Race- Human
Clases - Monk 20/Harper 5/Fighter 5

Stats:
Starting Ending
Str 16 +7 23
Dex 14 16
Con 10 10
Int 14 14
Wis 14 14
Char 8 8


Leveling:
1. Fighter
Feats: WF Greatsword, Power Attack, Cleave
Skill points: 4 Discipline, 4 Lore, 2 Search

2. Fighter
Feats: dodge
Skill points: 1 Discipline, 1 Lore

3. Fighter
Feats: Alertness
Skill points: 1 Discipline, 1 Lore, 1 search

4. Fighter
Feats: WS Greatsword
Skill points: 1 Discipline, 1 Lore

5. Monk
Skill points: 1 Disc, 1 lore, 6 Hide, 6 move silently, 2 tumble, 1 search

6. Monk
Feats: Iron Will
Skill points: 1 Disc, 1 Lore, 3 Hide, 2 Move Silently

7. Monk
Skill points: 1 Disc, 1 Lore, 1 Hide, 1 Move Silently, 1 tumble, 1 persuade

8. Monk
Skill points: 1 Disc, 1 Lore, 1 Hide, 1 MS, 2 tumble, 1 persuade

9. Monk
Feats: Disarm
Skill points: 1 Disc, 1 lore, 1 hide, 1 MS, 2 tumble, 1 persuade

10. Monk
Skill points: 1 Disc, 1 lore, 1 hide, 1 MS, 2 tumble, 1 persuade

11. Monk
Skill points: 1 Disc, 1 lore, 1 hide, 1 MS, 2 tumble, 1 persuade

12. Monk
Feats - Imp. Crit Greatsword
Skill points: 1 Disc, 1 lore, 1 hide, 1 MS, 2 tumble, 1 persuade

13. Monk
Skill points: 1 Disc, 1 lore, 1 Hide, 1 MS, 2 tumble, 1 persuade

14. Monk
Skill points: 1 Disc, 1 lore, 1 hide, 1 MS, 2 tumble 1 persuade

15. Monk
Feats: Imp. Disarm
Skill points: 1 Disc, 1 lore, 1 hide, 1 MS, 1 tumble, 2 listen

16. Monk
Skill points: 1 Disc, 1 lore, 1 hide, 1 ms, 1 tumble, 2 listen

17. Monk
Skill points: 1 Disc, 1 lore, 1 hide, 1 ms, 1 tumble, 2 listen

18. Monk
Feats: Great Cleave
Skill points: 1 Disc, 1 Lore, 1 hide, 1 MS, 1 tumble, 2 listen

19. Monk
Skill points: 1 Disc, 1 Lore, 1 hide, 1 Ms, 1 tumble, 2 listen

20. Monk
Skill points: 1 Disc, 1 Lore, 1 hide, 1 Ms, 1 tumble, 2 listen

(Summery so far: Monk 16, fighter 4)

21. Harper
Feats: Epic WF Greatsword, Great Dex*
Skill points: 1 Disc, 1 lore, 1 hide, 1 Ms, 1 tumble, 2 listen

22. Harper Scout
Skill points: 1 Disc, 1 lore, 1 hide, 1 MS, 1 tumble, 2 listen

23. Harper Scout
Skill points: 1 Disc, 1 lore, 1 hide, 1 MS, 1 tumble, 2 listen

24. Harper scout
Feats: Armor Skin, Great Dex*
Skill points: 1 Disc, 1 lore, 1 hide, 1 MS, 1 tumble, 2 listen

25. Harper Scout
Skill points: 1 Disc, 1 lore, 1 hide, 1 MS, 1 tumble, 2 listen

26. Monk
Skill points: 1 Disc, 1 lore, 1 hide, 1 Ms, 1 tumble, 2 listen

27. Fighter
Feats: Epic WS Greatsword
Skill points: 1 Disc
28. Monk
Skill points: 1 Disc, 2 lore, 2 hide, 2 MS, 2 Tumble, 2 listen

29. Monk
Skill points: 1 Disc, 1 lore, 1 hide, 1 MS, 1 tumble, 2 listen

30. Monk
Feats: Overwhelming crit. greatsword
Skill points: 1 Disc, 1 lore, 1 hide, 1 MS, 1 tumble, 2 listen


*Bonus harper feats

Strengths:
1. Fast
2. Improved Evasion and other very useful monk feats
3. 1d12+19 damage with a mundane greatsword at level 30
4. A naked AC of 27
5. Maxed Stealth mode
6. Fighter feats like Improved Disarm, Improved Knockdown (courtesy from the monk levels) and Epic weapon focus and specialization

Weaknesses
1. Low AB
2. Low Hit points (max 240 at level 30)
3. May run into an xp penalty
4. Takes a little while to come into full power


Explanation:
First of all, this character is at level 30 for two reasons. One, the server which I usually play on is level 30 capped, so I design most of my characters for maximum power at level 30. The other reason is because I feel that the player should decide how to spend the last 10 levels. The build has already achieved in my mind a good base, so the person who is making this build can decide whether to take ten more levels of fighter or monk or a mixture of the two. The fighter levels would probably give devastating critical while the monk levels would give spell resistance and increased speed, depending on what the player wants out of the character. No matter what, I would recommend taking the Toughness feat because that will give the Blademaster a boost in hit points which it significantly needs.

This build is fairly solid anywhere, whether it be PvP or persistent world servers. The harper scout gives it an element for role playing. This character makes a good defensive tank because of its huge amounts of AC and an anti-spellcaster due to its monk levels.

If a player didn't care about role playing and wanted a pure power build, I would tweak the character a little. Lower the starting intelligence to 12 and raise constitution. Instead of taking disarm, take mobility and then take some Shadow Dancer levels instead of Harper Scout levels. This will add HIPS which will make you a nightmare for anyone who doesn't have true seeing.

Edited By Bromium on 02/28/08 19:38

No need to take Cleave at 1st level since you get it free as a 1st level Monk. You could switch to Dwarf instead. I took the cleave because I wasn't sure if the monk's natural cleave was counted towards the required feats for overwhelming critical.

Dwarf would be a cool idea. It would raise the starting constitution a bit too, which is a good bonus. Thanks for the idea! Yes, the monk's cleave feat counts towards prerequisite. All class feats count just like you selected them at level up. Now, if you had an Ax with the bonus feat: cleave, that would not count towards the prerequisite.
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