Hello. This is a build I'm working on. He is a caster cleric that uses his wisdom for many things: spell dc's, monk ac bonus, zen archery ab, spell slots. He also is capable of reaching 50 wisdom (with +7 from items) so this entails a +20 boost in ab and ac, very high spell dcs and lots of spell slots. He also is able to search for and disarm high dc traps and open high dc locks due to his high int score (more skill points) and trickery domain power.

Human, Lawful Neutral

domains: plant and trickery

str 8
dex 10
con 10
wis 18
int 16
cha 8

1. cleric. toughness, spell focus (evocation)
2. cleric
3. cleric. greater spell focus (evocation)
4. cleric. +1 wis
5. cleric
6. cleric. zen archery
7. cleric
8. cleric. +1 wis
9. cleric. extend spell
10. cleric
11. cleric
12. monk. empower spell, +1 wis
13. cleric
14. cleric
15. cleric. maximize spell
16. cleric. +1 wis
17. cleric
18. cleric. silent spell
19. cleric
20. cleric. +1 wis
21. rogue. epic skill focus (search)
22. cleric
23. cleric
24. cleric. epic spell focus (evocation), +1 wis
25. cleric. great wis 1
26. cleric
27. cleric. great wis 2
28. cleric. great wis 3, +1 wis
29. cleric
30. cleric. great wis 4
31. cleric. great wis 5
32. cleric. +1 wis
33. cleric. great wis 6
34. cleric. great wis 7
35. rogue
36. cleric. great wis 8, +1 wis
37. cleric
38. cleric. great wis 9
39. cleric. greaet wis 10
40. rogue. +1 wis

final attributes:
str 8
dex 10
con 10
wis 38
int 16
cha 8

skills at 40:
concentration: 42
disable trap: 43
open lock: 43
search: 43
set trap: 5
spellcraft: 41
tumble: 40
umd: 21

equipment:
robe
shortbow

spell dc's at 40 (base + spell level + wis mod + feats)
no items, thus wisdom is 43 with maxed owl's buff

hammer of the gods (10 + 4 + 16 + 6 = 36)
flame strike (10 + 5 + 16 + 6 = 37)
blade barrier (10 + 6 + 16 + 6 = 38)
destruction (10 + 7 + 16 = 33)
earthquake (10 + 8 + 16 + 6 = 40)
firestorm (10 + 8 + 16 + 6 = 40)
storm of vengeance (10 + 9 + 16 = 35)
implosion (10 + 9 + 16 + 6 + *3 = 44)

*implosion gets a bonus +3 dc for some reason

rogue skill dcs at 40:
disable trap:
43 base skill points
5 int bonus (16 base + 5 max fox's = 21 int)
19 trickery domain power
1 prayer
2 synergy from 5 ranks in set trap
------------------
70 + take 20 = 90

open lock:
43 base skill points
1 dex bonus (10 base + 2 cat's potion = 12 dex)
19 trickery domain power
10 thieves tool + 10
1 prayer
-------------------
74 + take 20 = 94

search:
43 base skill points
5 int bonus
19 trickery domain power
10 epic skill focus (search)*
1 prayer
--------------------
78 + take 20 = 98

* I took epic skill focus (search) because I'm not sure if you can take 20 on search checks. If you can't, it makes sense to get search as high as possible, since its a passive check.

Buffed AC at 40:
10 base
5 magic vestiment
5 barkskin
5 shield of faith
16 wisdom (43 wis with maxed owl's)
8 tumble
4 undeath's eternal foe
----------------
53

Buffed AB at 40:
+55/+55/+50/+45 (cast bless, divine favor, divine power, maxed owl's wisdom, aid, prayer and battletide)

Damage:
1d6 shortbow
2d6 sneak attack
2 battletide
5 divine favor
---------------
10 - 25 damage

Saves: (cleric + monk + rogue + attr mod)
fortitude: 20 + 2 + 1 + 3 (emp endurance) = 26
reflex: 14 + 2 + 3 + 1 (cat's potion) = 20
will: 20 + 2 + 1 + 16 (max owl's) = 39

Equipment Needs:
+7 Wisdom from items. With this you raise wisdom to 50 (use maxed owl's wisdom for the rest). This increases spell dcs, monk ac, zen archery ab, will save, and spell slots. You may want more than +7 bonus to increase the number of spell slots before resting so you can actually use the bonus slots.

