Nachos-inspired Epic Monk who gets 5th level Wiz spells (due to PM levels), is immune to Critical hits, smacks people with Devastating Critical and has undead pets. All in one neat little Elfy package.
Classes: Monk 25/Wizard 5/Palemaster 10 Race: Elf Alignment: Any non-good
Stats (start)(finish) Str 16/28 Dex 14 Con 10 Int 14/15 Wis 14 Cha 8
Naked AC: 35 HP: 302 (no rerolls) BA: 25 AB: 38/35/32/29/26 Fort Save: 22 Reflex Save: 24 Will Save: 24 Spell Resist: 35 Feats: Max: Tumble, Spellcraft, Discipline, Concentration, Lore, and about 30 in Craft Armor for Crafts & Hobbies time at the YMCA.
Feedback welcome.
Thanks, Kaliban.
Edited By griphook on 06/02/05 14:39
Why are you taking Disarm? Since your fists counts as Tiny weapons your opponent will get a big bonus to his Dscipline roll (unless he's fighting with a tiny weapon too).
Why elf? Wouldn't a human be better for this build?
Why are you taking Disarm? Since your fists counts as Tiny weapons your opponent will get a big bonus to his Dscipline roll (unless he's fighting with a tiny weapon too).
I chose disarm because on a PW I play on it's a very essential feat against certain enemies. And I like the monk's ability to disarm and gather weapons - I've had monks disarm my characters and put my prized sword in their inventory all in one motion.
Why elf? Wouldn't a human be better for this build?
I think you're right. But I went with elf because that's the RP idea I had in mind when I put this guy together. But I agree - a human would be better since I don't take advantage of the elf traits (dexterity for instance) and the extra feat would be useful.
Thanks, Kaliban.
What about bumping up pm levels and dropping monk levels to get something along the lines of a 19/5/16 split. Then you can get an epic spell (or two if you do it right). Also how do you do against anything with DR of +4 or higher? I ask because it isn't all that uncommon to see some for of +5 DR even with pvm. _________________ Come visit the Epic Builders Guild for all the character info you could ever want or need: Click Here
why not go 20 monk, 3 wiz, 14 pale, 1 wiz, 1 pale, 1 monk
15 pale master and 26 spellcraft gives you epic mage armour, lovely extra AC
also the extra pale would give this a higher caster level
Oh, the 25 monk levels is so you can get Improved Ki Strike!
*looks back at first post*
Guess not then. So why take all the extra monk?
Quote: Posted 11/04/04 18:36:40 (GMT) -- Emrill
What about bumping up pm levels and dropping monk levels to get something along the lines of a 19/5/16 split. Then you can get an epic spell (or two if you do it right). Also how do you do against anything with DR of +4 or higher? I ask because it isn't all that uncommon to see some for of +5 DR even with pvm.
Not sure how this build would do against DR. It's more a conceptual build in that I haven't built it up in a PW and tested it.
Interesting idea to bump up PM levels. Maybe I'll try to construct it differently in a builder mod and see what I can do.
why not go 20 monk, 3 wiz, 14 pale, 1 wiz, 1 pale, 1 monk
15 pale master and 26 spellcraft gives you epic mage armour, lovely extra AC
also the extra pale would give this a higher caster level
Now that sounds like a really good idea. I'll try that version in my building mod.
The reason I went for 25 levels of monk was strictly for the next Monk feat and for a little boost in speed (at Monk 23). But looking at what is available if I leave Monk at 20 I'm thinking I did not make the best decisions.
But that's okay! I'm no master builder. I'm not even master of my domain!
Thanks again. Kaliban
INT is too low for lvl6 (or above) spells; thus increasing PM levels (besides ac bonus); does not actually benefit the char - the extra monk levels may be more useful. If you were to add an extra INT point; however; you add a whole new dimension of damage potential to this toon - ShadowShield; Grtr Stoneskin to name a few
I'm curious - isn't it a prereq to have lvl9 spell capability BEFORE you can pick Epic spells; regardless of PM levels?
Quote: I'm curious - isn't it a prereq to have lvl9 spell capability BEFORE you can pick Epic spells; regardless of PM levels?
Actually, if you have 15 PM levels you can pick Epic Spells regardless of your spell casting capabilities (still need the Spellcraft, though). I'm not sure if you can take it on any level, on a PM level, or only as a PM bonus feat.
you can take it any level you take pale master after lvl 15 pale and the spellcraft, or as a bonus feat at lvl 16/19/22 etc
Assuming you had the requisite intelligence, how do you figure out what spells a wizard 3/palemaster 16 would be able to cast? Is that addressed anywhere?
