I posted a build like that a long time ago, but it wasn't the best build, so I decided to improve it. The nice thing about this kind of build is that you get tons of attacks/round with ITWF, haste, divine power, and flurry of blows, assuming you're wielding kamas. You get Improved Evasion from Monk and Defensive Roll from Rogue, which allow you to get access to Epic Dodge. You also get Uncanny Dodge, Improved Knockdown, and Crippling Strike if you want it.
I would go Rogue 13/Monk 12/Cleric 15. Race should be Halfling if you want the best AB possible with this build, Human if you want to avoid an XP penalty and get more skill credits.
Stats:
Starting (assuming Halfling for race)
Str 10 Dex 17 Con 14 Int 14 Wis 14 Cha 8
Ending
Str 10 Dex 28 Con 14 Int 14 Wis 18 Cha 8
Pre-epic, your class distribution should be Rogue 4/Monk 8/Cleric 8.
Domains: War and Trickery
Note: You could take Travel domain if you want haste, but you should be able to wear Robes of the Dark Moon if you are playing any of the official campaigns. Healing is possible as well, but War domain gives you access to Cat's Grace and Aura of Vitality.
Feats:
1 Dodge 3 WF: Kama 6 TWF 9 Ambidexterity 12 Extend Spell 15 Imp. Crit. OR Toughness 18 ITWF 21 IWF: Kama 24 Great Dex I 27 Great Dex II 30 Great Dex III 33 Great Dex IV 36 Epic Dodge 39 Great Dex V
Rogue: Defensive Roll at Rogue lvl 10, Crippling Strike at Rogue 13
Monk: IKD at lvl 6, Imp. Evasion at lvl 9, Diamond Soul at lvl 12.
Total skill credits: 292 (~17 left over, put into whatever you like)
AB: 25 base +9 Dex +1 small Stature +1 WF +2 EWF _______
38 w/ one weapon -2 with two weapons -2 from Flurry of Blows _______
34
Assuming max buffs to Dex (+12), and AB (+20), you should be able to get a mxa AB of 64 with this character; 60 with 2 weapons and Flurry.
AC: 10 base +9 Dex +1 Small Stature +8 Tumble +4 Wisdom __________
32 Naked AC
Assuming max buffs to Dex and Wis(+12), +4 from Haste, +20 from 4 items at +5 AC each, you should be able to get a max AC of 68 with this character; you should be able to get up to 88 AC max if you wear +10 items.
Saving Throws (base):
Fort: 25 Reflex: 31 Will: 27
Note that you get +8 to all saves vs. spells.
Note: if you take 2 points from Int and add 1 point to Dex at creation, you free up a Great Dex feat and can now take any general feat in its place. You do, however, lose 43 skill credits at end game, so it's up to you whether or not it's worth it.
attacks/round = 5 + 2 from ITWF + 1 haste + 1 Divine Power + 1 Flurry of Blows = 10 attacks per round. With 7d6 sneak attacks and Crippling Strike, you should be able to rip through anything that isn't immune to criticals. Darkness and Ultravision will help you get sneak attacks, as will Improved Invis. Crit immune foes are tougher, but with all the damage boosts you get from your Cleric spells (Divine Favor, Darkfire, etc.), as well as spells like Harm, you should be able to take them out as well.
Cool build, I think someone requested something like this on the other forum too. You could get a slight improvement if you took epic prowness/armor skin instead of 2 of the great dexs.
Hmmm that might work, but I thought Epic Prowess didn't stack with Epic Weapon Focus?
Assuming it does, feat list would be like this:
1 Dodge 3 WF: Kama 6 Weapon Finesse (I always forget this!) 9 TWF 12 Ambidexterity 15 Extend Spell 18 ITWF 21 IWF: Kama 24 Epic Prowess 27 Armor Skin 30 Great Dex I 33 Great Dex II 36 Great Dex III 39 Epic Dodge
Ending Dex would only be 26, but AC would be 1 point higher. BTW, AC calc is slightly off on the other post. It would actually be 2 points higher (3 points with Armor Skin) than posted because you get +1 from Monk AC bonus at lvls 5 and 10. Thus, it should be possible to get as high as 71 AC with +5 items and 91 AC with +10 items.