+dex items. This build has evasion, but has a mediocre reflex save. Use +dex and +reflex save items to improve the performance of evasion. This build also has uncanny dodge, so dex bonus to ac will not be lost when flatfooted. +dex also helps the open lock skill.

+7 Int from items. This will help out the disarm trap and search skills. +5 from maxed fox's will do the rest. It is good to have items that give +7 int, ready to swap when you need to search for or disarm high dc traps.

Spell Recommendations:

lvl 9:
max blade barrier
implosion
undeath's eternal foe
silent mass heal

lvl 8:
mass heal
max flame strike

lvl 7:
creeping doom
greater restoration
max hammer of the gods
word of faith
resurrection
silent harm

lvl 6:
harm
heal
ext improved invis
ext true seeing
ext spell resistance
ext battletide

lvl 5:
ext divine power
ext freedom of movement
max owl's wisdom
max fox's cunning

lvl 4:
death ward
ext neg. energy protection
ext prayer
hammer of the gods
emp endurance
emp bull's strength
greater magic weapon (for buffing others)

lvl 3:
ext aid
protection from elements
prayer (extra for lockpicking/searching/disarming)
darkfire (for buffing others)

lvl 2:
ext entropic shield
ext shield of faith
barkskin
ext bless

lvl 1:
protection from alignment
divine favor

This character is a bit of a pain to level up from lvl 1. He needs to switch equipment several times (and initially his equipment will bring him near carrying capacity). Also from levels 1-5 he has no high ab granting attribute, so it will be hard to hit things.

I recommend using the following: levels 1-5 morningstar, chainmail and medium shield. at level 6 switch to heavy crossbow. at level 12 switch to robe. at level 21 switch to shortbow.

Thanks for reading. Let me know if you have any suggestions for improvement.

Jon

Edited By jjjhhhlll on 11/29/04 22:10

I've lvled this char to 21 on a pw that I play on. I noticed one thing that I thought I should mention.

At lvl 12, switch to using a single kama for attacks. Don't use a heavy crossbow. The heavy crossbow made me feel like I was in slow motion, with only one attack per round. The kama can take advantage of the monk's attack schedule. Which means 3 attacks at 12, all the way up to 5 attacks at 20. You can also cast darkfire and greater magic weapon on the kama. Divine power raises your strength to 18, so 8 str is not a liability. The char has reasonably high ac from the wisdom bonus (especially if you find +wis items), so he can melee very nicely with his kama, provided that his buffs are active.

I recommend using ext bless, ext aid, ext prayer, ext divine power, ext battletide, divine favor (bugged, so extending doesn't increase duration), empowered owl's wisdom (or maximized or normal depends on how much +wis equipment you can find) and maximized bull's strength (in case divine power wears off, you'll have 13 str instead of 8 )

At level 21, his AB is 39 with his kama and he slices through everything. His AC is 43 with all buffs and items (I have +6 dex items and +9 wis items)

As he continues to level to 40, I predict that his AB will be too low to hit hard monsters with his kama. For tough encounters, switch to a shortbow and plink away. He should be able to hit most things with his zen archery enhanced AB. Divine power combines well with a +4 mighty shortbow.

Edited By jjjhhhlll on 12/06/04 17:06

I started with 16 wis
8str 8dex 16con 16wis 16int 8cha
Testing in the gemstone trainer I got 450+ Hps (not the max roll) and could pick all the chest there.I killed the bouncer with blade barriers (I used harm too )