Edited By Yar Stardawg on 02/04/05 21:46
I think this build is alot better with dropping the WM levels, although it would be cool to find a way to get a level 9 assassin with imp invis. and just wondering, could you post the final AB, AC, HP etc. for this build if that's possible.Edited By antmayfield on 02/17/05 04:08
I think it would be quite easy to drop the WM levels to 7 and raise Assassin to 11. That would get +3d6 Death Attack, more skill points, and crucially, Improved Invisibility. As the character cannot HiPS, Improved Invis would go a very longway to improving its longevity.Quote: Posted 02/17/05 15:50:16 (GMT) -- CrispyCritter
Actually, if you were to take 13 Rogue rather than 13 WM you would save yourself a ton of feats, and with 1 more point in Dex you would qualify for Epic Dodge.
In addition, skill credits wouldn't be nearly so tight, and although your threat range and crit multiplier would be down a little, you'd have 7d6 sneak attacks to make up for it.
Then, if you were to do something like 5 SD rather than 5 Assassin, that would get you HiPS and Defensive Roll, so that you could take another Rogue feat, either Crippling Strike or Skill Mastery.
Just a suggestion.
Edited By Yar Stardawg on 02/28/05 20:31
Here is a version with 9 Assassin lvls.