Edited By Agifem on 10/07/04 08:21
Interesting build. I have two thoughts:Quote: Posted 10/07/04 07:58:44 (GMT) -- Agifem
This is my way to try to emulate the PrC Eldritch Knight (available in the PRC) with Bioware classes. The result is pretty good, beating the DD3 Eldritch knight on some aspects, although not everywhere. I know, I just love to combine two fields that are not meant to be with, but a sword backed up with magic is just so cool.
The build I am presenting here is dual-wielding dwarven waraxes (crit 16-20/x4, 7 attacks per round with haste), full-plated, and mainly uses magic for buffing. You can use some spells when your axes don't go through, but you don't have the spells DC of a dedicated wizard, so don't get your hopes too high. The waraxe as a weapon of choice is personnal (look damn cool). You can safely exchange it for double axe, battle axe or warhammer with the same stats, or some other weapon of your choice.
Advantages
-Access to all the arcane best spells, although you'll mainly use the buffs.
-2-3 Epic spells (including epic warding, which will help you greatly)
-Auto-still spells
-7 attacks per round with crit on 16-20/x4
-Leveling past 20 is a piece of cake
-Very flexible on skills selection (the detailled build below is an example that can easily be customized), and allows many skills
-Strengh based dual-wielder (AB and damage depends on strengh both, and AC isn't dependant on dex)
Disadvantages
-This build is mainly offensive, neglecting the defensive part. Generally, spells will help on defense, but the main defense is attack, and this build generally cuts through pretty much anything before the forementionned thing gets a chance to attack.
-Law AC (see above)
-Low HP (318 if dices maxed, see above)
-Low AB (31 with non magical gear), but this si'tn such a big problem at epic levels, from what I've seen
-Saves are not high, although they are not low. Spellcraft gives a nice bonus against spells though
-Early levels are difficult, since HP and AC are low (use a shield at first), and the second attack comes at 10th level only
-Very little flexibility on the feats choice or on the levels order, and no flexibility on the abilities
-Another weapon master build ; here, weapon master gives strengh to the build, but isn't necessary. The build is still strong without the weapon master
Details
Race : Human preferably, any is doable (half-orc is not recommanded because of the intelligence decrease, neither are gnomes or halfelings because of the strengh decrease)
Alignment : Any
Base Attributes
STR 14 (20)
DEX 15
CON 14
WIS 8
INT 16 (20)
CHA 8
Leveling Guide
Level 1 Fighter
Levels 2-9 Wizard
Levels 10-13 Fighter
Levels 14-20 Weapon Master
Levels 21-39 Wizard
Level 40 Fighter
Final Level Distribution
Fighter 6
Weapon Master 7
Wizard 27
Attribute Bonuses
First 4 to intelligence
Last 6 to strengh
Feats
Level 1: Dodge, Mobility, Exotic weapon profeciency
Level 3: Spring attack
Level 6: Expertise, Still spell *
Level 9: Wirlwind attack
Level 10: Weapon focus (dwarven waraxe)
Level 12: Two weapon fighting, weapon specialization (dwarven waraxe)
Level 15: Ambidextry
Level 18: Improved two weapon fighting
Level 21: Improved critical (dwarven waraxe)
Level 22: Extend spell *
Level 24: Epic weapon focus (dwarven waraxe)
Level 27: Epic prowess, Combat casting *
Level 30: Auto-still spell 1
Level 32: Auto-still spell 2 *
Level 33: Auto-still spell 3
Level 35: 1 Epic spell of your choice (recommanded : Epic warding) *
Level 36: 1 Epic spell of your choice (recommanded : Epic mage armor)
Level 38: 1 Epic spell of your choice (recommanded : Hellball) *
Level 39: Improved combat casting
Level 40: Epic weapon specialization (dwarven waraxe)
Skill selection :
Concentration and Spellcraft are required (and useful), and discipline is also very important.
I recommand Lore, Tumble, Disable Trap, Open Lock. With 20 Intelligence in the end, you can afford quite a few skills, even cross-class.
One last thing, this build has been tested by me on several worlds, and it works fine.
Any comment ?
Edited By Agifem on 10/08/04 14:55
Also, you will lose one feat. Thus making your feat progression much harder and tighter. Iv made a simmular build like this one and seen 2 builds that went almost the same. but mine started with 23 wiz 8 fgt 7 wm and then i remade him to 25 8 7. altho, i went for Elf, subrace drow as i wanted a drow spellsword. a lil question, do u get 4 apr with only 6 fgt and 7 wm preepic? anyway, nice build, love that combo He's got 16 BAB at 20th lvl, so yes he does get 4 apr.Quote:
Why human instead of dwarf ? dwarves look ugly, smelly, and i like good-looking characters. But dwarf remain a valid choice if you can find the lacking feat and can stand the loss of a skill.
Quote: Posted 12/21/04 13:54:48 (GMT) -- KhandahrAlso, you will lose one feat. Thus making your feat progression much harder and tighter.Quote:
Why human instead of dwarf ? dwarves look ugly, smelly, and i like good-looking characters. But dwarf remain a valid choice if you can find the lacking feat and can stand the loss of a skill.