Concept here is to make a Char that is just damn hard to kill. You can change Dwarf for Orc and avoid the xp penilty, just change around the Str and Con numbers. Also a few of the feats will be given if you want to go a high AC route or more diverse feat combination. The build is a bit slow developing as your first 20 levels will be one class.

CE Dwarf L24 Barbarian L10 Pale Master L6 Mage

Scythe and Medium Armor

Str 16 (22)
Dex 10
Con 18 (22)
Wis 8
Int 15
Cha 6

L1 B Exotic Weapon Feat
L2 B
L3 B Knockdown
L4 B
L5 B
L6 B Scythe Weapon Focus
L7 B
L8 B
L9 B Imp KnockDown
L10 B
L11 B
L12 B Imp Critical Scythe
L13 B
L14 B
L15 B Energy Resist fire / Expertise (for high AC option)
L16 B
L17 B
L18 B Toughness* / Improved Expertise
L19 B
L20 B
L21 M Epic DR 1 (Con needs to be 21 ATP)
L22 M
L23 M
L24 B Terifying Rage (Max Intimidate skill)
L25 PM
L26 PM
L27 PM Epic DR II
L28 PM
L29 M
L30 PM Epic Weapon Focus Scythe
L31 PM
L32 PM
L33 PM Epic Iron Will*
L34 M Extend Spell (Bonus Feat)
L35 PM
L36 B Epic Skill Focus Disapline
L37 PM
L38 M
L39 B Epic Powers / Armor Skin
L40 B Epic DR III (Bonus Feat)

Skills: 208+ pts
Disapline 43 (59)
Intimidate 43 (41)
Spell Craft 40 (for the saves)
Hearing 43 (42)
Taunt 40 / Tumble 20 (lower AC or Bump your own)

AB 40/35/30/25 Plain Scythe
48/43/38/33 +5 Scythe and Greater Rage

AC Nude 18 / 34 (if you went the high AC route -10ab)

Damage D8 + 6 19-20 X4
D8 + 14 18-20 X4 Greater Rage +5 Keen'd Scythe

L1-5 Buffs eather L6 or L12 duration. Natural DR of 5 plus 9 from feats = 14. IM to Crits and you can ignore 5 pts of fire damage on each hit. Huge number of HP (~660) before buffing with Rage and another 120. Also while rageing any foe close to you will have to make a DC 41 Will save or be 'terified' and easier to defeat.

Edited By Cinnabar Din on 02/25/08 02:40

Hehe.. DC 41.. it's actually your intimidate + mods +d20 vs their will + d20. The DC could be 42 to 61 in this case. I assume you mean wizard when you say mage, as there is no 'mage' class. People may think you mean monk when you list 'M6'.
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Click Here Nice build.
I play a comparable build on my favourite PW, if you dont mind I am posting here as they follow a similar concept to each other and are pretty close.

Barb 21/Wiz 3/PM 16
The build gets Terrifying Rage, Thundering Rage, Epic Mage Armour, Epic Warding.
Can cast level 5 spells but they all should be buff related and extended where possible.

Faerie Dragon is used to cast Improved Invis on char - lasts only 3 turns but handy in those tricky boss fights. Later replaced with extended Improved Invis.

Downside;
Armour needs to be removed to cast buffs
Need to learn most spells from scrolls.

Items;
Items that increase STR and CON up to 6, primary item should be CON bonus so rage will last 1 turn when its max.
Heavy Armour and Greatsword

Str 18 (26)
Dex 10 (10)
Con 15 (18)
Wis 8 (8)
Int 14 (16)
Cha 6 (6)

L1 B Heavy Armour
L2 B
L3 B Toughness
L4 B
L5 B
L6 B Knockdown
L7 Wiz
L8 Wiz
L9 Wiz Improved Knockdown
L10 B
L11 B
L12 B Blindfight
L13 B
L14 B
L15 B Improved Crit Greatsword
L16 B
L17 B
L18 B Extend Spell
L19 B
L20 B
L21 B Epic Skill Intimidate
L22 B
L23 PM
L24 B Terrifying Rage
L25 PM
L26 PM
L27 PM Great Str I
L28 PM
L29 PM
L30 PM Great STR II
L31 PM
L32 PM
L33 PM Great STR III
L34 PM
L35 PM
L36 B Thundering Rage
L37 PM
L38 PM
L39 PM Epic Spell Mage Armour
L40 PM Epic Spell Warding

Choose whatever you prefer for the spare PM bonus feat.
Primary Skills; Discipline, Spellcraft, Taunt

naked stats
AC 22
AB 36 (plain greatsword), AB 39 when raging Personally i think its a good idead to use a splash class to get tumble. for that xtra 8 ac.
Quote: Posted 11/28/04 20:52:14 (GMT) -- tanassi

Personally i think its a good idead to use a splash class to get tumble. for that xtra 8 ac.

Yeah the tumble is nice, however even as cross-classed you can get +4 ac. Palemaster in the build I posted provides +10ac which offsets taking a class that would enable maximising tumble.

In the original build you could adjust the skills to have 20 tumble for +4 ac and with 8 levels of PM that also provides an additional +6 ac.

I should had mentioned that tumble is one of the skills that I take up to 20.
Quote: Posted 11/17/04 09:21:30 (GMT) -- Iron Ranger

L15 B Energy Resist fire / Expertise (for high AC option)

It seems to me that this (edit: energy resist fire) is something of a wasted feat. It might help a little if you are fighting a cleric with darkfire, or someone with a flaming weapon, but really if elemental damage is available, noone will pick fire because of the RDD's immunity to it. Against powerful spellcasting, 5 less damage won't do crap. Really, it would be far more beneficial to get Blind Fight here, although various other feats might also be useful.

Edit #2: I obviously need to learn to read. You took Blind Fight. I guess you can more or less ignore this post. I still think there must be something better than energy resist though...
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Edited By Nimueh_Leafbow on 12/01/04 00:27

"Really, it would be far more beneficial to get Blind Fight here, although various other feats might also be useful."


Yes, Blind fighting is a more usefull feat. And you did read it right the first time. The second build is from someone else but the same base but they go a different way. I see these as

Build #1 - More DR, HPs slightly better ab (?).
Build #2 - More AC, Epic Warding

I took the DR Fire feat since the 'background' of the build is DR... he cant be hurt and Fire is the most used elemental damage used. With the Natural DR, DR feats and Elemetal DR and IM to Crits he should be very hard to damage. But from a every combat use... yes the blind fighting feat might be better if you expect to face alot of concelled NPCs or PCs. Could you use Bard in place of Wizard to qualify for Palemaster? This would give you Tumble, Discipline, and Use Magic Device as well as the bard songs.

Kaliban.