Revised
Rogue 13/Monk 9/Cleric 18
Stats:
Starting (assuming Halfling for race)
Str 10 Dex 17 Con 14 Int 14 Wis 14 Cha 8
Put 5 into Wis, 5 into Dex
Ending
Str 10 Dex 26 Con 14 Int 14 Wis 19 Cha 8
Pre-epic, your class distribution should be Rogue 4/Monk 8/Cleric 8.
Domains: War and Trickery
Note: You could take Travel domain if you want haste, but you should be able to wear Robes of the Dark Moon if you are playing any of the official campaigns. Healing is possible as well, but War domain gives you access to Cat's Grace and Aura of Vitality.
Feats:
1 Dodge 3 Weapon Finesse 6 Weapon Focus: Kama 9 Two Weapon Fighting 12 Ambidexterity 15 Extend Spell 18 Improved Two Weapon Fighting 21 Epic Weapon Focus: Kama 24 Great Dex I 27 Great Dex II Rogue: Crippling Strike 30 Great Dex III Rogue: Defensive Roll 33 Great Dex IV 36 Epic Prowess 39 Epic Dodge
Total skill credits: 286 (~12 left over, put into whatever you like)
AB: 25 base +8 Dex +1 small Stature +1 WF +2 EWF +1 Epic Prowess _______ 38 w/ one weapon
-2 with two weapons -2 from Flurry of Blows _______ 34 w/ max attacks/round
Assuming max buffs to Dex (+12), and AB (+20), you should be able to get a max AB of 64 with this character; 60 with 2 weapons and Flurry.
AC: 10 base +8 Dex +1 Small Stature +8 Tumble +4 Wisdom +1 Monk AC __________ 32 Naked AC
Assuming max buffs to Dex and Wis(+12), +4 from Haste, +20 from 4 items at +5 AC each, you should be able to get a max AC of 68 with this character; you should be able to get up to 88 AC max if you wear +10 items.
Saving Throws (base):
Fort: 25 Reflex: 31 Will: 27
Note: Spellcraft gives you +8 to all saves vs. spells.
attacks/round = 5 + 2 from ITWF + 1 haste + 1 Divine Power + 1 Flurry of Blows = 10 attacks per round.
This is a variation of the build meant to get 9th lvl spells. Since Monk SR and Spell Resistance (Cleric spell) don't stack, I figured I might as well take more levels of Cleric. This build loses 3 points of AC from the previous version that took Epic Prowess and Armor Skin (-2 Armor Skin -1 Monk AC bonus), but gains a little more spell power and still manages to get Epic Dodge.
I want to play this build but on the server I play there are no kamas. does this build perform well with fists as well?
what feats are different when i play this build with fists?
I want to play this build but on the server I play there are no kamas. does this build perform well with fists as well?
what feats are different when i play this build with fists?
I think this build would work fine with fists. You still get all the bonus monk attacks (flurry of blows) unarmed. Instead of purchasing fancy kamas you will now purchase fancy monk gauntlets that give bonus elemental damage, bonus AB, etc.
Try this build out in an off-line trainer mod in which you can level up the character. Then see what you think of it at level 40. The Novice to Epic mod is used by many of the builders here to develop their builds, and then test them against the arena monsters in the mod.
Kaliban.
Here is the latest version of my Crippler build. It's meant to be the strongest at lvl 40. Unlike the previous versions, it gets skill mastery, which means it will be more effective with traps.
It doesn't get IKD until lvl 40, but since it gives you -4 to your AB (and you've already got -4 if you're dual-wielding w/ Flurry of Blows active), I figured it wasn't quite as useful as it was before.
(You could take Travel domain if you want Haste, but you should be able to wear Robes of the Dark Moon or boots of Speed if you are playing any of the official campaigns. Additionally, it's possible to find potions of Haste, and with UMD you can use scrolls as well. Healing domain is possible as well, but War domain gives you access to Cat's Grace and Aura of Vitality; both very useful spells.)
