Edited By griphook on 05/31/05 19:05
Magical Marauder started to be strong now! Unlike his previous version, this one would actually be a formidable opponent for Arcane Knight - although who the winner would be would depend strongly on skill of players fighting the battle. Maybe this is a silly question, but why go Human with this build? If you went Dwarven, you would have -2 Cha but +2 Con. You'd lose 1 feat (probably Luck of Heroes), so your saves would be down by 1, but with the +2 Con your Fort save would stay the same, and you'd still have +40 HP.Quote: Posted 02/03/05 20:09:47 (GMT) -- CrispyCritter
Maybe this is a silly question, but why go Human with this build? If you went Dwarven, you would have -2 Cha but +2 Con. You'd lose 1 feat (probably Luck of Heroes), so your saves would be down by 1, but with the +2 Con your Fort save would stay the same, and you'd still have +40 HP.
Of course, you'd also lose some skill credits, so your Spot and Taunt skills would be down a little, but I don't see Taunt being all that useful to a build with 8 Cha, especially when you only put 21 points into it. Spot would probably be a little more useful, but with True Seeing it shouldn't be an issue.
Edited By Mithdradates on 02/03/05 23:04