Playable from level 1 - 40 ..PvM Build

The focus is for a charisma build but balanced with reasonable strength to wear and carry items, and an OK Attack Bonus.
The class levels match a real nice build by bwookie, the big difference is that bwookie went the path of Dev Crit while this character has gone for divine damage.

I prefer a high amount of levels for the main caster-buff class so as to reduce the chance of being dispelled (prefering 24+ levels).

Stats:
Race; Human
Str 15
Dex 10
Con 12
Int 12
Wis 14
Cha 14

Stat selection;
Str - 4
Charisma - 8 to level 40 (9 taken)

Level guide
1 Pali 1 - Weapon Focus Longsword, and Toughness
2 Pali 2
3 Pali 3 - Blind Fight
4 Pali 4
5 Pali 5
6 Pali 6 - Power Attack
7 Pali 7
8 Pali 8
9 Pali 9 - Improved Critical Longsword
10 Pali 10
11 Pali 11
12 Pali 12 - Knockdown
13 Pali 13
14 Pali 14
15 Pali 15 - Divine Might
16 Pali 16
17 Pali 17
18 Pali 18 - Divine Shield
19 Pali 19
20 Pali 20
21 Sorc 1 - Extend Spell (Make sure 8 in Lore, put 24 into Spellcraft)
22 RDD 1
23 RDD 2
24 RDD 3 - Great Charisma 1
25 RDD 4
26 RDD 5
27 RDD 6 - Great Charisma 2
28 RDD 7
29 RDD 8
30 RDD 9 - Great Charisma 3
31 RDD 10
32 Pali 21
33 Pali 22 - Great Charisma 4
34 Pali 23 - Bonus; Epic Weapon Focus Longsword
35 Pali 24
36 Pali 25 - Great Charisma 5
37 Pali 26 - Bonus; Armour Skin
38 Pali 27
39 Pali 28 - Extra Turning
40 Pali 29 - Bonus; Epic Prowess

Armour Skin and Extra Turning could be replaced with a different feat.
Extend spell was taken to make better use of the small amount of spell slots, or some of the round based spells.

Main Skills;
Discipline 43
Spellcraft 24
Lore 8 minimum
Tumble 20

End Stats;
Str 24
Dex 10
Con 14
Int 14
Wis 14
Cha 30

Naked AC and Attack Bonus (mundane weapon and no clothes or items)
Attack +41/36/31/26
AC 20

With Buffs;
Attack +54/49/44/39
AC 33 minimum (Divine Shield) but still no armour/shield/ or items.
Bonus Damage from spells;
+3 Sonic, +6 slashing, +1d6 divine vs evil, +5 magical, +13 minimum divine

Saves;
Fort 34
Reflex 26
Will 28
add +3 minimum from charisma buffs, add +5 vs spells,

Edited By griphook on 06/02/05 14:42

What if you took off toughness, knockdown, divine shield, and extend spell and went for dev crit? I suppose you'd need to mess around with the stats a bit. Your str gets +8 from the rdd so you could add 3 points into str to get 26. Then for cha you get 2 points from rdd, 7 from lvls, and 5 greater cha for 28.. with +12 cha items or spells(you can get +9 from spells alone) thats +15 divine dmg. You could switch armor skin for divine shield if you like the higher but temporary ac. Just some suggestions..
Quote: Posted 02/24/05 06:10:18 (GMT) -- DeathScytheDuo

What if you took off toughness, knockdown, divine shield, and extend spell and went for dev crit? I suppose you'd need to mess around with the stats a bit. Your str gets +8 from the rdd so you could add 3 points into str to get 26. Then for cha you get 2 points from rdd, 7 from lvls, and 5 greater cha for 28.. with +12 cha items or spells(you can get +9 from spells alone) thats +15 divine dmg. You could switch armor skin for divine shield if you like the higher but temporary ac. Just some suggestions..

Thanks for the comment and yeah that works for people who want to change things round for Dev Crit

Personally I prefer to only go for Dev Crit if my natual strength is in the high 30s as I play on persistent worlds and a lot of epic monsters have high fortitude saves.
Also Knockdown can be a life saver against epic caster spawns.

At least the choice to go for dev crit is there now Hey lala,

It is funny how we seem to be designing similar characters. Great minds, i ugess .
I had an idea for pal 29/s1/rdd10 as well. My design uses the great smite feats to about great smite 5 i believe, ending with a charisma of 27 vs 30. I also added the dev crit to mine, so by dropping that I could conceivably get to 30 charisma and/or great smite 6 or so.

Otherwise, nice build. I would like to hear you're opinions on great smite.

Peace I play a very similar char on the PW im on but i took bard instead of Sorc, this did require alignment change but worked well in the end.

Pally 28/bard 2/RDD 10

Bard was taken at lvl 21 and 40 (to max out tumble for AC) although i believe you take first bard lvl earlier if u wanted.

Just my thoughts
Quote: Posted 02/25/05 04:46:02 (GMT) -- avado

Hey lala,

It is funny how we seem to be designing similar characters. Great minds, i ugess .
I had an idea for pal 29/s1/rdd10 as well. My design uses the great smite feats to about great smite 5 i believe, ending with a charisma of 27 vs 30. I also added the dev crit to mine, so by dropping that I could conceivably get to 30 charisma and/or great smite 6 or so.

Otherwise, nice build. I would like to hear you're opinions on great smite.

Peace
Hey Avado I think its not a great mind but a simple mind in my case

The build is for PvM so I prefer to keep 24 levels of Paladin to reduce the probability of greater dispel working.
Using 6 levels of CoT it would be possible to get 4 great smites, which I feel keeps a playable character for other situations.
Doing this will lose 1 AB, Armour Skin, Extra Turning, extend spell.

As a simple example (shift the 6 CoT levels around to suit your style but keep them epic) take the 6 CoT levels from 35-40.
Keep great charisma as a feat at 36 but choose great smite at 39.
For the bonus CoT feats take Great Smite, that gives a total of 4 Great smites - 3 from bonus and 1 from a standard feat.
Also replace Extend Spell with Extra Smiting.

I have used it pretty well at epic levels before, the only downside is that I believe its physical damage and not magical/divine, and you only have 3.