Stats
Starting
Str 10 Dex 17 Con 14 Int 14 Wis 14 Cha 8
+4 Wisdom, +6 Dex
Ending
Str 10 Dex 26 Con 14 Int 14 Wis 18 Cha 8
Feats:
1 TWF 3 Weapon Finesse 6 WF: Kama 9 Ambidexterity 12 Extend Spell 15 Blind-Fight 18 ITWF 21 EWF: Kama 24 Great Dex I 27 Great Dex II, Improved Evasion * 30 Great Dex III, Crippling Strike * 33 Epic Prowess, Skill Mastery * 36 Armor Skin, Defensive Roll * 39 Epic Dodge
Note that although you could put points into Hide and Move Silently, I generally don't put too many points into these skills, because you already have Improved Invis., as well as Darkness/Ultravision and Improved Knockdown. Hence, I put the points into other things.
HP:
362 max unbuffed +40-80 Endurance +80 Aura of Vitality +15 Divine Power _______ 497-537
AB: 25 base +8 Dex +1 small Stature +1 Epic Prowess +1 WF +2 EWF _______ 38 w/ one weapon
-2 with two weapons -2 from Flurry of Blows _______ 34
+5 Extended Divine Power +5 Extended Divine Favor +5 Greater Magic Weapon +1 Bless +1 Extended Prayer +1 Aid +2 Extended Aura of Vitality +1-2 Empowered Cat's Grace _______ 57-58 fully buffed and dual-wielding using flurry of blows
AC: 10 base +8 Dex +1 Small Stature +8 Tumble +4 Wisdom +1 Monk AC +2 Armor Skin __________
34 Naked AC
+5 Magic Vestment +5 Armor of Faith +2 Extended Aura of Vitality +1-2 Cat's Grace +1-2 Owl's Wisdom __________ 48-50 AC fully buffed
Buffs include Prayer (+1), Battletide (+2), Aura of Vitality (+2 to Fort and Relfex), Cat's Grace (+1-2 Relfex), Endurance (+1-2 Fort), and Owl's Wisdom (+1-2 Will)
Note that you get +8 to all saves vs. spells.
Attacks/round = 5 + 2 from ITWF + 1 haste + 1 Divine Power + 1 Flurry of Blows = 10 attacks per round.
With 10d6 sneak attacks and Crippling Strike (x10 attacks/round), you should be able to rip through anything that isn't immune to criticals. Darkness and Ultravision will help you get sneak attacks, as will Improved Invis.
Crit immune foes are tougher, but with all the damage boosts you get from your Cleric spells (Divine Favor, Darkfire, etc.), as well as traps and spells like Flame Strike, Blade Barrier, Hammer of the Gods, Fire Storm, and Harm, you should be able to take them out as well.
I was the one who requested this build, it's super good.
Just a question, I made it for a server that has crazy gloves (monk gloves) and crappy kamas. Is it possible to put the Weapon Focus on Unarmed Strike?
If the server has some crazy monk gloves, then perhabs you should request a build which focuses on monk unarmed dmg and AB+ viable AC. This build CripsyCritter has made is most for the use of weapons, due to that it has only 6 lvls of monk. Though it can be viable with monk gloves. My suggestion is that you try a new request and see what comes out from the request
Btw what server is that?
Kalmar is correct, this build was intended for use with Kamas. If you want to go Unarmed, I would recommend at least 12 Monk levels, as in Rogue 13/Monk 12/Cleric 15. This will get you 1d12 unarmed strikes if you are a medium race, although I believe Gnomes and Halflings only get 2d4.
Of course, since you get Greater Magic Weapon, you can easily enchant any Kamas you find to be +5 weapons, and of course you have Darkfire, which will cause them to do 1d6+5 magical damage per hit.
That's the great thing about Clerics; they're versatile. With all their buffs, they're not really dependent on magical equipment, so even with a set of perfectly mundane Kamas (no bonuses at all), you could probably still do OK.
