Quote: Posted 02/16/05 14:15:18 (GMT) -- lala_truthsayer
The concept of this build is to balance between having a good attack and an reasonable AC for a Shifter.
It intended more for PvM and to marginally overcome specific dmg reduction than some spawns have, such as 20/- to slash.
AC would still be much better using Monk as a 3rd class, but I feel this build makes better use of the Humanoid and Greater Wildshape abilities.
With the shapes having unlimited shift this means it is possible to unshift cast divine favour and shift again.
It is not Min-maxed to maintain playability at lower levels, but if you want it can be done to reduce Dex/Int/Constitution to improve charisma.
Stats:
Race: Human
Str 14
Dex 10
Con 10
Int 12
Wis 16
Cha 14
Domains in order of preference (select 2 of the 3);
1. Trickery (Improved Invisibility, limited enhancement to rogue skills)
2. Travel (For haste, AC stats below include extended haste)
3. War (Cats Grace and Aura of vitality further increase AC and AB, replace Travel with this if haste items are avaible). War domain spells are not include in the below stats.
Leveling Guide
1 Cleric 1 - Weapon proficiency martial, and Toughness
2 Cleric 2
3 Cleric 3 - Power attack
4 Cleric 4
5 Cleric 5
6 Cleric 6 - Extend Spell
7 Cleric 7
8 Cleric 8
9 Cleric 9 - Divine shield
10 Cleric 10
11 Cleric 11
12 Cleric 12 - Divine might
13 Druid 1
14 Druid 2
15 Druid 3 - Alertness
16 Druid 4
17 Druid 5
18 Shifter 1 - Empower spell
19 Shifter 2
20 Shifter 3
21 Shifter 4 - Blind Fight
22 Shifter 5
23 Shifter 6
24 Shifter 7 - Armour skin
25 Shifter 8
26 Shifter 9
27 Shifter 10 - Undead shape
28 Cleric 13
29 Cleric 14
30 Shifter 11 - Great Wisdom
31 Shifter 12
32 Shifter 13 - Bonus choose any energy resist (improved wildshape 2)
33 Cleric 15 - Great Charisma
34 Cleric 16
35 Cleric 17
36 Cleric 18 - Great Charisma
37 Shifter 14
38 Shifter 15 (Improved wildshape 3)
39 Shifter 16 - Great Charisma, Bonus choose an epic energy resist
40 Shifter 17 (Improved humanoid)
Stat selection;
Wis at 4,8,12
Charisma at 16,20,24,28,32,36,40
Skills;
Make sure 20 is in Tumble for +4 AC, 39 in Spellcraft, and put the rest wherever.
End Stats;
Str 14
Dex 10
Con 10
Int 12
Wis 20
Cha 24 - Use Empower Eagle Splendour to increase it
Spell Buffed AB for some shapes (from combat logs not sheet);
Drow +52
Kobold Commando +52
Minotour +49
Dire tiger +49
Risen lord +51
1. Cast Extended Divine Power before other STR buff spells for best AB results (raises STR to 18)
2. Above AB is without the bonus of Empowered Bull str that will add +1 to +3 to the attack
Buffed AC for some shapes;
Drow 48
Kobold Commando 48
Minotour 38
Dire tiger 41
Risen Lord 39
1. Using Divine shield the AC maxes out at 51
Additional Dmg;
Divine Might +8 divine minimum (use items to increase charisma)
Divine favour +5 magical
Battletide +2 magical
Power attack +5 (-5 to the above AB if used)
It not intended that Divine Shield and Divine Might are used in every battle, however if required change one of the feats to get Extra Turning.
It possible to balance the spells for playing as a cleric and also buffing to melee as a shifter, hopefully providing a bit more flexibility.
Edited By lala_truthsayer on 02/16/05 20:34