I think every other PM level counts as a caster level for spell levels, eg. 3 + 16/2 = 11. That makes 6th level spells. _________________ Now is my day's work done; I'll take good breath: Rest, sword; thou hast thy fill of blood and death.
I think every other PM level counts as a caster level for spell levels, eg. 3 + 16/2 = 11. That makes 6th level spells.
You are a gentleman and a scholar, Finneous. Thanks.
This build has just piqued my interest as I began to think of the implications... Bear with me I have NEVER played a Palemaster so these questions may sound stupid.
Will this mean that every attack which hits will require a Save vs Fortitude or die (Vorpal!)? You will be able to have three paralysing attacks and 25 stunning attacks. What is the DC for the Paralysing attack (could not see it in the grimoire)?
This build has just piqued my interest as I began to think of the implications... Bear with me I have NEVER played a Palemaster so these questions may sound stupid.
Will this mean that every attack which hits will require a Save vs Fortitude or die (Vorpal!)? You will be able to have three paralysing attacks and 25 stunning attacks. What is the DC for the Paralysing attack (could not see it in the grimoire)?
Thanks for the build!
The DC on the paralysis attack is really, really low, like DC 17. So don't count that as a palemaster benefit.
And I don't think anything in the palemaster has the vorpal effect.
Think of Palemaster as a weird little anomaly that allows a caster to be immune from criticals and garner a really excellent AC.
That is how I think of them, anyway.
Quote: Think of Palemaster as a weird little anomaly that allows a caster to be immune from criticals and garner a really excellent AC.
You shouldn't think that. Pale Master is a very good addition to any melee build aswell, but somewhat tough to get, as it requires 3 levels in an arcane caster class. This limits your warrior classes to only one (X/Y/PM, X being whatever and Y either Wizard/Sorcerer/Bard), which limits your abilities.
So now you're thinking what does PM add? Well, 10 levels add 6 AC as well as immunity to Critical Hits, Sneak Attacks, Hold, Stun and Paralyze. 16 levels add 10 points of AC plus up to 3 Epic Spells. When combined with Wizard, you can get alot of spell slots on higher levels which can be filled with spells learned from scrolls (see griz's build The Revenant (?)).
So in conclusion, Pale Master is a defensive prestige class with alot of immunities and the capability to reach very high AC.
Ranting here... a speech in favour of PM
EDIT: typos, and forgot to mention the summons, which I have never used _________________ Now is my day's work done; I'll take good breath: Rest, sword; thou hast thy fill of blood and death.
This build has just piqued my interest as I began to think of the implications... Bear with me I have NEVER played a Palemaster so these questions may sound stupid.
Will this mean that every attack which hits will require a Save vs Fortitude or die (Vorpal!)? You will be able to have three paralysing attacks and 25 stunning attacks. What is the DC for the Paralysing attack (could not see it in the grimoire)?
Thanks for the build!
You've already seen the answers to your questions and had the benefits of PM spelled out (thanks team!) but I wanted to point out the feedback this build generated. In addition, there are more (better built?) Monk/PM builds out there. Be sure to check those out before you commit to this one! Off the top of my head, Xylophone's Master of the Long Death is one you should study.
If you haven't tried it yet, you should use Pulse Cap's Build Search Engine to find other Monk/PM builds.
Glad you like the build.
PS - Kamloops, eh? Is that anywhere near Chilliwack? (Anyone remember that band? ) _________________ Intelligent design is neither. Science over superstition please.
Quote: Posted 12/02/05 20:54:16 (GMT) -- Kaliban99 PS - Kamloops, eh? Is that anywhere near Chilliwack? (Anyone remember that band? )
Probably not the best place to post this but you asked....
Kamloops is about 3 hours North East of Chiliwack (yes the band is from there and no I dont listen to them). This is God's country... Four Seasons without extreme cold in winter but extremely hot in summer. We are on the Northern most edge of a desert so we are considered Semi-arid (which basically means very little rain!) Within about 30 mins there are over 100 lakes that provide some of the best fly fishing in the world (if you know the right lakes . All this with a robust population of under 90k. I love it here! Lived in Vancouver for all my life and thought I would will never move away. But here I am...