"Divine Strike Bowman" Elf Paladin 5 Sorcerer 5 Arcane Archer 30 "You cannot escape the fury of my Lord!"
This guy has very high AB from AA Enchanted Arrow and True Strike stacked with Divine Might damage.
STR 14(14) DEX 16(36) CON 12(12) WIS 12(12) INT 10(10) CHA 14(14)
All stat increases go into DEX
1 Paladin-Power Attack 2 Sorcerer 3 Paladin-Weapon Focus(Longbow) 4 Sorcerer 5 Sorcerer 6 Paladin-Divine Might 7 Sorcerer 8 Paladin 9 Paladin-Point Blank Shot 10 AA 11 AA 12 AA-Rapid Shot 13 AA 14 AA 15 AA-Imp Crit(Longbow) 16 AA 17 AA 18 Sorcerer-Silent Spell 19 AA 20 AA 21 AA-Called Shot 22 AA 23 AA 24 AA-Epic Weapon Focus(Longbow),Great DEX I 25 AA 26 AA 27 AA-Great DEX II 28 AA-Great DEX III 29 AA 30 AA-Great DEX IV 31 AA 32 AA-Great DEX V 33 AA-Great DEX VI 34 AA 35 AA 36 AA-Great DEX VII,VIII 37 AA 38 AA 39 AA-Great DEX IX 40 AA-Great DEX X
Skills: Not a lot of skill points. Save up and dump in Spellcraft at level 18. Cross-class Tumble. Do what you want with the rest.
Familar, 'Tinkles': Pixie of course, she is cute and unlocks door and disarms traps. Plus she makes that cool 'tinkling' sound.
Divine Strike (Divine Might+True Strike): Naked Divine Might is pretty boring. +2(divine) damage for 2 rounds, 5 times a day. Meh. With +12 CHA from items/spells/potions this becomes +8(divine) damamge for 8 rounds, 11 time a day. On a low magic world you will want to spend stat increases on CHA instead of DEX, at the cost of some AB. Naked he get's 7 TSs and 5 Extended TSs. Naked with a longbow his AB with TS is 27+15+13+20=75. More magic can take this over 90.
Build options: Pretty tight build at the beginning avoiding MC penalties and getting the required (and necessary) feats. I wouldn't change anything pre-epic. After than you can swap things around how you'd like. One interesting option is to swap one epic level of AA for one more level of Paladin or Sorcerer. This will cost you one epic AA bonus feat. I'll leave this as an exercise for the reader.
Edited By griphook on 02/20/05 12:17
Bah, wrong wrong wrong. I read about Extended True Strike in someone else's similar build today, and got all excited about it without checking it out. But it's wrong. Extended Spell doesn't work with True Strike. Bummer.
Anyway...
To fix the build, swap levels 9 and 18, that is, take Sorcerer at 9th and Paladin at 18. Take either Divine Shield or Extra Turning at 18 instead of Extended Spell. And dump skill points into Taunt at 18 instead of spellcraft.
I like Extra Turning, but I can see people prefering Divine Shield.
And while I'm ranting, 30 minute limit on editing my posts is bogus. </rant>
hmmm, I wonder if any other metamagic works with TS.....
[edit: Quicken Spell is the only metamagic that works with TS. Not useful to this build]
Edited By King Ubu on 02/12/05 02:25
Even if you could extend true strike, it would last what, 2 rounds? Big whoop.. _________________ Have I mentioned I hate IGMS?
Quote: Posted 02/12/05 04:22:10 (GMT) -- yrtsns
Even if you could extend true strike, it would last what, 2 rounds? Big whoop..
Hehe, yes. "Big whoop" indeed.
The duration of the spell isn't the point. It's that you can use you 2nd level slots for TS also. So you get 12 naked TS before resting instead of 7. With +12 CHA items this becomes 14 before resting instead of 8. Or higher if you wanna wear stuff like the 'Shukajena Helm'.
If there's any interest, I can explain how to get 8 arrows off during one TS instead of the usual 6, hasted and Rapid Shot.
I've played this char a bit, and in practice, my eperience is such that the thought of 60 or 72 more TS arrows made me drool. *looks for 'drool' emoticon*
Edited By King Ubu on 02/12/05 17:25
[Quoth]
If there's any interest, I can explain how to get 8 arrows off during one TS instead of the usual 6, hasted and Rapid Shot.
[Quoth]
*shows an interest and then sits and waits*
Edited By Blunkanthrust on 02/12/05 18:59
Damn, I was hoping to not have to explain this..
Ok, so normally the TS lasts 9 seconds. This gives you 1 round of +20 AB, because the spell actives in the middle of the first round and lasts till the end of the first
So your TS lasts into the 3rd round, enough for the 1st flurry in that round. Now the fooly cooly part is the 1st spell can be 'Divine Might'. So while hasted, you just queue up:
Divine Might True Strike Rapid Shot Attack
And your next 8 attacks get +20AB/+cha(divine) damage.
