I haven't actually played with this build yet so please correct any errors that I make and feel free to give me good advices how to make this build better

Female
Human
Any Lawful
STR 14
DEX 14(5)
CON 10
WIS 15(26)
INT 10
CHA 14

1 Monk Toughness, 2 weapon fighting, Cleave*, Evasion*
2 Fighter Weapon focus(kama)
3 Cleric Extended spell
4 Cleric dex. 15
5 Cleric
6 Fighter Ambidexterity, Extra turning
7 Monk Deflect arrows*, Still mind*
8 Fighter wis. 16
9 Cleric Power attack
10 Cleric
11 Cleric
12 Monk Improved 2 weapon fighting, wis. 17, monk speed +10%
13 Fighter Weapon specialation (kama)
14 Cleric
15 Cleric Divine might
16 Cleric wis. 18
17 Monk
18 Fighter Improved Critical (kama)
19 Cleric
20 Cleric wis. 19
21 Cleric Epic weapon focus (kama)
22 Monk Immune to diseases*
23 Fighter Epic weapon specialization
24 Cleric Divine shield, wis. 20
25 Cleric
26 Cleric
27 Cleric Armor skin
28 Cleric Wis. 21
29 Cleric
30 Cleric Great constitution
31 Cleric
32 Cleric Wis. 22
33 Cleric Great constitution
34 Cleric
35 Cleric
36 Cleric Great wisdom, wis. 24
37 Cleric
38 Cleric
39 Cleric Great wisdom, wis. 25
40 Monk Improved Knockdown*, wis. 26, Monk speed +20%
* Monk extra feat

Cleric spells:
level 1. Bless, Divine favor, Protection from alignment, Shield of faith, Entropic shield
level 2. Owl's wisdom, Eagle's splendor, Bull's strenght, Endurance, Aid, Divine favor(ex)
level 3. Divine power, Magic vestment, Dark fire, Endure elements, Clarity, Dispel
level 4. Divine power(ex), Greater magic weapon, Prayer(ex), Death ward, Freedom of movement
level 5. Divine power(ex), Improved invisibility, Spell resistance, True seeing
level 6. Battletide(ex), Improved invisibility(ex), Spell resistance(ex), Harm
level 7. Word of faith, Greater restoration
level 8. Regenerate(ex), Mass heal
level 9. Undeath's eternal foe
(ex) = extended

Spellcraft: 40
Concentration: 39
Tumble: 40
Discpline: 38

Saves: don't know/too lazy to calculate
AC: Wisdom, Dexterity, Tumble, buffs, divine shield
DAM: Weapon spes, buffs, divine might, domain and str
AB: Fighter bab(divine power), weapon focuses and buffs
Dual wielding kamas: 6 + 2, +1 haste(item), +1 flurry of blows, +2 divine power = 12 attacks/round

Most important cleric buffs:
Divine power(ex) - fighter bab, lasts 6x28x2= 336s
Improved invisibility(ex) - 50% concealment, lasts 60x28x2= 3360s
Spell resistance(ex) - 40 to spell resistance, lasts 60x28x2 = 3360s
Regenerate(ex) - regenerate 6hp/round, lasts 6x28x2 = 336s

Advantages:
Monk extra feats
Dex, Wis and tumble ac bonus
Cleric buffs
Divine shield/might (needs charisma items though)
With 28lvls of cleric, buffs last quite long
some rogue skills with trickery domain
no xp penalty

Disadvantages:
Low HP: 412 (max unbuffed)(access to heal type spells)
Pathetic criticals

Possible changes?
extra turning to empower spell or spell penetration
2x great constitution to epic reflexes and epic toughness STR. 14
DEX. 14
CON. 12
WIS. 14
INT. 10
CHA. 14
With these stats I would save one feat (for epic toughness, epic reflexes or something) and still get wisdom 26 by taking 3 great wisdom feats
Quote: Posted 09/23/04 18:28:52 (GMT) -- Ajatar

I haven't actually played with this build yet so please correct any errors that I make and feel free to give me good advices how to make this build better