If the server has some crazy monk gloves, then perhabs you should request a build which focuses on monk unarmed dmg and AB+ viable AC. This build CripsyCritter has made is most for the use of weapons, due to that it has only 6 lvls of monk. Though it can be viable with monk gloves. My suggestion is that you try a new request and see what comes out from the request
Btw what server is that?
Dedicated LOTR
EDIT: Is there anyway that you can switch up the build to make it a little more suitable for my character?
Edited By antmayfield on 02/18/05 22:44
Ok, here's an Unarmed version of the build. You lose 3d6 sneak attacks, Skill Mastery, and 1 point of AB, but you don't have to deal with an XP penalty IF you keep your Rogue and Monk levels within 1 level of each other.
Base damage for fists is 1d12, and you can get up to 8 attacks per round with Haste, Divine Power, and Flurry of Blows.
Note: You could take Travel domain if you want haste, but you should be able to wear Robes of the Dark Moon if you are playing any of the official campaigns. Healing is possible as well, but War domain gives you access to Cat's Grace and Aura of Vitality.
Feats:
1 Great Fortitude 3 Weapon Finesse 6 WF: Unarmed 9 Blind-Fight 12 Extend Spell 15 Imp. Crit. 18 Toughness 21 Epic WF: Unarmed 24 Great Dex I 27 Great Dex II 30 Great Dex III, Crippling Strike * 33 Epic Prowess, Defensive Roll * 36 Epic Dodge 39 Armor Skin
Ok, here's an Unarmed version of the build. You lose 3d6 sneak attacks, Skill Mastery, and 1 point of AB, but you don't have to deal with an XP penalty IF you keep your Rogue and Monk levels within 1 level of each other.
Base damage for fists is 1d12, and you can get up to 8 attacks per round with Haste, Divine Power, and Flurry of Blows.
Note: You could take Travel domain if you want haste, but you should be able to wear Robes of the Dark Moon if you are playing any of the official campaigns. Healing is possible as well, but War domain gives you access to Cat's Grace and Aura of Vitality.
Feats:
1 Great Fortitude 3 Weapon Finesse 6 WF: Unarmed 9 Blind-Fight 12 Extend Spell 15 Imp. Crit. 18 Toughness 21 Epic WF: Unarmed 24 Great Dex I 27 Great Dex II 30 Great Dex III, Crippling Strike * 33 Epic Prowess, Defensive Roll * 36 Epic Dodge 39 Armor Skin
37 w/ one weapon -2 with two weapons -2 from Flurry of Blows _______
33
Assuming max buffs to Dex (+12), and AB (+20), you should be able to get a mxa AB of 63 with this character; 59 with 2 weapons and Flurry.
AC: 10 base +8 Dex +8 Tumble +4 Wisdom +2 Monk AC +2 Armor Skin __________
34 Naked AC
I can get levels really fast on the server I'm playing so if XP Penalties occur, so be it, I don't really care. I'm just trying to make the best character of off it.
And with the AB and -2 with two weapons, unarmed strike isn't a "two weapon" attack, you only get 1 set of attacks, and you incur no AB hinderance.
Thanks for the update.
Eeek! Crispy and Ant must be family...
Here is the latest version of my Crippler build. It's meant to be the strongest at lvl 40. Unlike the previous versions, it gets skill mastery, which means it will be more effective with traps.
It doesn't get IKD until lvl 40, but since it gives you -4 to your AB (and you've already got -4 if you're dual-wielding w/ Flurry of Blows active), I figured it wasn't quite as useful as it was before.
(You could take Travel domain if you want Haste, but you should be able to wear Robes of the Dark Moon or boots of Speed if you are playing any of the official campaigns. Additionally, it's possible to find potions of Haste, and with UMD you can use scrolls as well. Healing domain is possible as well, but War domain gives you access to Cat's Grace and Aura of Vitality; both very useful spells.)
