Time to move some of my builds into here, I suppose. . .
I made this one to be a versatile fighter, melee or ranged. It can deliver its damage equally well with Mace or LongBow; if the enemy is sneak immune or has high DR, there is Epic WSpec on both weapons, and there is also Power Attack for melee (+2 damage from STR too). Called Shot works for both weapons too. I picked those weapons because I wanted two damage types; bludgeoning particularly to handle undead. The Exotic feat is taken early to allow any other finessed weapon in a pinch as well. And Epic Dodge for defense, of course.
The 10 COT levels were chosen for the feats, and to increase saving throws by 5 over a typical Fighter/Rogue build. Those COT levels went in early to get that boost. These Fighter/Rogue types normally have BAD Will saves. . .to also help that, I took Slippery Mind (Iron Will or Spellcraft points might be another idea). The Charisma sucks, but if a some ability-boosting items were worn, there might be some small use made out of some of the other COT feats.
I made it a single-wield build but frankly, if there is one thing this build ISNT missing, its feats. A version with that could be made very easily, if someone decides what to drop. . .
Ubuffed Combat stats ------------------------------ Mace AB 42/37/32 27 damage d6+8 Longbow AB 41/36/31/26 damage d8+6 Kama AB 39/34/29/24 damage d6+2
AC 30 (33 with shield)
Fort 28 Reflex 38 Will 19 (Slippery Mind rerolls on failure) (do the +5 from COT show on the screen? Spellcraft doesnt, so I always wondered. . . )
Preferred Items to look for ------------------------------------ - A good set of Sequencer Robes to get some nice protective feats via scrolls. - A decent bow that allows Mighty Damage. - Boosts to Dex, Str, Con, and hey, maybe Charisma. . . _________________ Normal kids play rock-paper-scissors. Shifter kids play IronGolem-RustMonster-MindFlayer. . .