This is my first attempt at an epic character build from scratch. I want a caster that has a few options to go along with him.

This is my first build so any suggestions or comments to improve the performance is more than welcome.

In the build I spread the Rogue levels out to increase tumble/umd/spot/search as you move up after level 19, till then I think everything is ok.

Here are the starting stats
Str 8
Dex 14
Con 14
Int 18
Wix 10
Chr 8

1 Wizard Spell Focus (Evo), Extend Spell
2 Fighter Expertise
3 Wizard Greater Spell Focus (Evo)
4 Fighter Improved Expertise, boost Int
5 Wizard
6 Wizard Spell Focus (Nec)
7 Wizard Greater Spell Focus (Nec)
8 Wizard boost Int
9 Wizard Toughness
10 Wizard
11 Wizard
12 Wizard Maximize Spell, Empower Spell, boost Int
13 Wizard
14 Wizard
15 Wizard Still Spell
16 Wizard boost Int
17 Wizard Spell Penetration
18 Wizard Greater Spell Penetration
19 Wizard
20 Rogue boost Int
21 Wizard Epic Spell Focus (Evo)
22 Wizard Epic Spell Focus (Evo)
23 Wizard
24 Wizard Auto Still Spell 1, boost Int
25 Wizard
26 Wizard Epic Spell Ruin
27 Wizard Epic Mage Armor
28 Rogue boost Int
29 Wizard
30 Wizard Auto Still Spell 2, Great Int
31 Wizard
32 Wizard boost Int
33 Wizard Epic Warding, Auto Still Spell 3
34 Fighter
35 Wizard
36 Wizard Epic Spell Penetration, boost Int
37 Wizard
38 Wizard Great Int
39 Fighter Epic Toughness, Epic Toughness
40 Rogue boost Int

Final stats
Str 8
Dex 14
Con 14
Int 30
Wix 10
Chr 8

Final Hps around 350, not bad I think for a dedicated caster.

I really want to PvM with this guy so anything that helps move him into that direction will be much appreciated. I need an epic build that can get me the stuff I want in the persistant world I am in. This guy is intended to find the things for my other characters.

-Pendragon2u

Edited By Kail Pendragon on 11/09/07 22:09

I'd be keen to know this builds stats as unequipped. Things like final DC, etc.

also, you don't really mention (or I've missed it), are you going general school or selecting a particular school? I will get them up there this afternoon. I am not on my own comp right now. I am sorry I should have written that down and brought it in.

-Pendragon Actually, this build would gain a lot more if it was Wizard 35/HS 5. Why? Well:

1. Harper Scouts get discipline, hide, move silently, tumble, and listen as class skills so you don't need to take the fighter and rogue levels. Unfortunetly, Harpers don't get spot or UMD, but as a wizard you probably won't need to use UMD very much.

2. You get one epic wizard bonus feat and two epic feats from the Harper Scout list, which includes Great Dexterity (more AC).

3. You don't have the requirements to wear heavy armor, so you can trade in the auto-still spell feats and take Great Intelligence feats instead.

4. The Harper spell Cat's Grace stacks with the wizard spell Cat's Grace so you can reach the +12 limit a lot easier.

So basically you sacrifice evasion and a few hit points for higher spell DC (being able to take more Great Intelligence feats) and higher AC (from the Harper Scout). I have been looking at your idea for about 5 mins now. I have to wonder why you chose the classes you did?
Reason: you took 4 ftr levels, but i dont really see the value in that choice? You basically used fightr lvls to gain expertise and epic toughness and the use of martial wpns and heavy armor. The thing is, wearing heavy armor negates the rogue evasion, and if you want to carry a longsword, take the race elf.