Stats
Starting
Str 10 Dex 17 Con 14 Int 14 Wis 14 Cha 8
+4 Wisdom, +6 Dex
Ending
Str 10 Dex 26 Con 14 Int 14 Wis 18 Cha 8
Feats:
1 TWF 3 Weapon Finesse 6 WF: Kama 9 Ambidexterity 12 Extend Spell 15 Blind-Fight 18 ITWF 21 EWF: Kama 24 Great Dex I 27 Great Dex II, Improved Evasion * 30 Great Dex III, Crippling Strike * 33 Epic Prowess, Skill Mastery * 36 Armor Skin, Defensive Roll * 39 Epic Dodge
Note that although you could put points into Hide and Move Silently, I generally don't put too many points into these skills, because you already have Improved Invis., as well as Darkness/Ultravision and Improved Knockdown. Hence, I put the points into other things.
HP:
362 max unbuffed +40-80 Endurance +80 Aura of Vitality +15 Divine Power _______ 497-537
AB: 25 base +8 Dex +1 small Stature +1 Epic Prowess +1 WF +2 EWF _______ 38 w/ one weapon
-2 with two weapons -2 from Flurry of Blows _______ 34
+5 Extended Divine Power +5 Extended Divine Favor +5 Greater Magic Weapon +1 Bless +1 Extended Prayer +1 Aid +2 Extended Aura of Vitality +1-2 Empowered Cat's Grace _______ 57-58 fully buffed and dual-wielding using flurry of blows
AC: 10 base +8 Dex +1 Small Stature +8 Tumble +4 Wisdom +1 Monk AC +2 Armor Skin __________
34 Naked AC
+5 Magic Vestment +5 Armor of Faith +2 Extended Aura of Vitality +1-2 Cat's Grace +1-2 Owl's Wisdom __________ 48-50 AC fully buffed
Buffs include Prayer (+1), Battletide (+2), Aura of Vitality (+2 to Fort and Relfex), Cat's Grace (+1-2 Relfex), Endurance (+1-2 Fort), and Owl's Wisdom (+1-2 Will)
Note that you get +8 to all saves vs. spells.
Attacks/round = 5 + 2 from ITWF + 1 haste + 1 Divine Power + 1 Flurry of Blows = 10 attacks per round.
With 10d6 sneak attacks and Crippling Strike (x10 attacks/round), you should be able to rip through anything that isn't immune to criticals. Darkness and Ultravision will help you get sneak attacks, as will Improved Invis.
Crit immune foes are tougher, but with all the damage boosts you get from your Cleric spells (Divine Favor, Darkfire, etc.), as well as traps and spells like Flame Strike, Blade Barrier, Hammer of the Gods, Fire Storm, and Harm, you should be able to take them out as well.
That is an awsome build, I must say. I'd really like using your build in an PW, is it fine by you? And could you please tell me, how should I level the character? Please don't tell me however I want heh, just tell me how. I.E Level 1-3 Rogue, 4-16 Cleric, 17-18 Rogue, 19-20 Monk etc. That would mean the world to me, thanks. Oz.
Attacks/round = 5 + 2 from ITWF + 1 haste + 1 Divine Power + 1 Flurry of Blows = 10 attacks per round.
I thought they removed +1 attack from divine power a couple of versions back? Or did I just miss something, again?
Other then that, great build, can't wait to get home and try it out
-Kris
They removed the free extra attack from Divine Power that you got even if you didn't deserve it, but you can still get an extra attack from Divine Power. Divine Power gives you an extra attack if the BAB increase you get from it earns you an extra attack. That's why this build gets an extra attack from Divine Power. It's pre-epic BAB goes from 15 to 20, giving it an extra attack.
The bug with Divine Power was that it was giving you an extra attack regardless of your pre-epic BAB. For example, a build with 20 levels of fighter followed by 20 levels of cleric was still getting an extra attack at its highest attack value even though it's pre-epic BAB was already 20 and it had the full 4 attacks normally. It ended up getting an extra 5th attack for no reason. That part is what was fixed.
Steve
There is a problem with your kama version of this build. As a Halfling Kama's are considered Medium weapons for you. your penalties for carrying 2 kamas wouldnt be -2 -2 it would be as if you were carrying two longswords. Which is -4 -4 in it self i believe. So with flurry of blows it is -6 -6 not -4 -4. As a human i do not believe that will be the same as you figured due to them being considered small weapons for humans. But you would lose the +1 attack for halfling stature.