For the build, if you wanted to swap out a feat and pick up Weapon Finesse, you could do the same in melee. For 5 attacks + 2 attack from the 3rd round you can 'Divine Strike'
If your gonna call it divine strike bowman, why not actually put in some points into cha? Your ab will be more than high enough. I'd suggest going more like 8 pally, 3 wiz 29 aa and get ennough cha you can get more than +10 on the divine. You'll prolly end up being a support char anyway so the ac from the dex isnt that important.
If you take other than 5/5 in Pal/Sor you'll take MC penalties. As far as shifting DEX to CHA, that's a good build option. I actually had that in the first description I wrote that was lost when my internet dropped. I forgot that part when I rewrote it. In practice, I ended up moving 4 points from DEX to CHA at the end of the build since I had enough AB to beat the monster I built this for. With magic, this gave me +10(divine)damage for 10 rounds, 19 times a day (w/ Extra Turning) And I considered taking a level of Sorc at the end for the Spellcraft and 3rd level spells, but just decided not to mess with it.
How many spells you want depends on the mod. If you can get the items, you won't need the buffs. I don't think a lvl 5 sorc gets lvl 3 spells, so you'd prolly want that 6th lvl of sorc. I was suggesting going with 3 lvls of wizard since you're an elf(favored class and all). Pre-epic would be 8 pally 2 wiz 10 AA for a BAB of 19(as opposed to 17 for a pally 5 sorc 5 AA 10). Lvl 8 pally gets lvl 2 spells which would get you eagles splendor, aid, bulls, or aura of glory.
Ah, I see. I didn't notice you were changing it to Wizard. I'm not sure what you're trying to accomplish with your changes, but that would be far far worse for what I designed this to do.
He's built to shoot the most number of True Strike+Divine Might arrows into a guy that has 70-90 AC and lots of damage resistance/immunity.
Changing to Wiz gives him like 3 or 4 TS instead of the 8 or 9. Plus you have to move a bunch of stats around... basically he becomes another character entirely. Which is fine, but not what I'm shooting for (pun intended).
In practice, he worked out great. I was able to solo a couple of boss monsters that had previously only been beaten by swarms of IGMS, or by a crew of adventurers who kept rotating out to rest and heal and rez.
Quote: Posted 02/13/05 04:49:32 (GMT) -- King Ubu
If you take other than 5/5 in Pal/Sor you'll take MC penalties. As far as shifting DEX to CHA, that's a good build option. I actually had that in the first description I wrote that was lost when my internet dropped. I forgot that part when I rewrote it. In practice, I ended up moving 4 points from DEX to CHA at the end of the build since I had enough AB to beat the monster I built this for. With magic, this gave me +10(divine)damage for 10 rounds, 19 times a day (w/ Extra Turning) And I considered taking a level of Sorc at the end for the Spellcraft and 3rd level spells, but just decided not to mess with it.
Using a 1/2 elf instead of elf will avoid those pesky xp penalties and increase your AB considerably for the loss of only 2 dex. Depending on just how much you really want the truestrike, a 9 pally/1 sorc/30 AA is pretty nice. Just a thought.
Edit: Silent or Still spell does not work with true strike? _________________ Click Here
Edited By Yar Stardawg on 02/15/05 21:57
Oops! Never even considered silent and still feats. I just hate them so much. Well, that's not true. I just never take them as feats. I guess Still Spell would be pretty good for early in your career if you wanted to armor up. And in any case, either would get you more TS in the aggregate. Oooh, wouldn't an Empowered TS rock? +30! *drools* Thanks, I'll have to investigate this.
I dont like half-elves, cus half-elf is teh s uck. Also I want at least 4 levels of Sorc to get base 6 1st level spells a day, plus 2nd level spells, and it's not worth it go 1/2 elf for 4sor/6pal instead of 5/5 for elf.
Now if you aren't interested in True Strike, this is NOT THE BUILD FOR YOU. There are a lot of better ways to get Divine Might and be an archer. This build is about DIVINE MIGHT AND TRUE STRIKE AT THE SAME TIME. Sheesh! That's why I called it 'Divine Strike' Bowman.
I appreciate the feedback. That Still/Silent feat sugestion rocks, thank you again. However; I do not want to dilute or divert the intention of the build, and giving up True Strike makes this into some entirely different character.
You had just mentioned xp penalties with elf and sorcerors and I was suggesting a way around them, that is all. Your build is fine. _________________ Click Here
Oh sure, be all reasonable so I sound like a raving looney. Excuse my frustration. I was at not getting my point across well. The whole point of this guy is True Strike. And people suggesting that I nerf his TS-ability was telling me that I wasn't getting my point across. So I yelled. Sometimes that helps. I wasn't taking it as a criticism of my build, just that I wasn't being clear.
Ok, after some testing with Metamagic:
True Strike works with Silent Spell True Strike works with Quicken Spell True Strike does not work with any other Metamagic feat.
So replace Extend Spell with Silent Spell in the build above to fix it.
Mod?
....Done
Edited By griphook on 02/20/05 12:17
Truestrike is already stilled, like darkness.. only has verbal components. Why you can't still it _________________ "First you get the spoons, then you get the women" -Hawk