If you have the expansions, you may want to look at your build, subbing pale master for fighter (unless you have a reason that is unstated). Id suggest a lvling progression 4wiz/10pm/5wiz/1rog to lvl 20. Palemaster gives gives you an ability that fighter cannot: immunity to criticals! among others. You would finish 27wiz/10pm/3 rog not quite as high a DC as you have in your build, but would give you better protection than the heavy armor would. The other reason i suggest this is that you have made no selection for a weapon for fighting without magic, so based on that i do not see why ftr is that important. Oh, i almost forgot, being a prestige class, pm would also put you out of the dreaded xp penalty that an elf ftr/wiz/rog would have.

hope that helps

Peace Ok,
Here goes.

The fighter is there for the following reasons:
1. Armor
2. 3 feats in 4 levels.
3. Hps.

The persistant world I am playing in does not allow devastating crits, and it seems that every other creature in the game casts dispell magic. UMD is critical on this world because lots of the good items are specific to classes that are not in this build or not good for this build.

Second, attack bonuses have to be incredibly high to hit some of these guys, like upper 80's, while magic has no problem.

For my world these are the classes that give this build the best chance. I want these classes. Early armor with expertise makes a caster incredibly durable, later UMD makes the build versatile on the world I play.

I took three levels of rogue at different high levels to max UMD as the character moves up and to make it so that I can never be flat-footed. Evasion is almost useless at higher levels as I do not have the dex to make it work, so armor with mods is a better deal. Oh,I cannot stress enough how important spot and search are on the world I play.

I welcome the comments, keep them coming. I think the builds on here are great, I just think that some builds have to be built for worlds that have custom rules.

-Pendragon

Second,

Edited By Pendragon2u on 12/23/04 22:35

Hi Pendragon2u,

First of all, I think it's great you noted this build is for your PW in particular thus may not be a good build in other PW's.

Secondly, if you're looking for heavy armor, I would suggest getting it from Blackguard or Champion of Torm rather than fighter. Both would give you martial weapons and heavy armor but without the experience penalty wizard/fighter/rogue would bring. Alternatively, I think you could take assassin instead of rogue to get UMD (go Wizard/Fighter/Assassin).

And with so many levels of wizard I think you get plenty of feats - I don't think the 20 levels of third class XP penalty is worth "3 feats in 4 levels".

Thirdly (very minor note), you have a typo: you have Epic Spell Focus: Evoc twice (at level 21 and 22). One of those is (I'm sure) Epic Spell Focus: Necromancy.

Interesting build. Thanks for posting it and I hope you get good feedback.

Kaliban

Edited By Kaliban99 on 12/24/04 14:48

Ah, now im understanding it!
The only thing i'd add or change though is this: you mentioned you took ftr for the AB! To maximize this take all 4 ftr levels before 20. If you take them, say as your first 4 lvls, then you would have 4 atts/rd at 20!

I do like the idea of taking CoT of blackguard, but taking these with a wiz base, wouldnt allow you to start these lvls after 13, which doesnt give enough time to get 4atts. So the other option is to get rog/ftr lvls to 4/3 at 20, thus negating the xp penalty (if thats imprtnt to you), then take 4 rog at 20 to max the skills. That will give you 4ftr/4rog/32 wiz.

That would give you everything you askd for.

Peace
Quote: Posted 12/26/04 16:52:40 (GMT) -- avado

Ah, now im understanding it!
The only thing i'd add or change though is this: you mentioned you took ftr for the AB! To maximize this take all 4 ftr levels before 20. If you take them, say as your first 4 lvls, then you would have 4 atts/rd at 20!

A couple of points: I don't think he said he took fighter for the AB; he said it was for Armor, Feats, and HP's. Also, just because he takes 4 levels of fighter pre-epic he will not automatically get 4 attacks per round. Fighters are on the 4/4 AB table while wizards are 1/4. So with 16 levels of wizard he would only get 4AB. That plus 4 from his fighter levels is only 8, not the 16 required by character level 20 to get 4 attacks per round.

Secondly -- and perhaps most importantly -- this character is first and foremost a wizard, and so the author shouldn't be focused on getting 4 attacks per round. By doing that, he would handicap his spellcasting abilities. Even the better spellsword builds that get 4 attacks per round understand you take a tradeoff in magic abilities.