Female
Human
Any Lawful
STR 14
DEX 14(5)
CON 10
WIS 15(26)
INT 10
CHA 14

1 Monk Toughness, 2 weapon fighting, Cleave*, Evasion*
2 Fighter Weapon focus(kama)
3 Cleric Extended spell
4 Cleric dex. 15
5 Cleric
6 Fighter Ambidexterity, Extra turning
7 Monk Deflect arrows*, Still mind*
8 Fighter wis. 16
9 Cleric Power attack
10 Cleric
11 Cleric
12 Monk Improved 2 weapon fighting, wis. 17, monk speed +10%
13 Fighter Weapon specialation (kama)
14 Cleric
15 Cleric Divine might
16 Cleric wis. 18
17 Monk
18 Fighter Improved Critical (kama)
19 Cleric
20 Cleric wis. 19
21 Cleric Epic weapon focus (kama)
22 Monk Immune to diseases*
23 Fighter Epic weapon specialization
24 Cleric Divine shield, wis. 20
25 Cleric
26 Cleric
27 Cleric Armor skin
28 Cleric Wis. 21
29 Cleric
30 Cleric Great constitution
31 Cleric
32 Cleric Wis. 22
33 Cleric Great constitution
34 Cleric
35 Cleric
36 Cleric Great wisdom, wis. 24
37 Cleric
38 Cleric
39 Cleric Great wisdom, wis. 25
40 Monk Improved Knockdown*, wis. 26, Monk speed +20%
* Monk extra feat

Cleric spells:
level 1. Bless, Divine favor, Protection from alignment, Shield of faith, Entropic shield
level 2. Owl's wisdom, Eagle's splendor, Bull's strenght, Endurance, Aid, Divine favor(ex)
level 3. Divine power, Magic vestment, Dark fire, Endure elements, Clarity, Dispel
level 4. Divine power(ex), Greater magic weapon, Prayer(ex), Death ward, Freedom of movement
level 5. Divine power(ex), Improved invisibility, Spell resistance, True seeing
level 6. Battletide(ex), Improved invisibility(ex), Spell resistance(ex), Harm
level 7. Word of faith, Greater restoration
level 8. Regenerate(ex), Mass heal
level 9. Undeath's eternal foe
(ex) = extended

Spellcraft: 40
Concentration: 39
Tumble: 40
Discpline: 38

Saves: don't know/too lazy to calculate
AC: Wisdom, Dexterity, Tumble, buffs, divine shield
DAM: Weapon spes, buffs, divine might, domain and str
AB: Fighter bab(divine power), weapon focuses and buffs
Dual wielding kamas: 6 + 2, +1 haste(item), +1 flurry of blows, +2 divine power = 12 attacks/round

Most important cleric buffs:
Divine power(ex) - fighter bab, lasts 6x28x2= 336s
Improved invisibility(ex) - 50% concealment, lasts 60x28x2= 3360s
Spell resistance(ex) - 40 to spell resistance, lasts 60x28x2 = 3360s
Regenerate(ex) - regenerate 6hp/round, lasts 6x28x2 = 336s

Advantages:
Monk extra feats
Dex, Wis and tumble ac bonus
Cleric buffs
Divine shield/might (needs charisma items though)
With 28lvls of cleric, buffs last quite long
some rogue skills with trickery domain
no xp penalty

Disadvantages:
Low HP: 412 (max unbuffed)(access to heal type spells)
Pathetic criticals

Possible changes?
extra turning to empower spell or spell penetration
2x great constitution to epic reflexes and epic toughness

Question: Why do you need 26 Wisdom with this build anyway? It seems to me you would do better to raise Dex higher, as this will raise your AB as well as your AC.

Also, why 28 Cleric levels? You get your last Cleric bonus feat at 26. Maybe try something like Fighter 8/Cleric 23/Monk 9. This will get you Improved Evasion and another Fighter bonus feat, as well as more Monk speed, although you lose a Cleric bonus feat.

