This is yet another build for Imp Invis/Epic Dodge, which thanks to syrath I now love, and prefer quite a bit to SC V not only because it saves tons of feats, but because it gives you other buffs including death immunity spells, which I don’t like to leave home without. As usual comments/suggestions are much appreciated.

Phase-Kill seems to walk the edge of another dimension, blinking in and out of sight at will. He has a massive arsenal of spells at his disposal, and laughs as most blades penetrate only his shadow. If spells fail him, he can unleash a fury of blows with twin rapiers, or focused strikes with a single blade.

Race: Elf
Starting Stats (Ending Stats)
STR 10
DEX 18 (26)
CON 11 (12)
WIS 11
INT 16 (19)
CHA 8

1 Ranger-Weapon Finesse, Favored Enemy: (your choice, I prefer human)
2 Ranger-
3 Ranger-Dodge
4 Ranger-+1 Int
5 Ranger-Favored Enemy: (your choice, I prefer elf)
6 Ranger-Mobility
7 Ranger-
8 Ranger- +1 Int (dex hereafter)
9 Shadowdancer-Improved Critical: (your choice, I prefer rapier. If you wanted, you could go for longbow since you can’t use a shield anyways, and drop weapon finesse for point blank shot and blindfight for rapid shot. The only problem is you can’t do flame weapon, keen blade or greater magic weapon on a bow.)
10 Shadowdancer-
11 Shadowdancer-
12 Shadowdancer-Weapon Focus: (your choice, I prefer rapier.)
13 Shadowdancer-
14 Shadowdancer-
15 Shadowdancer-Toughness
16 Shadowdancer-
17 Wizard-
18 Wizard-Blind Fight
19 Wizard-
20 Wizard-
21 Wizard-Epic Weapon Focus: (your choice, I prefer rapier.), Great Int. I
22 Wizard-
23 Wizard-
24 Wizard-Epic Prowess
25 Wizard-
26 Wizard-Extend Spell
27 Wizard-Armor Skin
28 Wizard-
29 Wizard-
30 Wizard-Epic Fortitude
31 Wizard-Empower Spell
32 Wizard-
33 Wizard-Epic Will
34 Wizard-
35 Shadowdancer-
36 Shadowdancer-Epic Dodge
37 Wizard-
38 Wizard-Maximize Spell
39 Wizard-Epic Spell: Epic Mage Armor
40 Ranger-
You get a good number of skills, which I suggest using as follows (with 61 leftover):
35 Tumble
43 Hide
43 Move Silently
43 Concentration
43 Discipline
40 Spellcraft

Final stats:
HP: 316 [21*4 (wizard) + 9*8 (ranger) + 10*8 (shadowdancer) + 40 (con) + 40 (toughness)]
27 AC Naked, Unspelled
With a mundane rapier, AB (26 BAB): +38/+33/+28/+23, dmg: 1-6 (14-20 x2)
Fortitude: 23 (+8 against spells)
Reflex: 27 (+8 against spells, plus improved evasion)
Will: 24 (+8 against spells, plus slippery mind)


With shield, shadow shield, epic mage armor, flame weapon, greater magic weapon, improved invisibility, mind blank, haste and true seeing, as well as maximized bull’s strength, endurance and cat’s grace:

With all spells, a mundane robe and a mundane rapier, you get:
HP: 396
AC: 53
AB: 45/45/40/35/30 (41/41/41/36/36/31/26 if dual wielding rapiers)
Damage: 1-6+2(strength)+5(greater magic weapon)+11-14(flame weapon)
25 Fortitude
29 Reflex
24 Will
Immune:
Mind Spells
Necromancy Spells
Death Effects

And you have 50% Concealment, Epic Dodge and True Seeing.

You also have shadow evade, but it only lasts 10 rounds I believe.

You can also cast reciprocal damage spells that, if extended, will last 42 rounds. Of course with epic dodge and 50% conceal, you really won’t be getting hit enough for these to be very useful.

You have mordekainen’s disjunction and spell breaches, horrid wilting (25d8) and max. igms, bigby’s line, and anything else you need at your disposal, with 5 spell slots for levels 6-9, 6 spell slots at 2-5, 7 slots at 1, and 4 cantrips.


Pros:
Versatility in damage-output as a spellsword, with up to 5 max. igms and decent melee capabilities.
Epic Dodge/50% Concealment.
Nice AC.
Up to 7 attacks per round.
Decent saves.
Tons of skill points to work with.
HIPS and max hide/move silently.


Cons:
Low HP and no heals.
Low melee damage output, though flame weapon is helpful.
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Have I mentioned I hate IGMS?

Edited By Kail Pendragon on 10/10/07 13:19