Quote: 
I do like the idea of taking CoT of blackguard, but taking these with a wiz base, wouldnt allow you to start these lvls after 13, which doesnt give enough time to get 4atts. So the other option is to get rog/ftr lvls to 4/3 at 20, thus negating the xp penalty (if thats imprtnt to you), then take 4 rog at 20 to max the skills. That will give you 4ftr/4rog/32 wiz.

That would give you everything you askd for.

Peace

Again, I don't think you have the AB calculations correct. As I understand it, 4 fighter plus 4 rogue plus 12 wizard is [(4/4)*4] + [(3/4)*4] + [(1/4)*12]=10.

Kaliban
Quote: Posted 12/26/04 22:31:04 (GMT) -- Kaliban99

Quote: Posted 12/26/04 16:52:40 (GMT) -- avado

Ah, now im understanding it!
The only thing i'd add or change though is this: you mentioned you took ftr for the AB! To maximize this take all 4 ftr levels before 20. If you take them, say as your first 4 lvls, then you would have 4 atts/rd at 20!

A couple of points: I don't think he said he took fighter for the AB; he said it was for Armor, Feats, and HP's. Also, just because he takes 4 levels of fighter pre-epic he will not automatically get 4 attacks per round. Fighters are on the 4/4 AB table while wizards are 1/4. So with 16 levels of wizard he would only get 4AB. That plus 4 from his fighter levels is only 8, not the 16 required by character level 20 to get 4 attacks per round.


Kaliban

Actually, wizards have 1/2 AB, giving him 12 AB at 20th level, which will infact still give another attack per round. this way he can have 4 attacks as wizards get haste too... so this way, when buffed, he would have 4 attacks.

Savvy?
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Quote: Posted 03/04/06 19:22:35 (GMT) -- Edmonds10101

Quote: Posted 12/26/04 22:31:04 (GMT) -- Kaliban99

Quote: Posted 12/26/04 16:52:40 (GMT) -- avado

Ah, now im understanding it!
The only thing i'd add or change though is this: you mentioned you took ftr for the AB! To maximize this take all 4 ftr levels before 20. If you take them, say as your first 4 lvls, then you would have 4 atts/rd at 20!

A couple of points: I don't think he said he took fighter for the AB; he said it was for Armor, Feats, and HP's. Also, just because he takes 4 levels of fighter pre-epic he will not automatically get 4 attacks per round. Fighters are on the 4/4 AB table while wizards are 1/4. So with 16 levels of wizard he would only get 4AB. That plus 4 from his fighter levels is only 8, not the 16 required by character level 20 to get 4 attacks per round.


Kaliban

Actually, wizards have 1/2 AB, giving him 12 AB at 20th level, which will infact still give another attack per round. this way he can have 4 attacks as wizards get haste too... so this way, when buffed, he would have 4 attacks.

Savvy?

Read carefully: "Posted 12/26/04 22:31:04 (GMT) -- Kaliban99"

Anyway you are right, you get a third attack at 11 BAB.
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Quote: Posted 03/04/06 19:27:24 (GMT) -- FinneousPJ

Read carefully: "Posted 12/26/04 22:31:04 (GMT) -- Kaliban99"

Anyway you are right, you get a third attack at 11 BAB.

Well then i am shocked and appalled you didnt see this sooner...
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Dwarves hate to be mistaken for Gnomes. Even Gnomes hate to be mistaken as Gnomes. They prefer people to think of them as small, effeminate Dwarves.

www.Zogonia.com As far as I can remember, Champions of Torm donot get Heavy Armor Proficiency.

Either that has changed or I have been sadly deluded.
Quote: Posted 03/04/06 23:56:43 (GMT) -- I...Samphus

As far as I can remember, Champions of Torm donot get Heavy Armor Proficiency.

Either that has changed or I have been sadly deluded.
You are correct, nothing has changed and CoT does not get Heavy Armor Proficiency.
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