generally don't trust the buffed ab of clerics . Base attack bonus is either 24 or 25, 3 attacks / round (without haste)
Quote: Posted 08/17/04 02:05:45 (GMT) -- Tilbono

Base attack bonus is either 24 or 25, 3 attacks / round (without haste)

Ok so then just including bab + stat modifier (since no wfs taken) your ab before magically enhanced is:
Longbow
25 + 17(assuming 32 wis + 12) = 42

rapier

25 + 8(assuming 14 str + 12) = 33

I point this out because there is a +20 magic cap on ab, something the character sheet does not reflect, it lies. If you examine the actual roll made when attacking a target you will see that. So the max ab you can have with a longbow with this build no matter what is 62, and with a sword is 53.

I've posted this after every cleric build over the past few weeks, I think that we should post a sticky with information like this. Where certain game aspects aren't visable, or aren't how they should be or if feats/spells work differently that the manual says. I don't suppose there is already a write up somewhere that goes over all these little things in detail is there? +5 longbow, maxed out wisdom, attack is 48/42/37. if you can add +20 as a MAX then with bow you can get 68.. ive tested it and it works
Quote: Posted 08/17/04 21:45:24 (GMT) -- Tilbono

+5 longbow, maxed out wisdom, attack is 48/42/37. if you can add +20 as a MAX then with bow you can get 68.. ive tested it and it works

No it doesn't, don't check the char sheet check the roll. so your saying your highest possible ab is your BaB +20? If I'm correct it's BAB + dex modifier (not buffed?) + Weapon Focus + Epic Weapon Focus + Epic Prowess + magic enhancements (max +20).

I think the distinction between the two is the AB you get by levelling (ability points, feats) and the AB you get by magic (weapons, spells, equipment).

Also Zen Archery doesn't appear to be working yet,
I've tried it, but it still uses the dex modifier
Perhaps the next patch will fix it... Zen archery works fine for me, which is why my bow AB is more than my sword one