Edited By griphook on 10/06/05 20:03
Just a suggestion , why not go rogue instead of assassin for more skill points and getting epic dodge.Quote: Posted 09/17/04 00:57:49 (GMT) -- georgel
Nightblade:
Illusionist 17/Assassin 21/Shadowdancer 2
Starting stats:
STR: 14
DEX: 18 (29)
CON: 12
WIS: 8
INT: 15 (20)
CHA: 8
Begin as an Evil Elf Wizard and start out with Dodge as your first Feat. Be sure to choose the school of Illusion for the extra spell per level. The only thing you loose by specializing in Illusions is Enchantment spells. For this build, they are unnecessary as your goal is to outright assassinate your enemies before they have time to react.
The next feat at 3rd level should be Mobility and this will cover the basic feats for the Shadowdancer class. Of course you should keep your Move Silently and Hide skills maxed out so that you can take the Assassin Class by your 14th level (req 8 Hide and Move Silent). Don’t worry about your skill points; you’ll have plenty to go around thanks to your INT.
The next feats to keep an eye out for are the following: Weapon Finesse, Two Weapon Fighting, Ambidexterity, and then Improved Two Weapon Fighting. Optionally, bowyers can tweak this template and ditch the melee skills for Point Blank Shot, Rapid Shot, Improved Critical with a Longbow, etc. In the end, the feats you can take are very open to suggestion depending on your build. Only the base direction to go in is important before 20th.
Your Illusionist levels will also produce a few free feats over your career. You should get a freebie every 5th Illusionist level. For this template, you will need to take Extend Spell first and then Empower Spell as your second free Illusionist feat. Finally, the third free feat at 15th level Illusionist is your choice. Base it on the game server you're playing on and what your needs have become.
I'm pretty sure you can make take your 8th skill point in Move Silently and Hide at 13th level, so level as an Illusionist until then and next start on your Assassin levels 14th thru 19th. Then take one more Illusionist level at level 20 and max out your Spellmastery, Lore, and Concentration skills. All stat gains during your first 20 levels should be INT. You should be 14 Wizard/6 Assassin by now.
After you reach 20th level, all stat increases will go to Dex to increase your AC and Attack Bonuses further. At level 21 and 22 you should get your two Shadowdancer levels out of the way. This will also add a whole new element to your character. However, if you feel that survivability is an issue, you may decide to take 2 Shadowdancer levels right after you take your first Assassin level (and increase your Hide, Move Silently, and Tumbling to the required amounts.
If you built your character correctly you should have 14 Wizard levels and 6 Assassin levels by 20th. You should also have 5 attacks per round by the time you get your Improved Two Weapon Fighting feat (probably at 21st level). Thanks to your Elven heritage and Weapon Finesse, you can focus on Rapiers as your main attack weapons. Be sure to have a Rapier/Dagger combo handy in case you need those 2 extra attack points for tough to hit enemies and a couple of Maces for those Pierce resistant foes.
Prep most of your spells for combat. Any remaining spell slots can go to damage spells, but you'll first want to make sure you have enough buffs and “back up” buffs for when critical spells get dispelled. I recommend the following setup if you can manage it with your spell slots and INT boosting items for more spell slots. Try to get as close as you can to it and don't forget that you can always extend a spell if you run out of slots for its level.
Also note that 2nd level spells make up a good amount of the character's power. This is why Ultravision is extended (3rd level now) and all Stat buffs are empowered, which adds 3 to 7 points to each Empowered stat and frees up 2nd level slots for your Darkness spells--the lifeblood of the Nightblade. You may also want to slip in some extended Haste Spells if you play on a low magic server and can't get your hands on a Haste Item.
True Strike (x4)
Empowered Cat's Grace (x1)
Empowered Bulls Str (x1)
Empowered Foxes Cunning (x1 -- increases the Assassin's Death Attack DC)
Empowered Edurance ( x1 -- extra HP).
Extended Ultravision (x2)
Darkness (x5)
Extended Ghost Visage
Extended Flame Weapon (x2)
Extended Greater Magic Weapon (x2 - until you find +5 enchanted weapons).
Greater Stoneskin (x2)
True Seeing (x2)
Improved Invis (x2)
Shadow Shield (x2)
Greater Sanctuary (x1)
Premonition (x2)
Extended Death Armor (x2)
Extended Fire Shield (x2)
Extended Acid Sheath (x2)
* And don’t forget extra buffs for your familiar…
................. Strategies ....................
Normal Enemies: When the Nightblade sees an enemy he/she should immediately jump into the shadows and make his way to his prey. Upon exiting you should get several death attacks before the enemy gets to react. I believe you get 3 or 4 death attacks before the enemy can react depending on whether or not you are hasted. That's a significant amount of damage along with 3 or 4 fortitude saves vs. paralysis. Unless they are somehow immune to the death attack and criticals, the enemy is in for a world of pain.
