OK, I was asked to post this so here it goes. I thought of this character while trying to imagine a ninja type character. I have designed him to carry kukris instead of a katana though. Basically, I wanted to play with a stealthy, come out of nowhere, quickly strike, then melt into shadows character. I know there are better "kukri master" type characters out there, and I know I could get more attacks a round (not to mention save a feat) if I went kamas, but I just like the look of kukris. I have tested this character on the Novice to Epic Character Builder, and have to admit, I can't wait to get him in one of my favorite PW's. I decided to go fighter to raise my pre-20 bab (it gets me to +16 for 4 attacks per round), and for access to the weapon specialization feats (so I can actually do a little bit of damage with a dexer). Please let me know if you see any way in which I can improve this character.

Level up in this way:
8 Monk
5 Fighter
7 Shadow Dancer
1 Fighter
18 Shadow Dancer
1 Monk

Beggining Stats:
Str-10
Dex-20->32 (10 on levels + 2 with Feats)
Con-10
Wis-10
Int-14
Cha-8
*I went 14 Int instead of adding to Wis for extra skill points

On Monk levels- up Discipline, Hide, Move Silently, Tumble
On Fighter levels- up Discipline
On Shadow Dancer levels- up Hide, Move Silently, Tumble, Lore, and Pick Pocket (what's the use of having a halfling shadow dancer if you aren't able to "find" things every once and awhile? )
*on the last Monk level you can do 1 of 2 things, depending on how you would like to play. You can take Spellcraft to 20 to help with saves, or you can max out Parry (hoping, of course, that parry gets fixed). With a parry of 54 (with +11 dex bonus), epic dodge and self conceal 5, you would be very difficult to hit.

Feats-
Level 1- Dodge
Level 3- Mobility (Still Mind from Monk)
Level 5- (Purity of Body from Monk)
Level 6- Weapon Finesse (Knockdown, Imp Knockdown from Monk)
Level 7- (Wholeness of Body from Monk)
Level 9- Ambidexterity, Two Weapon Fighting
Level 10- Exotic Weapon Proficiency
Level 12- Weapon Focus and Weapon Specialization: Kukri
Level 14- (Hide In Plain Sight from SD)
Level 15- Improved Two Weapon Fighting (Darkvision, Uncanny Dodge 1 from SD)
Level 16- (Shadow Daze, Summon Shadow from SD)
Level 17- (Shadow Evade from SD)
Level 18- Improved Crit: Kukri (Defensive Roll, UD 2 from SD)
Level 20- (Slippery Mind from SD)
Level 21- Epic Weapon Focus and Specialization: Kukri
Level 24- Epic Dodge (Improved Evasion, UD 3 from SD)
Level 27- Great Dexterity 1, Epic Shadow Lord
Level 30- Greta Dexterity 2, Epic Skill Focus: Discipline
Level 33- Self Conceal 1, Self Conceal 2
Level 36- Self Conceal 3, Self Conceal 4
Level 39- Self Conceal 5, Epic Prowess

Base AC- 30
AB (with 2 normal kukri's)- 39/36/31/26
HP (without reroll)- 259
HP (max)- 200 from SD + 60 from Fighter + 72 from Monk= 332

Skills-
Discipline- 43 (53)
Hide- 43 (54)
Move Silently 43 (55)
Tumble- 40 (51)
Pick Pocket- 42 (52)
Lore- 43 (45)
Spellcraft- 20 (22) or Parry- 43 (53)

I maxed out lore due to my low str. Since I can't carry as much, it is nice to be able to ID out in the field; and only carry what I want.

Pros-
-Epic Dodge
-Self Conceal 5
-Extra Speed from Monk Levels
-Epic Shadow Lord (Level 24)
-Hide In Plain Site
-Very fun character to play
-Immune to disease

Cons-
-Anything with True Seeing
-Lowish HP
-Lowish AB (but not too bad considering the classes)
_________________
If everyone is thinking alike, then someone is failing to think. Parry will never be fixed. You can see this intention by looking at how many prestige classes were given the skill as a class skill. ie none of them. Even COT doesnt get parry as a class skill.

The reason, if it worked as intended in the book it would be too powerful. Being able to pretty much make yourself impossible to hit for the first 3 hits in one on one combat is a little powerful. Especially if you also have epic dodge, and SC5. You can get your parry skill well into the 80s meaning that no melee AB is going to be able to touch you.

ATM you are limited to 3 counter attacks so dual wielding is pretty useless. If your AC is high enough to force a 20 to hit situation parry is useless anyway, since a natural 20 is still a hit regardless of parry. So all it does in that situation is prevent you from attacking.

Syrath Thanks for explaining that Syrath. Then I heartily recommend going the 20 points into Spellcraft route for the help on saves.
_________________
If everyone is thinking alike, then someone is failing to think.