Lastly, if you lower your starting Str a little, say to 10, that will give you a few more points to put into Con and Int. STR 14
DEX 14(5)
CON 10
WIS 15(26)
INT 10
CHA 14

I have to agree with changing the starting stats. The 14 char isn't worth it for turning, since the +2 modifier generally won't have too much effect. Too many needed attributes so ya gotta drop something. As well the dex would be more beneficial, since you seem more melee focuses then a nuker. And definetly do NOT use great con to boost con that is at 10. It costs 1 point to boost it at creation, where your wisdom cost you 2 points to get from 14 -> 15.
str 12
dex 16
con 12
int 10
wis 16
chr 8

Ending:
str 12
dex 26
con 12
int 10
wis 20
chr 8

Same amount of great xxx feats and you end up with much higher ab and ac, same con, weaker turning. For Dex. AB I would need weapon finesse feat and still at least 19 to wisdom to get all the spells. AB bonus would be something like 2-3 (which isn't bad). With wisdom I get additional spell slots (don't know how many) and be able to penetrate spell resistance easier (I think?). It's 2-3 AB bonus & reflex saves against spell slots, spell penetration ,will saves and one extra feat(wf).

Cleric levels bring nice duration/damage/dc bonus to my spells (spell resistance would suffer also) and to use harm efficiently I would need something to beat the spell resistance. Monk speed and imp. evasion sounds nice though

If I'd lower my strength, I wouldn't get divine might/divine shield and loose some damage and AB bonus. I have just enough Int to get the skills I need. Lowering charisma would mean taking divine might and divine shield out. Is that ac/ab really worth it?

Edited By Ajatar on 09/24/04 04:01

Quote: Posted 09/24/04 03:50:43 (GMT) -- Ajatar

For Dex. AB I would need weapon finesse feat and still at least 19 to wisdom to get all the spells. AB bonus would be something like 2-3 (which isn't bad). With wisdom I get additional spell slots (don't know how many) and be able to penetrate spell resistance easier (I think?). It's 2-3 AB bonus & reflex saves against spell slots, spell penetration ,will saves and one extra feat(wf).

No, having higher Wis will NOT help you penetrate SR. What will help you penetrate SR is a high caster lvl and the spell penetration feats. Also, how are you figuring +2-3 AB? If you compare 26 Dex to 14 Str (what you had in your post), you would gain +6 to AB as well as Reflex saves.

That's definitely worth it IMO. Although you do lose a few spell slots and have to spend an extra feat, you can easily get rid of extra turning to make room for it, and the effect on your mind saves isn't a big issue because they will already be quite good anyway.

Quote: 
Cleric levels bring nice duration/damage/dc bonus to my spells (spell resistance would suffer also) and to use harm efficiently I would need something to beat the spell resistance. Monk speed and imp. evasion sounds nice though


Actually, having higher caster lvls won't increase the DC of your spells, although having higher Wisdom and using Spell focus feats will. As for damage, I believe most Cleric spells cap their damage at a certain point, although some of them may keep going. I'm not that familiar with Cleric damage spells; I usually use Clerics spells for buffing and healing. You are correct that your SR would suffer (from the Spell Resistance spell, which can be dispelled), as well as your ability to penetrate SR, and having a lower caster lvl would make it slightly easier for opponents to dispel your buffs, so it's really your call.

Quote: 
If I'd lower my strength, I wouldn't get divine might/divine shield and loose some damage and AB bonus. I have just enough Int to get the skills I need. Lowering charisma would mean taking divine might and divine shield out. Is that ac/ab really worth it?

Yes, I think it would be worth it. Divine Might/Shield probably won't be that effective with your build, mainly becuase your Charisma is so low. Neither ability will last that long, and you have a very limited # of uses. Not only that, but if you get rid of Divine Might/Shield you free up a couple of feats that can now be used for other things. thanks for the feedback, it has been most useful
I think I'm going to do something like fighter8/cleric26/monk6 with high dex, low cha and save some feats from power attack, divine shield and divine might. I'm not sure if taking 3 extra monk levels for imp. evasion is worth it, now when I have quite good reflex saves.

ps. I thought that bull's strength would have evened the score a little to a 2-3 AB Doesn't taking monk lvls pre-epic lower your highest possible AB? Divine powers bonus is not determined by you BAB from what seen, only how many cleric lvls. On the mod I play it does make a difference when you take the cleric lvls but even with the new patch I am not sure it usually is that way. If so, I'd recommend taking the monk lvls during epic lvls. Is there any gain in taking two fighter levels post-Epic? You don't need 5 levels pre-Epic for AB.