Groups: It’s likely that you will have to deal with large groups of foes at some point if not all the time. If you don’t feel like playing cat and mouse with your prey or if they pose an unexpected threat, throw a Darkness spell at them. Anyone who does not have Ultravision will be at a disadvantage to hit you. Oh and how could I forget to mention, all of your attacks are now Death Attacks when you are in the cloud of Darkness!! I like to call this tactic the “Death Cloud” because if you are fighting a Nightblade and he casts Darkness on the area, expect your HP to drop rapidly and pray for a quick death. Only the sneak attack immune with Ultravision can compete with such firepower.
The best part is that casters and archers have a difficult time targeting you while in the Death Cloud, and as you eliminate your foes one by one, you auto target your next foe within range thanks to Ultravision. Want to make it even more intimidating, use your Hide in Plain Sight in the Death Cloud and make your prey’s life a living hell. Even creatures with True Seeing will be at a disadvantage in the Death Cloud as it doesn’t provide the same benefits of Ultravision under the Darkness spell…
Tougher Foes: When faced with tougher foes, you should keep in mind that as a master of stealth, you have a list of alternative tactics at your disposal. Can’t hit? Use your True Strikes. Getting pummeled? Don’t forget about those extended damage shields. Any creature foolish enough to attack you with all of them active will quickly learn the meaning of a biting vengeance. And last but not least, use your Greater Sanctuary to escape and regroup.
Special Abilities: This build relies on a lot of spell abilities along with class abilities to get the job done. Being a 19th level Assassin has its benefits. Your Death Attack should do 12d6 when all is said and done, and have a minimum Death Attack DC of 34 thanks to your 20 INT. An Empowered Foxes Cunning will add an additional 1 to 3 points to the DC and any additional INT boosting items are sure to raise it higher. With your Improved Two Weapon Fighting, you should get 3 to 4 Death Attacks with a DC of around 40, every time you jump out of the shadows.
Also, he will have a +9 to Poison saves as well as a few powerful bonus spells to help him such as Ghost Visage, Improved Invisibility, and another use of the corpse making spell, Darkness. The 2nd Shadowdancer level will not only add Evasion but also Darkvision for those late night encounters.
On top of all this he should be able to max out his Tumbling skill for 8 Dodge AC points, Use any item in the game, and have excellent Rogue skills overall. Uncanny Dodge will protect him from loosing that massive Dexterity bonus to AC, and his Reflex save should be nice and high to ensure Evasion saves his butt more than once.
Hiding in Plain sight is fun, but having a Familiar who distracts your enemies in combat is a great plus as well. I recommend the Panther for his stalking abilities, Evasion, and additional Sneak Attack damage, but feel free to mix it up based on your preference. Be sure to buff your little buddy with Stoneskin, Mage Armor, Cat’s Grace, Bulls Strength, Protection from Alignment, Flame Weapon, Improved Magic Weapon, and Improved Invisibility and you’ll be shocked how much damage he can dish out and how long the little guy lasts. After all, it’s just you two against the rest of the world…
Leveling:
1. Illusionist-1 (Dodge)
2. Illusionist-2
3. Illusionist-3 (Mobility)
4. Illusionist-4 (+1 INT)
5. Illusionist-5 (Extend Spell)
6. Illusionist-6 (Weapon Finesse or Point Blank Shot)
7. Illusionist-7
8. Illusionist-8 (+1 INT)
9. Illusionist-9 (Two Weapon Fighting or Rapid Shot)
10. Illusionist-10 (Empower Spell)
11. Illusionist-11
12. Illusionist-12 (+1 INT, Ambidex or Wpn Focus Longbow)
13. Illusionist-13
14. Assassin-1 (Max our Tumbling)
15. Assassin-2 (Spring Attack)
16. Assassin-3 (+1 INT)
17. Assassin-4 (Max Tumbling and other important skills)
18. Illusionist-14 (Max out Spellmastery & Conc, take Improved Two Weapon Fighting or Improved Critical Longbow)
19. Assassin-5
20. Assassin-6 (+1 INT)
21. Shadow Dancer-1 (Toughness or Improved critical in a Melee weapon).
22. Shadow Dancer-2 (Max out Tumbling)
23. Illusionist-15 (Max out Spellmastery & Concentration, Bonus Illusionist Feat—players choice)
24. Assassin-7 (+1 Dex, Great Dexterity I)
25. Assassin-8
26. Assassin-9
27. Assassin-10 (Max out Tumbling & other important skills, Great Dexterity II)
28. Illusionist-16 (+1 Dex)
29. Assassin-11
30. Assassin-12 (Great Dexterity III)
31. Assassin-13
32. Assassin-14 (+1 Dex, Max out Tumble and other skills, Bonus Assassin Feat – Great Dexterity IV)
33. Illusionist-17 (Max out Spellmastery & Concentration, Great Dexterity V)
34. Assassin-15
35. Assassin-16
36. Assassin-17 (+1 Dex, Great Dexterity VI)
37. Assassin-18 (Max out Tumbling, Assassin Bonus Feat – Improved Sneak Attack)
38. Illusionist-18 (Max out Spellmastery & Concentration)
39. Assassin-19 (Improved Sneak Attack)
40. Illusionist-19 (+1 Dex)